Sartron
Smash Journeyman
• Up to date as of Project M 3.6.
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Jab |36|7-8, 11-12, 15-16, 20-21, 24-25Hitbox Data
Jab
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7-8| 1 |4.09|2/1.4|60°|25/0/40|1x|False|Slash|2|3| -27
7-8| 2 |4.099983|1/0.7|60°|25/0/40|1x|False|Slash|2|3| -27
11-12| 0 |4.099983|2/1.4|120°|25/0/40|1x|False|Slash|2|3| -23
11-12| 1 |4.099983|1/0.7|120°|25/0/40|1x|False|Slash|2|3| -23
15-16| 0 - 1 |4.099983|2/1.4|120°|25/0/40|1x|False|Slash|2|3| -19
15-16| 2 |4.099983|1/0.7|120°|25/0/40|1x|False|Slash|2|3| -19
20-21| 0 |4.099983|2/1.4|120°|25/0/40|1x|False|Slash|2|3| -14
20-21| 1 |4.099983|1/0.7|120°|25/0/40|1x|False|Slash|2|3| -14
24-25|[ 0 - 2 ]|[6, 7.5, 6]|3/2.1|361°|40/0/100|1x|False|Slash|3|4| -9
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Dash Attack |37|4-14Hitbox Data
Dash Attack
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-7| 0 |3.444|8/5.6|60°|40/0/88|1x|True|Normal|5|5| -28
4-7| 1 |3.444|7/4.9|70°|40/0/88|1x|True|Normal|5|5| -28
4-7| 2 |3.444|6/4.2|80°|40/0/88|1x|True|Normal|4|5| -29
8-14| 0 |3.444|3/2.1|60°|20/0/88|1x|True|Normal|3|4| -26
8-14| 1 |3.444|3/2.1|70°|20/0/88|1x|True|Normal|3|4| -26
8-14| 2 |3.444|3/2.1|80°|20/0/88|1x|True|Normal|3|4| -26
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Next Forward Tilt
Forward Tilt 1 |23|3-4|9-23
Forward Tilt 2 |27|2-3|8-27
Forward Tilt 3 |34|3-4|-Hitbox Data
Forward Tilt 1
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
3-4| [0-2] |[3.28, 4.25, 4.5]|4/2.8|70°|0/0/100|1x|False|Slash|3|4| -17Forward Tilt 2
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
2-3| [0-2] |[3.28, 4.25, 4.5]|3/2.1|70°|0/0/100|1x|False|Slash|3|4| -22Forward Tilt 3
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
3-4| 0 |6|5/3.5|70°|50/0/113|1x|False|Slash|4|4| -27
3-4| 1 |6|5/3.5|65°|50/0/113|1x|False|Slash|4|4| -27
3-4| 2 |6|4/2.8|50°|50/0/113|1x|False|Slash|3|4| -28
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Up Tilt |27|7-18Hitbox Data
Up Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
7| 0 |5.74|7/4.9|85°|40/0/120|1x|False|Slash|5|5| -15
8-12| 0 |6.05|6/4.2|85°|35/0/120|1x|False|Slash|4|5| -15
8-18| 1 |4.92|7/4.9|85°|35/0/145|1x|False|Slash|5|5| -14
8-18| 2 |4.92|8/5.6|85°|35/0/130|1x|False|Slash|5|5| -14
13-18| 0 |4.92|6/4.2|85°|35/0/120|1x|False|Slash|4|5| -10
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Down Tilt |28|6-7|20Hitbox Data
Down Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-7| [0-1] |[4.1, 3.5]|7/4.9|80°|64/0/60|1x|False|Slash|5|5| -8
6-7| [2-3] |[3.28, 2.5]|5/3.5|37°|20/0/116|1x|False|Slash|4|4| -9
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Forward Smash |48|24-25Hitbox Data
Forward Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
24-25|[ 0 , 1-3 ]|[ 5.5 ], 4.92 ]|16/11.2|361°|30/0/110|1x|False|Slash|9|8| -15
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Up Smash |44|8-9, 12-13, 17-18Hitbox Data
Up Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
8-9| 0 |4.099983|4/2.8|90°|0/80/100|0.8x|False|Slash|3|4| -33
8-9| 1-2 |6|4/2.8|115°|30/40/100|0.8x|False|Slash|3|4| -33
8-9| 3 |6|4/2.8|90°|30/0/100|0.8x|False|Slash|3|4| -33
12-13| 0 |4.099983|3/2.1|90°|0/90/100|0.8x|False|Slash|3|4| -29
12-13| 1-2 |6|3/2.1|115°|20/30/100|0.8x|False|Slash|3|4| -29
12-13| 3 |6|3/2.1|90°|20/0/100|0.8x|False|Slash|3|4| -29
17-18|[ 0 , 3 ]|[6.97, 6.5]|5/3.5|90°|40/0/185|1x|False|Slash|4|4| -23
17-18| 1-2 |6.5|5/3.5|70°|40/0/185|1x|False|Slash|4|4| -23
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Down Smash |43|5-6, 14-15Hitbox Data
