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Olimar
Discuss!
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I hope that bf means Battlefield, cutie *winks*Okay. I know this matchup pretty well because of my bf.
Yeah, RC will probably be the ban by most Olimars against GW. Brinstar is probably your best bet. Frigate has a few perks for Olimar that GW can't shut down and GW can't take as much advantage of the bad qualities of the stage well enough. Sure you'll get a kill when Olimar is forced to use his UpB to recover on the right side if you wait for him to land, but that's about it. You can't pressure him well enough to the right side and can't force/keep him there well enough for it to really be detrimental.Okay. I know this matchup pretty well because of my bf.
Stages to take Olimar to: Rainbow Cruise, Frigate, Brinstar
Scratch Japes because almost no Olimar knows how to play on it lol. DP is never legal so don't worry about that, and yeah, ban mansion if it's legal in your area. If your region uses a conservative rule set, though, I'm not sure. Most stages that are good for Olimar are good for GW (such as Halberd). If pictochat is legal, it's a great counterpick for Olimar, especially against GW.Stages to ban: Luigi's Mansion, Distant Planet (if legal), Japes.
Haha, the love of Delfino is pretty much just me. I wouldn't take a GW there, but it's good enough of a stage where I wouldn't mind it. Halberd would be good as a counterpick, but risky with GW's kills being as vertically based as ours. Castle Seige is amazing for Olimar though.Stages he may take you to: Halberd, Delfino, Castle Siege.
You're probably right. I think it's pretty even of a matchup.In my opinion it's 55:45 Olimar's favor.
It's completely safe. The worst Olimar can do is double jump after you UpB and go for an uair. If he misses, he's up in the air with gw which can be a problem. All in all, a smart Olimar isn't going to try to punish a turtle eating at his shield. He'll just focus on getting stage control and attacking when you land again. You can also spot dodge after turtling a shield and we can't punish it with grab, but that wouldn't be smart anyway and we can just wait for the spot dodge and punish.-UpB if you land next to him. He will go for a grab.
Probably the best move in the matchup. Use it to cover your holes. Olimar's attacks are not fast, especially grab, and sometimes it's difficult to find a way around dtilt (unless we just pull away lol)-Dilt is good.
It gives you more control in getting in, which will be your main objective. Don't let the Olimar get momentum or you won't be able to keep yourself on the ground. Stay on him all the time and it'll be difficult for the Olimar to find a way to regain stage control. Nair is your best way of getting in.-Nair is probably best in this match up in general.
Just jump. If you can get out of any of Olimar's combos, you can get out of them by jumping After a few percents, nothing out of a dthrow is guaranteed (after 15-20%, dependent on color).-If Olimar grabs you he's going to down throw you and short up fair. It's going to hit. Just try and get out afterwards otherwise he'll combo you some more.
Actually, blues kill off the top very easily as well with uthrow, people just don't tend to think about it, haha. Especially against GW, where it's more difficult for Olimar to kill him off the sides. Uthrow is probably our best kill throw, regardless of whether it's blue or purple.
-Blue Pikmin will kill at high percentages. Try not to get grabbed by these if you are. Same with purple. If he grabs you with a blue at high percents prepare for a back throw or a forward throw. Try and DI up. Purple will be an upthrow. DI to the sides.
Blues don't, actually. I haven't tested it, but we're pretty sure blue/red/yellow all have the same range. If there is a difference, blue would be the second longest next to white, but whites don't really matter, haha.-Purple Pikmin have the shortest grab range while blue has the longest grab range.
GW doesn't have the right tools to take advantage of this though :/-Olimar is gimpable.
Hitting our shield with a nair and spotdodging when we try to shield grab is safe. Hitting it with a turtle and doing so, not so much. Olimar isn't always going to go for a grab after his shield is hit. Usmash (waiting for your spotdodge), pivot grab (where the pikmin will get to you when your spotdodge is over), fair (incredible), etc all work and can all punish a spotdodge after your landing. You can UpB after hitting our shield with anything and avoid any and all conflict, sans the Olimar chases you into the air with an up air (which isn't as dumb as it sounds), but you're essentially just telling the Olimar he can have stage control while you jump into the sky.K, so the matchup is basically avoiding his camping and pivot grab, the former, use N-air and D-tilt walls. The latter...stage control, and make sure you're actually hitting him when you approach. By the way, hitting his shield can be fine, since it is in fact possible to spotdodge his shieldgrab.
