Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,345
After lurking here for sometime I feel like no Falco main seems to really get in-depth about any match-up in particular. Everything feels and sounds like a very generic rehash of the same thing. Pretty much any match-up discussion always ended with a one or two sentence speech on the traits a character has rather than directly addressing what one is suppose to do in particular situations.
I was hoping with this thread to go into more detail of what one should do to combat Meta Knights various aspects about him. For example,
-If I shield Ftilt should I attempt to punish it?
-What is there to do about Dtilt on shield?
-Suppose Meta Knight is spacing jump -> dair near you. How can you combat this?
-What about Meta Knight on the ledge?
-What are the ideal ways to punish his grounded UpB? Or glide attack attempts?
-Is there any hope of trying to grab the ledge from Meta Knight, or is it best to always stay on the stage?
-Apparently you cannot SDI the repeating hits of Tornado and instead only the initial hit. How can you deal with the Tornado then?
-How punishable are MKs attacks overall from his ground game?
There are probably more things to consider that I wasn't thinking of. Oh, should one ideal be able to react to MKs attempts to UpB you as you are recovering from above, or do you have to completely call a read on it for air dodge or try going for a trade.
I was hoping with this thread to go into more detail of what one should do to combat Meta Knights various aspects about him. For example,
-If I shield Ftilt should I attempt to punish it?
-What is there to do about Dtilt on shield?
-Suppose Meta Knight is spacing jump -> dair near you. How can you combat this?
-What about Meta Knight on the ledge?
-What are the ideal ways to punish his grounded UpB? Or glide attack attempts?
-Is there any hope of trying to grab the ledge from Meta Knight, or is it best to always stay on the stage?
-Apparently you cannot SDI the repeating hits of Tornado and instead only the initial hit. How can you deal with the Tornado then?
-How punishable are MKs attacks overall from his ground game?
There are probably more things to consider that I wasn't thinking of. Oh, should one ideal be able to react to MKs attempts to UpB you as you are recovering from above, or do you have to completely call a read on it for air dodge or try going for a trade.