Down Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-6| [0-3] |[4.51, 4.263967, 4.018, 3.772]|13/9.1|361°|50/0/80|1x|False|Slash|7|7| -31
14-15| [0-3] |[4.51, 4.263967, 4.018, 3.772]|13/9.1|361°|50/0/93|1x|False|Slash|7|7| -22
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Neutral Air |55|3-28|43|17/8/4|1-2, 36-55Hitbox Data
Neutral Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
3-6| [0-2] |[3.5, 7, 3]|12/8.4|361°|30/0/100|1x|False|Slash|7|7| -10 / -1 / -26
7-15| [0-2] |[3.5, 5, 3]|9/6.3|361°|15/0/100|1x|False|Slash|6|6| -11 / -2 / -18
16-28| [0-2] |[3.5, 3, 0]|4/2.8|361°|10/0/100|1x|False|Slash|3|4| -14 / -5 / -8*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Forward Air |46|6-7, 10-11, 13-14|34|18/9/4|1-3, 31-46Hitbox Data
Forward Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
6-7| 0 |3.28|3/2.1|361°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -24
6-7| 1 |5.5|3/2.1|95°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -24
6-7| 2 |3.28|3/2.1|75°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -24
6-7| 3 |3.28|3/2.1|285°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -24
10-11| 0 |3.28|3/2.1|361°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -20
10-11| 1 |5.5|3/2.1|95°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -20
10-11| 2 |3.28|3/2.1|75°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -20
10-11| 3 |3.28|3/2.1|285°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -20
13-14|[ 0 - 3 ]|[3.7, 6.15, 4.1, 4.1]|4/2.8|361°|30/0/130|1x|False|Slash|3|4| -15 / -6 / -17*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Back Air |38|10-11|36|16/8/4|1-5, 32-38Hitbox Data
Back Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
10-11| 0-3 |5|14/9.8|361°|30/0/100|1x|False|Slash|8|7| -8 / ±0 / -16*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window
Up Air |39|5-6|23|15/7/4|1-4, 19-39Hitbox Data
Up Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
5-6| 0-1 |5.5|8/5.6|78°|40/0/105|1x|False|Slash|5|5| -10 / -2 / -11
5-6| 2-3 |5|8/5.6|60°|40/0/105|1x|False|Slash|5|5| -10 / -2 / -11*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window
Down Air |39|12-13|16/8/4|1-11, 37-39Hitbox Data
Down Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
12-13| 0-2 |4.5|14/9.8|35°|30/0/80|1x|False|Slash|8|7| -8 / ±0 / -19
12-13| 3 |5.8|11/7.7|361°|20/0/90|1x|False|Slash|6|6| -10 / -2 / -21*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
Mach Tornado |87-94|9-55, 1-4* |30Hitbox Data
Tornado
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Rehit Rate
9-55| 0 |5|1/0.7|110°|40/0/0|1x|False|Slash|Aerial|-|3|4
9-55| 1-2 |7|1/0.7|110°|40/0/0|1x|False|Slash|Aerial|-|3|5
9-55| 3 |8|1/0.7|90°|30/0/0|1x|False|Slash|-|2|3|5Endlag: Ground
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
1-4* |1|9.02|5/3.5|90°|50/0/128|1x|False|Slash|4|4Endlag: Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
1-4* |1|9.02|5/3.5|70°|50/0/140|1x|False|Slash|4|4*Endlag hitbox occurs 1 frame after Tornado ends
Animation
State|1x|0.5x
Ground|
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Air|
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
Drill Rush |69|21-40, [41-42, 41-45] |30Hitbox Data
Drill
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Rehit Rate
21-40| 0 |3.5|1/0.7|365°|60/0/50|1x|False|Slash|2|3|4
21-40| 1 |3.5|1/0.7|35°|60/0/50|1x|False|Slash|2|3|4
21-40| 2 |4.5|1/0.7|365°|40/0/50|1x|False|Slash|2|3|4
21-40| 3 |3|1/0.7|15°|70/0/50|1x|False|Slash|2|3|4Endlag: Ground
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
