Overswarm
is laughing at you
- Joined
- May 4, 2005
- Messages
- 21,181
It's been a long time coming! This was originally supposed to start way back in August, but due to complications with getting venues and not wanting to directly compete with MIs now defunct event, we had to put it on hold. Now we've got more TOs than we really even need, so this should run smoothly.
All tournaments dates are subject to change.
Event #1: Brawl Bootcamp 2, OCT. 10th, Fairfield, OH
http://www.smashboards.com/showthread.php?t=249523
Mission Comprete
Event #2: Smash-a-Mania, NOV 14th, Lexington, KY
http://www.smashboards.com/showthread.php?t=252448
Mission Comprete
Event #3: OUGA Rangers Zeo, Feb 27th, Athens, OH
http://www.smashboards.com/showthread.php?t=257823&page=8
Mission Comprete
Event #4: EARTH! FIRE! WIND! WATER! HEART! GO Captain Falcon!, Lexington, KY March 27thMar. 27th?, Lexington, KY
http://www.smashboards.com/showthread.php?t=262313
There are a few changes to this tournament series that I need to inform you guys about!
Here are the biggest changes:
1. Final Destination is no longer a starter
This may come as a shock to some and a sigh of relief to others. Multiple high level characters do extremely well on FD as a counterpick stage. This didn't hurt its chances for a starter back when we had other stages with similar features (Halberd, Delfino, Castle Siege) along with it, but now that the stage list has shrunk I've seen tournament results skewed to characters that do well on those stages. It's as if they get two counterpicks instead of one! FD being removed helps alleviate this problem, and was the first step.
2. Nope's no BS rule! We got tired of not getting videos from tournament matches, and a few smashers out there seem to avoid having their video taken. If you attend the circuit, we will probably record you!
3. Removal of the Bowser Suicide Klaw rule! It has been discovered that Bowser can survive his suicide klaw by simply jumping at the right time at the end. This rule was originally put in place so port didn't matter, since Bowser gets a win at higher slots and a "sudden death" at lower slots. With the ability to jump at the end to survive momentarily, Bowser can now win a match at any port so the rule is removed. Other suicide attacks (Wario's bite, Ganon's over-b, Kirbycide/Dededecide, Diddy Hump, u-throw shenanigans, etc.) do not use port and thus are determined by stock and then percent, like every other simultaneous KO.
4. We're adding CUSTOM STAGES
That's right! Custom Stages! (pictures will be uploaded when I get done with the thread)
Brawl's stage list is pretty limited. We have multiple good stages that are available, but many of them have aspects that people don't like. Extremely intrusive hazards, odd blast zones, no stages hurt MK, that kinda thing. We know that this is a problem, and we know that it will only get worse as our knowledge of the game increases and our stage list shrinks. To counteract this, custom stages are being added into the mix.
New Starters
Libra, the FD replacement
While FD is a horrible stage for a starter and a really strong CP, the idea of a primarily flat stage does have its merits. The bad "lip" on the side of FD has been removed, and a ledge under the stage has been added. This prevents planking almost entirely by allowing characters a safer way to recover without using the ledge (thus allowing you to jump over a character and return to the stage as an approach) while at the same time allowing you to run off stage and shield any attack they might have. Additionally, simply dropping off the ledge and going straight down may not always be an option due to the platforms.
In addition to the moving platforms, we've added one small platform to the top center of Libra. This gives characters a safe place to land when falling from above (which could otherwise result in a regrab), but still keeps them in danger and thus cannot be effectively used as a camping tool. It also encourages vertical KOs! Since the platform is higher than normal, when an opponent is recovering from above you can jump onto the platform, then jump off while still retaining your double jump.
This stage is expected to be good for characters that need a lot of room to manuever, characters with good vertical KO moves, characters with excellent grab games, characters that have trouble with planking
Interesting tidbits about Libra:
Standing on the platform while the ledge is unoccupied leads to an automatic regrab when the platform moves under the stage.
The platform in the center will catch bananas if they are shielded, but if they hit an opponent they will not reach the platform.
Equity, the non-camping all out aggression stage:
Camping and stalling has been a large issue for Brawl for many players. While I personally don't find an issue with it, I understand how frustrating it is that a style of play has been almost entirely removed from the metagame due to the physics and stage sizes. Equity was created with aggression in mind; it's small size and moving platforms prevent anyone from stalling with projectiles for very long, and the platforms allow characters (especially those that would otherwise be edgeguarded easily) another chance to return. This will create multiple encounters in a very short time frame with an emphasis on approaching and edgeguarding.
This stage is expected to be good for faster characters, characters with excellent mobility, and those who are traditionally held back only by their recovery.