Then you want to find opportunities to grab, juggle, edgeguard, etc, which will all lead you to victory and stuff.
I suppose that's true. And Olimar has whistle as well.GW doesn't have the right tools to take advantage of this though :/
Yeah. Honestly I guess I don't know what to do after an upb.Hitting our shield with a nair and spotdodging when we try to shield grab is safe. Hitting it with a turtle and doing so, not so much. Olimar isn't always going to go for a grab after his shield is hit. Usmash (waiting for your spotdodge), pivot grab (where the pikmin will get to you when your spotdodge is over), fair (incredible), etc all work and can all punish a spotdodge after your landing. You can UpB after hitting our shield with anything and avoid any and all conflict, sans the Olimar chases you into the air with an up air (which isn't as dumb as it sounds), but you're essentially just telling the Olimar he can have stage control while you jump into the sky.
Logic Error.But if this is a consistent MOT then you can bait shields with Nair for grabs...which set you up for GaW's superior juggle game.
Given then damage-per-second of Pikmin-latch, the execution of this maneuver could bring you from zero-knockout percent. Even with a stock lead this does not seem logical. Given Olimar's high damage output and kill power, making a comeback can happen quick.One of my favorite tricks that I keep up my sleeve is when I'm a stock ahead, and he's mid stock (60-80), I let him throw as many pikmin as he will at me. I let them all latch onto me and walk towards him. Given he may save ONE pikmin, but with such a slow, obvious, (AND ******) approach you can predict he'll either smash or grab. Managing to shield/spot dodge accordingly, just charge an up smash in his face until he does something...anything. With the 982734798679834689 pikmin on you, it makes the Upsmash's hit box stay out for more than an entire second (!) colliding with all those pikmin. I know it stales your upsmash to bloody bits, but with olimar's weight, percentage, and your charge, it's usually more than enough to kill him.
Olimar is on par with Mr. Game and Watch's killing power. Additionally Olimar has more guaranteed set-ups and less telegraphed kill moves that are faster and easier to spam. Leaving Mr. Game & Watch with juggling, which I do not argue against; however, recommend you consider other aspects of match-up before making a final decision.I honestly don't think this MU is in their favor. Well, lemme rephrase that. On anything but final D, I don't think the MU is in their favor. The killing power and juggle game we have is just way too good.
You probably shouldn't allow a bunch of Pikmins to latch on you and go for a kill. You'd probably eat tons of percentages. Not only that you can't be for certain that your smash will land and GnW has an issue with landing kills. Also, even with one Pikmin one Pikmin can still do something. Olimar can still Whistle Pikmin back.One thing I've heard Fearless say (Basically FL's best Olimar) is he is never going to spot dodge. He'd rather shield and take a grab than take a hit from a smash, since almost no throw in the game is a kill throw. That's just him though, Idk if other Olimars have this mindset. But if this is a consistent MOT then you can bait shields with Nair for grabs...which set you up for GaW's superior juggle game.
One of my favorite tricks that I keep up my sleeve is when I'm a stock ahead, and he's mid stock (60-80), I let him throw as many pikmin as he will at me. I let them all latch onto me and walk towards him. Given he may save ONE pikmin, but with such a slow, obvious, (AND ******) approach you can predict he'll either smash or grab. Managing to shield/spot dodge accordingly, just charge an up smash in his face until he does something...anything. With the 982734798679834689 pikmin on you, it makes the Upsmash's hit box stay out for more than an entire second (!) colliding with all those pikmin. I know it stales your upsmash to bloody bits, but with olimar's weight, percentage, and your charge, it's usually more than enough to kill him.
Also, if you don't want pikmin on you, Up B + Nair kills them all/gets rid of them.
Also during the match, continuously jab those pikmin that just happen to walk by. Or up air them if they're above you. If he's not gonna approach, you can at least make sure your important moves are fresh.
I honestly don't think this MU is in their favor. Well, lemme rephrase that. On anything but final D, I don't think the MU is in their favor. The killing power and juggle game we have is just way too good.
I guess I should re-state this: Neutral-air has a -1 shield drop advantage, and Mr. Game & Watch's grab is 6 frames.Neutral air through his shield to the other side of him. Easy.