41-42| 0 |4|6/4.2|97°|30/0/115|1x|False|Slash|4|5| -24
41-42| 1 |5.75|6/4.2|97°|30/0/115|1x|False|Slash|4|5| -24Endlag: Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
41-45| 0 |5.5|6/4.2|93°|30/0/115|1x|False|Slash|4|5
41-45| 1 |6|6/4.2|93°|30/0/115|1x|False|Slash|4|5*Format is: [Grounded, Aerial]
Animation
State|1x|0.5x
Ground|
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Air|
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-|
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Grounded Overview
Name/Label|Duration|Active Hitboxes
Grounded Shuttle Loop |31|8-12, 22-31Aerial Overview
Name/Label|Duration|Active Hitboxes
Aerial Shuttle Loop |37|8-37Other
Name/Label|Duration|Active Hitboxes|Landing Lag
Edge Slide |30|-|-
Glide Attack |24|5-6|30Hitbox Data
Grounded Shuttle Loop
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
8-9| 0 |5.576|9/6.3|75°|85/0/90|1x|False|Slash|6|6
8-9| 1 |5.576|9/6.3|70°|85/0/90|1x|False|Slash|6|6
10-12| 0 - 1 |4.92|6/4.2|70°|70/0/30|1x|False|Slash|4|5
21-31| 0 |4.1|6/4.2|110°|70/0/100|1x|False|Slash|4|5Aerial Shuttle Loop
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
8-9| 0 |5.74|9/6.3|80°|90/0/90|1x|False|Slash|6|6
10-37| 0 |5.74|5/3.5|361°|30/0/80|1x|False|Slash|4|4Glide Attack
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
5-6| [0-2] |[4.92, 4.92, 7.4]|13/9.1|70°|40/0/105|1x|False|Slash|7|7
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Intangibility|IASA|Sword Slash Window|Landing Lag
Startup |31|-|23-31|-|5-31|-
Sword Slash |55|6-7|-|-|-|20
No Slash |35|-|-|15 * |-|20Hitbox Data
Sword Slash
|Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
|6-7|[ 0 - 1 ]|[6.5, 5.2]|14/9.8|361°|40/0/103|1x|False|Slash|8|11| -46
| Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|6-7|[ 0 - 1 ]|[6.5, 5.2]|16/11.2|361°|50/0/100|1x|False|Darkness|9|13| -44*Grounded only
Animation
Name/Label|1x|0.5x
Standing Grab |
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Dash Grab
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Pivot Grab
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Grab Pummel
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Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes
Standing Grab |30|-|7-8
Dash Grab |39|-|8-9
Pivot Grab |35|-|9-10
Grab Pummel |23|4|-Hitbox Data
Grab Pummel
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4| 0 |5.5|3/2.1|80°|0/30/100|1x|False|Slash|3|4| -16
Overview
Name/Label|Duration|Active Hitboxes|Thrown
Back Throw |34|14|17
Forward Throw |27|4|5
Up Throw |72|-|44
Down Throw |69|11-13, 17-19, 23-25, 29-31, 35-37, 49|50Hitbox & Throw Data
Back Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
14| [0-1] |[6, 4]|7/4.9|361°|10/0/100|1x|False|Slash|5|5
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
17|3|45°|60/0/140|TrueForward Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
4| [0-1] |[6, 5]|6/4.2|361°|10/0/100|1x|False|Normal|4|5
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
5|3|65°|50/0/140|FalseUp Throw
Thrown|Damage|Angle|BKB/WDSK/KBG|Weight Dependent
44|12|90°|70/0/60|FalseDown Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
11-13, 17-19, 23-25, 29-31, 35-37| 0 |5|1/0.7|270°|0/10/100|0x|False|Normal|2|3
49| 0 |7|3/2.1|90°|50/0/200|1x|False|Normal|3|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
50|1|50°|30/0/200|False
Animation
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Overview
Name/Label|Duration|IASA
Up Taunt |119|101Meta Knight's hurtboxes get insanely disjointed above him. Try having Peach down smash them to test it out.