Interesting tidbits about Equity:
The moving platforms can be used to auto-cancel multiple attacks and can be used as a springboard for edgeguarding far off horizontally! Use 'em!
Characters that can wall cling can do so here and wait for the moving platform to increase their chances of recovering.
New Counterpicks
Abyss, the standard three plat stage with a twist
Counterpicks are a dime a dozen in Brawl, but it's rare that there is a stage that turns characters on their head or truly offers a new experience without ruining what makes Smash what it is. Taking a simple stage like Battlefield and tweaking it by adding a pit in the center was all it took to give us a good CP addition!
Pressure games are totally different on Abyss. Projectiles work differently, there's a barely known AT that works similar to wavelanding (see below), platforms sometimes leave a character out of reach, you can tech any attack with the right timing and DI if you are in the sweet spot, and some of the platforms are lower to the ground than you would expect (resulting in interesting combos). All in all, Abyss needs to be played a few times before you fully understand it.
The top center platform is essentially the "safest" place to be, but at the same is an awful place for any offensive approach.
Interesting tidbits about Abyss:
-You can slide along the slopes! Fast fall an aerial onto the slopes, and you will sometimes slide a great distance. This makes some attacks on a shielding opponent safe on block, and other attacks (Ike's aether being the most extreme) safe for movement. This helps prevent camping in the center being overwhelming for many characters, so get to know what attacks of yours do what!
-The platforms on the left and right sides are very close to the ground. This will certainly alter your game, so learn your options here!
-The ledges can be used to tech! Similar to Frigate's survival tech, by DIing down and teching after a hit, you stop all momentum. This is incredibly useful in many situations, but is a double edged sword; if you DI properly for the tech but miss, you will die up to 40% earlier.
-The ledge can be used to alter projectiles! Snake's grenades have a sweetspot that he can throw them into that stops them in place. Very useful for traps! ROB's gyro, upon hitting the slope, will bounce straight up and then fall into the abyss towards their opponent. It's a great way to convince someone to get out of the pit and approach you. Falco's over-b, while not a projectile, follows the slope. That means Falco can over-b THROUGH the slopes, hitting his opponent and appearing on the other side. Nifty! Try things out with your own characters.
-The bottom center is the "go to" place for many characters on abyss, but characters like ROB and Pikachu have a field day with projectiles here and will force you out. Learn whether your character prefers the abyss or the sides to increase your knowledge of the stage.
What you can do for the circuit
So some of you might have some concerns, questions, or just want to help out. You can!
-If you are upset at a stage being used in a tournament, you have two ways to get it removed. The first is to make a video explaining why it is broken for competitive play that has match highlights showing examples of this broken feature. A compelling video will make the stage considered to be removed. The best thing you can do is to simply abuse that stage in tournament! If you think a stage like Onett has circle camping abilities similar to Hyrule Temple or you can easily edgecamp for the win on either side, just do so in tournament and win! You'll get a bunch of money and you'll have removed the stage from the circuit.
-If you want to host a small side event at a tournament, fill me in! We'll discuss it with the TO for that event. Some venues would be OK with Street Fighter, Melee, or even Mario Kart as small side events.
-If you want to host an event for the circuit, PM me and I'll see where you can fit in!
-Want to make a custom stage? It's unlikely we'll use it this circuit, but feel free to send it along with 3-5 videos of gameplay on this stage. Should one of the custom stages be removed, yours may be considered! In your message, please specify whether this stage was meant to be a counterpick or a starter.
Misc. Information:
All actual dates are subject to change if deemed necessary.
If an event receives less than 32 people, points for that event are cut in half. This is to not reward players too greatly for attending a small-turnout tournament due to inclement weather while not putting those that couldn't make the trip far behind in points.
All tournament rules will be set exactly one week from the tournament, meaning zero changes will be tolerated from that point forward.
In the case of a massive disagreement, lost venue, tragedy or emergency that results in a MWC East tournament being cancelled, a replacement tournament in a similar location will be used if at all possible. Should a replacement not be found, future months may be used as double tournament months to make up for the lost month; the venue and location will be given out far enough in advance so that you may save money for travel expenses. Some winter months are expected to have severe weather and low turnouts, so expect one month to be a break.
All MWC East tournaments will be using a specialized ruleset, posted below. TOs will be creating a stage list from the stages listed below. Long story short, all TOs will use this list within the rulelist guidelines. Please don't complain about the TO choices whether they are for more conservative or more liberal; the stage list was designed to prevent any particular ruleset from being too liberal or conservative while still giving many stages a chance to be used in tournament.