I attempted to show you that your "trick" was an absurd high-risk with a nil return. I don't doubt the possibility, more advocate that the tactic not be encouraged. The equivalent of your "trick" is walking up to someone and then Falcon punching them, if Falcon punch inflicted 80-120% to Captain Falcon in the process.Does it matter? The given scenario would put you at a 2 stock lead, then you're free to roam the cabin. If you do this to him on his last stock, why would it matter? I wouldn't care if my percent was 999% if I watched him die off the ceiling.
Rather ideal reality you live in Novabound.I believe I addressed that by saying "Managing to spot dodge/power shield accordingly." If he's laying a barrage of pikmin on you, you can see the purp coming from a mile away.
I wasn't aware Olimar can smash or grab without pikmin. WEIRD.
Perhaps you forgot what you wrote again? Either way, Pikmin stay latched for a certain amount of time based on the damage of the opponent. Given the "slow, obvious, (AND ******) approach" I would estimate one or two to fall off before you make it over.Given he may save ONE pikmin, but with such a slow, obvious, (AND ******) approach you can predict he'll either smash or grab.
When doing my trick, you have to actually try it first before you tear it apart. I've found great success with it. It's probably because I'm lazy but when it actually wins me games, I GUESS it could be considered efficient. It's like saying someone's birthday cake is bad before you even try it. Way to ruin someone's birthday.
I do not intend to talk down or up to anyone, I only aim to speak logically (talking angrily / ignorantly leads me to post as I did this time). What you say is incongruent with the aforementioned and I have taken the time to break it down for you. If you wish to continue your argument please take the time, as I have, to break what you say down in a manor that makes sense. If you find fallacy in my arguments I do ask that you point them out so that we may both learn. Unfortunately, it seems most of what I have said has not gotten through.One more thing to address. I did enjoy the first point of your post as it just flat out had a question, which I was happy to answer. The rest of your post, while not directly attacking me, had a very (possibly inadvertent) arrogant tone. In the future, I would prefer it if you didn't talk down to another player without either personally knowing them, nor testing out the help they offer you. Everyone works and thinks differently, have different experiences. These things I have personally noticed, and tried out in actual matches and find them working consistently (as long as I don't spam them so the opponent picks up on them).
I agree with all of your post except this portion, and I only disagree to an extent. If you take time to teach the Olimar that you play with to tech the down-throw consistently, I believe you will find him getting hit by it less. However, once it's broken down to a guessing game he may still be hit by it anticipating a tech-chase to either direction and will destroy him as you mentioned.Also, Olimar almost always gets caught up in dthrow>dsmash. This gets him off the ledge far enough, if he's 45% or more, to lead to the glorious ledge-hog! (Something you gotta do a lot of to kill Olimar)
An Olimar won't always go for d-throw>dsmash. Hilt always techs it when I play him. I always find myself having to tech-chase him more than being able to dsmash.Also, Olimar almost always gets caught up in dthrow>dsmash. This gets him off the ledge far enough, if he's 45% or more, to lead to the glorious ledge-hog! (Something you gotta do a lot of to kill Olimar)
This will be the most boring, tit-for-tat match of your life!!!!! Avoid Yoshi's Island at ALL Costs!!
I've never even been CP there by an Olimar. Moreso just look over Delfino, Castle Siege, Halberd, Picto Chat, and definitely Luigi's Mansion, Distant Planet, and Yoshi Island Melee if they're legal.Avoid Yoshi's Island at ALL Costs!!
And agreed with what DITE said.I play a good olimar on a regular basis, and the match-up can be 50-50, if you know Olimar well. If you have little experience with Olimar it's about 55-45 Olimar
Don't worry, It's pretty hard when you dunno what to do.I have no idea how people think this is an even matchup. Someone help me I have been going meta to beat Olimar. I dtilt and neutral A and if I try and approach I get grabbed or upsmashed when they are spamming.
That ain't particularly new or exciting, that's just obvious.Once, i watched vex 3 stock a ranked PA olimar main (and he did this same strategy to other playes and won) on fd by doing up B literally every other move. Ive tried it a few times and it actually seems pretty effective. Just space the attacks you do well enough that you can get back in the air withoug getting grabbed.
A LvL9 CPU GnW against a LvL9 CPU Olimar, lolWell remember, Rajam. You can't base off of your experience vs. another experience. See it as the best GnW vs the best Olimar. Or I guess the perfect GnW against the perfect Olimar.