Overview
Name/Label|Duration|Intangibility|IASA|Landing Lag
Spot Dodge |31|2-18|28|-
Roll Dodge |31|4-19|-|-
Air Dodge |39|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Name/Label|Duration|Intangibility|Occupancy|Hitboxes
Ledge Stand (<100%) |34|1-30|1-34|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-31|1-40|-
Ledge Roll (>100%) |79|1-62|1-54|-
Ledge Attack (<100%) |55|1-23|1-42|25-28
Ledge Attack (>100%) |69|1-42|1-50|39-42
Ledge Jump (<100%) |15|1-15|1-15|-
Ledge Jump (>100%) |19|1-19|1-19|-Hitbox Data
Ledge Attack (<100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
25-28| 0-1 |5|9/7|361°|70/0/50|1x|False|Slash|6|6| -24
25-28| 2-3 |5|7/5.6|361°|70/0/50|1x|False|Slash|5|5| -25Ledge Attack (>100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
39-42| 0-1 |5|10/7.7|361°|70/0/50|1x|False|Slash|6|6| -24
39-42| 2-3 |5|9/7|361°|70/0/50|1x|False|Slash|6|6| -24
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Dictionary said:Frame: 1/60 of a second
Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang)
• Angle: Direction in which the player is sent from an attack or throwHurtbox: Collision box that interacts with hitboxes and other hurtboxes, usually representative of the player
- A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player• Base Knockback (BKB): Base value used in knockback calculations
- A 361° angle is the Sakurai Angle and will send all aerial opponents 45°
- Any angle between 260° and 280° is classified as a meteor.
- Any angle above 361° is classified as a spike, with the exception of the Auto Link Angle.
• Weight Dependent Set Knockback (WDSK): Value that affects knockback according to weight
• Knockback Growth (KBG): Percentage multiplier that changes knockback in relation to the opponent's damage
• Hitstun: Amount of frames that locks non-directional inputs after hitlag and when the shield is not hit (DI)
• Shieldstun: Amount of frames that locks non-directional inputs after hitlag and if the shield is hit (ASDI)
• Hitlag: Amount of frames that locks the attacker's inputs but only the victim's non-directional inputs upon hit (SDI)
• Invincibility: A state in which hurtboxes can still make contact with hitboxes, but cannot receive damageIASA: Interruptible As Soon As is the first frame in which an action may be interrupted by another action
• Intangibility: A state in which hurtboxes can no longer make contact with hitboxes
• Armor: A state in which the hurtboxes can receive damage but no knockback up to a certain threshold (Light, Medium, Heavy, Super)
Landing Lag: Uninterruptible frames that occur on landing
Auto-cancel Window: A designated amount of frames in which landing from an aerial will cause the player to suffer empty landing lag rather than aerial landing lag
Input Window: An amount of frames in which a specific input will trigger a designated action
Animation