All the money info will be discussed between myself and the TOs of the circuit. You will still be able to see placements and whatnot in the place below, but I don't want a TO hounded by the public for any reason and that includes financial reasons. We'll all handle the financial stuff, don't worry about it.
All tournaments dates are subject to change.
Event #1: Brawl Bootcamp 2, OCT. 10th, Fairfield, OH
http://www.smashboards.com/showthread.php?t=249523
Mission Comprete
Event #2: Smash-a-Mania, NOV 14th, Lexington, KY
http://www.smashboards.com/showthread.php?t=252448
Mission Comprete
Event #3: OUGA Rangers Zeo, Feb 27th, Athens, OH
http://www.smashboards.com/showthread.php?t=257823&page=8
Mission Comprete
Event #4: EARTH! FIRE! WIND! WATER! HEART! GO Captain Falcon!, Lexington, KY March 27thMar. 27th?, Lexington, KY
http://www.smashboards.com/showthread.php?t=262313
There are a few changes to this tournament series that I need to inform you guys about!
Here are the biggest changes:
1. Final Destination is no longer a starter
This may come as a shock to some and a sigh of relief to others. Multiple high level characters do extremely well on FD as a counterpick stage. This didn't hurt its chances for a starter back when we had other stages with similar features (Halberd, Delfino, Castle Siege) along with it, but now that the stage list has shrunk I've seen tournament results skewed to characters that do well on those stages. It's as if they get two counterpicks instead of one! FD being removed helps alleviate this problem, and was the first step.
2. Nope's no BS rule! We got tired of not getting videos from tournament matches, and a few smashers out there seem to avoid having their video taken. If you attend the circuit, we will probably record you!
3. Removal of the Bowser Suicide Klaw rule! It has been discovered that Bowser can survive his suicide klaw by simply jumping at the right time at the end. This rule was originally put in place so port didn't matter, since Bowser gets a win at higher slots and a "sudden death" at lower slots. With the ability to jump at the end to survive momentarily, Bowser can now win a match at any port so the rule is removed. Other suicide attacks (Wario's bite, Ganon's over-b, Kirbycide/Dededecide, Diddy Hump, u-throw shenanigans, etc.) do not use port and thus are determined by stock and then percent, like every other simultaneous KO.
4. We're adding CUSTOM STAGES
That's right! Custom Stages! (pictures will be uploaded when I get done with the thread)
Brawl's stage list is pretty limited. We have multiple good stages that are available, but many of them have aspects that people don't like. Extremely intrusive hazards, odd blast zones, no stages hurt MK, that kinda thing. We know that this is a problem, and we know that it will only get worse as our knowledge of the game increases and our stage list shrinks. To counteract this, custom stages are being added into the mix.
New Starters
Libra, the FD replacement
While FD is a horrible stage for a starter and a really strong CP, the idea of a primarily flat stage does have its merits. The bad "lip" on the side of FD has been removed, and a ledge under the stage has been added. This prevents planking almost entirely by allowing characters a safer way to recover without using the ledge (thus allowing you to jump over a character and return to the stage as an approach) while at the same time allowing you to run off stage and shield any attack they might have. Additionally, simply dropping off the ledge and going straight down may not always be an option due to the platforms.
In addition to the moving platforms, we've added one small platform to the top center of Libra. This gives characters a safe place to land when falling from above (which could otherwise result in a regrab), but still keeps them in danger and thus cannot be effectively used as a camping tool. It also encourages vertical KOs! Since the platform is higher than normal, when an opponent is recovering from above you can jump onto the platform, then jump off while still retaining your double jump.
This stage is expected to be good for characters that need a lot of room to manuever, characters with good vertical KO moves, characters with excellent grab games, characters that have trouble with planking
Interesting tidbits about Libra:
Standing on the platform while the ledge is unoccupied leads to an automatic regrab when the platform moves under the stage.
The platform in the center will catch bananas if they are shielded, but if they hit an opponent they will not reach the platform.

Equity, the non-camping all out aggression stage:

Camping and stalling has been a large issue for Brawl for many players. While I personally don't find an issue with it, I understand how frustrating it is that a style of play has been almost entirely removed from the metagame due to the physics and stage sizes. Equity was created with aggression in mind; it's small size and moving platforms prevent anyone from stalling with projectiles for very long, and the platforms allow characters (especially those that would otherwise be edgeguarded easily) another chance to return. This will create multiple encounters in a very short time frame with an emphasis on approaching and edgeguarding.
This stage is expected to be good for faster characters, characters with excellent mobility, and those who are traditionally held back only by their recovery.
Interesting tidbits about Equity:
The moving platforms can be used to auto-cancel multiple attacks and can be used as a springboard for edgeguarding far off horizontally! Use 'em!
Characters that can wall cling can do so here and wait for the moving platform to increase their chances of recovering.
New Counterpicks
Abyss, the standard three plat stage with a twist

Counterpicks are a dime a dozen in Brawl, but it's rare that there is a stage that turns characters on their head or truly offers a new experience without ruining what makes Smash what it is. Taking a simple stage like Battlefield and tweaking it by adding a pit in the center was all it took to give us a good CP addition!
Pressure games are totally different on Abyss. Projectiles work differently, there's a barely known AT that works similar to wavelanding (see below), platforms sometimes leave a character out of reach, you can tech any attack with the right timing and DI if you are in the sweet spot, and some of the platforms are lower to the ground than you would expect (resulting in interesting combos). All in all, Abyss needs to be played a few times before you fully understand it.
The top center platform is essentially the "safest" place to be, but at the same is an awful place for any offensive approach.
Interesting tidbits about Abyss:
-You can slide along the slopes! Fast fall an aerial onto the slopes, and you will sometimes slide a great distance. This makes some attacks on a shielding opponent safe on block, and other attacks (Ike's aether being the most extreme) safe for movement. This helps prevent camping in the center being overwhelming for many characters, so get to know what attacks of yours do what!
-The platforms on the left and right sides are very close to the ground. This will certainly alter your game, so learn your options here!
-The ledges can be used to tech! Similar to Frigate's survival tech, by DIing down and teching after a hit, you stop all momentum. This is incredibly useful in many situations, but is a double edged sword; if you DI properly for the tech but miss, you will die up to 40% earlier.
-The ledge can be used to alter projectiles! Snake's grenades have a sweetspot that he can throw them into that stops them in place. Very useful for traps! ROB's gyro, upon hitting the slope, will bounce straight up and then fall into the abyss towards their opponent. It's a great way to convince someone to get out of the pit and approach you. Falco's over-b, while not a projectile, follows the slope. That means Falco can over-b THROUGH the slopes, hitting his opponent and appearing on the other side. Nifty! Try things out with your own characters.
-The bottom center is the "go to" place for many characters on abyss, but characters like ROB and Pikachu have a field day with projectiles here and will force you out. Learn whether your character prefers the abyss or the sides to increase your knowledge of the stage.
What you can do for the circuit
So some of you might have some concerns, questions, or just want to help out. You can!
-If you are upset at a stage being used in a tournament, you have two ways to get it removed. The first is to make a video explaining why it is broken for competitive play that has match highlights showing examples of this broken feature. A compelling video will make the stage considered to be removed. The best thing you can do is to simply abuse that stage in tournament! If you think a stage like Onett has circle camping abilities similar to Hyrule Temple or you can easily edgecamp for the win on either side, just do so in tournament and win! You'll get a bunch of money and you'll have removed the stage from the circuit.
-If you want to host a small side event at a tournament, fill me in! We'll discuss it with the TO for that event. Some venues would be OK with Street Fighter, Melee, or even Mario Kart as small side events.
-If you want to host an event for the circuit, PM me and I'll see where you can fit in!
-Want to make a custom stage? It's unlikely we'll use it this circuit, but feel free to send it along with 3-5 videos of gameplay on this stage. Should one of the custom stages be removed, yours may be considered! In your message, please specify whether this stage was meant to be a counterpick or a starter.
Misc. Information:
All actual dates are subject to change if deemed necessary.
If an event receives less than 32 people, points for that event are cut in half. This is to not reward players too greatly for attending a small-turnout tournament due to inclement weather while not putting those that couldn't make the trip far behind in points.
All tournament rules will be set exactly one week from the tournament, meaning zero changes will be tolerated from that point forward.
In the case of a massive disagreement, lost venue, tragedy or emergency that results in a MWC East tournament being cancelled, a replacement tournament in a similar location will be used if at all possible. Should a replacement not be found, future months may be used as double tournament months to make up for the lost month; the venue and location will be given out far enough in advance so that you may save money for travel expenses. Some winter months are expected to have severe weather and low turnouts, so expect one month to be a break.
All MWC East tournaments will be using a specialized ruleset, posted below. TOs will be creating a stage list from the stages listed below. Long story short, all TOs will use this list within the rulelist guidelines. Please don't complain about the TO choices whether they are for more conservative or more liberal; the stage list was designed to prevent any particular ruleset from being too liberal or conservative while still giving many stages a chance to be used in tournament.
All the money info will be discussed between myself and the TOs of the circuit. You will still be able to see placements and whatnot in the place below, but I don't want a TO hounded by the public for any reason and that includes financial reasons. We'll all handle the financial stuff, don't worry about it.