Jab |36|7-8, 11-12, 15-16, 20-21, 24-25
Jab
7-8| 1 |4.09|2/1.4|60°|25/0/40|1x|False|Slash|2|3| -27
7-8| 2 |4.099983|1/0.7|60°|25/0/40|1x|False|Slash|2|3| -27
11-12| 0 |4.099983|2/1.4|120°|25/0/40|1x|False|Slash|2|3| -23
11-12| 1 |4.099983|1/0.7|120°|25/0/40|1x|False|Slash|2|3| -23
15-16| 0 - 1 |4.099983|2/1.4|120°|25/0/40|1x|False|Slash|2|3| -19
15-16| 2 |4.099983|1/0.7|120°|25/0/40|1x|False|Slash|2|3| -19
20-21| 0 |4.099983|2/1.4|120°|25/0/40|1x|False|Slash|2|3| -14
20-21| 1 |4.099983|1/0.7|120°|25/0/40|1x|False|Slash|2|3| -14
24-25|[ 0 - 2 ]|[6, 7.5, 6]|3/2.1|361°|40/0/100|1x|False|Slash|3|4| -9
Animation
Dash Attack |37|4-14
Dash Attack
4-7| 0 |3.444|8/5.6|60°|40/0/88|1x|True|Normal|5|5| -28
4-7| 1 |3.444|7/4.9|70°|40/0/88|1x|True|Normal|5|5| -28
4-7| 2 |3.444|6/4.2|80°|40/0/88|1x|True|Normal|4|5| -29
8-14| 0 |3.444|3/2.1|60°|20/0/88|1x|True|Normal|3|4| -26
8-14| 1 |3.444|3/2.1|70°|20/0/88|1x|True|Normal|3|4| -26
8-14| 2 |3.444|3/2.1|80°|20/0/88|1x|True|Normal|3|4| -26
Animation
Forward Tilt 1 |23|3-4|9-23
Forward Tilt 2 |27|2-3|8-27
Forward Tilt 3 |34|3-4|-
Forward Tilt 1
3-4| [0-2] |[3.28, 4.25, 4.5]|4/2.8|70°|0/0/100|1x|False|Slash|3|4| -17
2-3| [0-2] |[3.28, 4.25, 4.5]|3/2.1|70°|0/0/100|1x|False|Slash|3|4| -22
3-4| 0 |6|5/3.5|70°|50/0/113|1x|False|Slash|4|4| -27
3-4| 1 |6|5/3.5|65°|50/0/113|1x|False|Slash|4|4| -27
3-4| 2 |6|4/2.8|50°|50/0/113|1x|False|Slash|3|4| -28
Animation
Up Tilt |27|7-18
Up Tilt
7| 0 |5.74|7/4.9|85°|40/0/120|1x|False|Slash|5|5| -15
8-12| 0 |6.05|6/4.2|85°|35/0/120|1x|False|Slash|4|5| -15
8-18| 1 |4.92|7/4.9|85°|35/0/145|1x|False|Slash|5|5| -14
8-18| 2 |4.92|8/5.6|85°|35/0/130|1x|False|Slash|5|5| -14
13-18| 0 |4.92|6/4.2|85°|35/0/120|1x|False|Slash|4|5| -10
Animation
Down Tilt |28|6-7|20
Down Tilt
6-7| [0-1] |[4.1, 3.5]|7/4.9|80°|64/0/60|1x|False|Slash|5|5| -8
6-7| [2-3] |[3.28, 2.5]|5/3.5|37°|20/0/116|1x|False|Slash|4|4| -9
Animation
Forward Smash |48|24-25
Forward Smash
24-25|[ 0 , 1-3 ]|[ 5.5 ], 4.92 ]|16/11.2|361°|30/0/110|1x|False|Slash|9|8| -15
Animation
Up Smash |44|8-9, 12-13, 17-18
Up Smash
8-9| 0 |4.099983|4/2.8|90°|0/80/100|0.8x|False|Slash|3|4| -33
8-9| 1-2 |6|4/2.8|115°|30/40/100|0.8x|False|Slash|3|4| -33
8-9| 3 |6|4/2.8|90°|30/0/100|0.8x|False|Slash|3|4| -33
12-13| 0 |4.099983|3/2.1|90°|0/90/100|0.8x|False|Slash|3|4| -29
12-13| 1-2 |6|3/2.1|115°|20/30/100|0.8x|False|Slash|3|4| -29
12-13| 3 |6|3/2.1|90°|20/0/100|0.8x|False|Slash|3|4| -29
17-18|[ 0 , 3 ]|[6.97, 6.5]|5/3.5|90°|40/0/185|1x|False|Slash|4|4| -23
17-18| 1-2 |6.5|5/3.5|70°|40/0/185|1x|False|Slash|4|4| -23
Animation
Down Smash |43|5-6, 14-15
Down Smash
5-6| [0-3] |[4.51, 4.263967, 4.018, 3.772]|13/9.1|361°|50/0/80|1x|False|Slash|7|7| -31
14-15| [0-3] |[4.51, 4.263967, 4.018, 3.772]|13/9.1|361°|50/0/93|1x|False|Slash|7|7| -22
Animation
Neutral Air |55|3-28|43|17/8/4|1-2, 36-55
Neutral Air
3-6| [0-2] |[3.5, 7, 3]|12/8.4|361°|30/0/100|1x|False|Slash|7|7| -10 / -1 / -26
7-15| [0-2] |[3.5, 5, 3]|9/6.3|361°|15/0/100|1x|False|Slash|6|6| -11 / -2 / -18
16-28| [0-2] |[3.5, 3, 0]|4/2.8|361°|10/0/100|1x|False|Slash|3|4| -14 / -5 / -8
Animation
Forward Air |46|6-7, 10-11, 13-14|34|18/9/4|1-3, 31-46
Forward Air
6-7| 0 |3.28|3/2.1|361°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -24
6-7| 1 |5.5|3/2.1|95°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -24
6-7| 2 |3.28|3/2.1|75°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -24
6-7| 3 |3.28|3/2.1|285°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -24
10-11| 0 |3.28|3/2.1|361°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -20
10-11| 1 |5.5|3/2.1|95°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -20
10-11| 2 |3.28|3/2.1|75°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -20
10-11| 3 |3.28|3/2.1|285°|0/115/30|1x|False|Slash|3|4| -15 / -6 / -20
13-14|[ 0 - 3 ]|[3.7, 6.15, 4.1, 4.1]|4/2.8|361°|30/0/130|1x|False|Slash|3|4| -15 / -6 / -17
Animation
Back Air |38|10-11|36|16/8/4|1-5, 32-38
Back Air
10-11| 0-3 |5|14/9.8|361°|30/0/100|1x|False|Slash|8|7| -8 / ±0 / -16
Animation
Up Air |39|5-6|23|15/7/4|1-4, 19-39
Up Air
5-6| 0-1 |5.5|8/5.6|78°|40/0/105|1x|False|Slash|5|5| -10 / -2 / -11
5-6| 2-3 |5|8/5.6|60°|40/0/105|1x|False|Slash|5|5| -10 / -2 / -11
Animation
Down Air |39|12-13|16/8/4|1-11, 37-39
Down Air
12-13| 0-2 |4.5|14/9.8|35°|30/0/80|1x|False|Slash|8|7| -8 / ±0 / -19
12-13| 3 |5.8|11/7.7|361°|20/0/90|1x|False|Slash|6|6| -10 / -2 / -21
Animation
Mach Tornado |87-94|9-55, 1-4* |30
Tornado
9-55| 0 |5|1/0.7|110°|40/0/0|1x|False|Slash|Aerial|-|3|4
9-55| 1-2 |7|1/0.7|110°|40/0/0|1x|False|Slash|Aerial|-|3|5
9-55| 3 |8|1/0.7|90°|30/0/0|1x|False|Slash|-|2|3|5
1-4* |1|9.02|5/3.5|90°|50/0/128|1x|False|Slash|4|4
1-4* |1|9.02|5/3.5|70°|50/0/140|1x|False|Slash|4|4
Animation
Ground|
Air|
Drill Rush |69|21-40, [41-42, 41-45] |30
Drill
21-40| 0 |3.5|1/0.7|365°|60/0/50|1x|False|Slash|2|3|4
21-40| 1 |3.5|1/0.7|35°|60/0/50|1x|False|Slash|2|3|4
21-40| 2 |4.5|1/0.7|365°|40/0/50|1x|False|Slash|2|3|4
21-40| 3 |3|1/0.7|15°|70/0/50|1x|False|Slash|2|3|4
41-42| 0 |4|6/4.2|97°|30/0/115|1x|False|Slash|4|5| -24
41-42| 1 |5.75|6/4.2|97°|30/0/115|1x|False|Slash|4|5| -24
41-45| 0 |5.5|6/4.2|93°|30/0/115|1x|False|Slash|4|5
41-45| 1 |6|6/4.2|93°|30/0/115|1x|False|Slash|4|5
Animation
Ground|
Air|
-|
Grounded Shuttle Loop |31|8-12, 22-31
Aerial Shuttle Loop |37|8-37
Edge Slide |30|-|-
Glide Attack |24|5-6|30
Grounded Shuttle Loop
8-9| 0 |5.576|9/6.3|75°|85/0/90|1x|False|Slash|6|6
8-9| 1 |5.576|9/6.3|70°|85/0/90|1x|False|Slash|6|6
10-12| 0 - 1 |4.92|6/4.2|70°|70/0/30|1x|False|Slash|4|5
21-31| 0 |4.1|6/4.2|110°|70/0/100|1x|False|Slash|4|5
8-9| 0 |5.74|9/6.3|80°|90/0/90|1x|False|Slash|6|6
10-37| 0 |5.74|5/3.5|361°|30/0/80|1x|False|Slash|4|4
5-6| [0-2] |[4.92, 4.92, 7.4]|13/9.1|70°|40/0/105|1x|False|Slash|7|7
Animation
Startup |31|-|23-31|-|5-31|-
Sword Slash |55|6-7|-|-|-|20
No Slash |35|-|-|15 * |-|20
Sword Slash
|6-7|[ 0 - 1 ]|[6.5, 5.2]|14/9.8|361°|40/0/103|1x|False|Slash|8|11| -46
| Duration | ID | Size | Damage (Hit/Shield) | Angle | BKB/WDSK/KBG | SDI Multiplier | Clang | Effect | Shieldstun | Hitlag | Shield Advantage
|6-7|[ 0 - 1 ]|[6.5, 5.2]|16/11.2|361°|50/0/100|1x|False|Darkness|9|13| -44
Animation
Standing Grab |
Standing Grab |30|-|7-8
Dash Grab |39|-|8-9
Pivot Grab |35|-|9-10
Grab Pummel |23|4|-
Grab Pummel
4| 0 |5.5|3/2.1|80°|0/30/100|1x|False|Slash|3|4| -16
Overview
Back Throw |34|14|17
Forward Throw |27|4|5
Up Throw |72|-|44
Down Throw |69|11-13, 17-19, 23-25, 29-31, 35-37, 49|50
Back Throw
14| [0-1] |[6, 4]|7/4.9|361°|10/0/100|1x|False|Slash|5|5
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
17|3|45°|60/0/140|True
4| [0-1] |[6, 5]|6/4.2|361°|10/0/100|1x|False|Normal|4|5
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
5|3|65°|50/0/140|False
44|12|90°|70/0/60|False
11-13, 17-19, 23-25, 29-31, 35-37| 0 |5|1/0.7|270°|0/10/100|0x|False|Normal|2|3
49| 0 |7|3/2.1|90°|50/0/200|1x|False|Normal|3|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
50|1|50°|30/0/200|False
Animation
Up Taunt |119|101
Overview
Spot Dodge |31|2-18|28|-
Roll Dodge |31|4-19|-|-
Air Dodge |39|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Ledge Stand (<100%) |34|1-30|1-34|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-31|1-40|-
Ledge Roll (>100%) |79|1-62|1-54|-
Ledge Attack (<100%) |55|1-23|1-42|25-28
Ledge Attack (>100%) |69|1-42|1-50|39-42
Ledge Jump (<100%) |15|1-15|1-15|-
Ledge Jump (>100%) |19|1-19|1-19|-
Ledge Attack (<100%)
25-28| 0-1 |5|9/7|361°|70/0/50|1x|False|Slash|6|6| -24
25-28| 2-3 |5|7/5.6|361°|70/0/50|1x|False|Slash|5|5| -25
39-42| 0-1 |5|10/7.7|361°|70/0/50|1x|False|Slash|6|6| -24
39-42| 2-3 |5|9/7|361°|70/0/50|1x|False|Slash|6|6| -24
Jump Squat
Frame Total: 3 frames
Empty Landing
Frame Total: 4 frames
Short Hop
Air Time: 32 frames
Earliest Fast fall: Frame 18
FF Air Time: 23 frames
Full Hop
Air Time: 49 frames
Earliest Fast fall: Frame 26
FF Air Time: 38 frames
Code:
Mirror Update [1/30/20]
- Updated image URLs to new mirror.
Hitbox Data Overhaul 2 [11/28/15]
- Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage
Hitbox Data Overhaul 1 [9/16/15]
- Hitbox IDs merged together when only the size is the difference, removing a lot of repetition and simplifying the reading process.
- Hitbox IDs are now color coded. A little easier to see which hitbox replaces which now.
3.6 Update! [8/16/15]
- Includes all 3.6 changes.
Glide Attack Update [8/2/15]
- Added Glide Attack in the Up Special section.
Misc. Update [7/31/15]
- Edge slide added to up special section.
3.6 Beta Update! [6/24/15]
- Includes all 3.6 Beta changes.
- Subactions merged together when possible to greatly improve ease of reading.
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