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My Oli 3-D model and edge guarding

Wintre

Smash Rookie
Joined
Mar 28, 2008
Messages
6
Location
Gainesville/Tampa, FL
So first off, I recently began trying to better myself to become a serious Olimar player, and though I enjoy camping and playing with essentially hit and runs and the sort, I find that if I don't get my kills from a landed fsmash, usmash, or uthrow at high percents, it usually comes from edge guarding by either going decently far off the stage to fair/dair the opponent to their death or bair them into a stage spike should the situation arise, or simply up-b back to tether prior to the enemy getting to grab back on, followed by a swift up-b that is surprising long given 4-6 pikmin in length and often can allow me to survive my aerial chasing endeavors. Ultimately, what I'm really trying to ask is how come in many of the tournament videos I view of Olimar, the Olimar seems to remained grounded to the stage and afraid to jump off and take flight, granted, I can understand doing so against some characters, for fear of the repercussions such as diddy or MK but against, say, a Snake player I'd find it highly advantageous to just go for it. And of course it wouldn't always work, and sometimes you'll get unresponsive pikmin who don't join your up-b chain, sure you'll die sometimes, but that happens on the level too. In the end, I just am curious to know why most of the better Olimar players tend to avoid such chases. Thanks in advance =)

And for the second part of my post, I'm an digital arts and sciences/comp sci major, and for one of my modeling classes I had to design a room, so I modeled a room after a high-end designer kitchen, and then added a previous work I had done with making Olimar, and that's what I wanted to show off =D



*note* I dunno if the picture above will work so here's a direct link to the image =)
http://img216.imageshack.us/my.php?image=kitchen8qp3.jpg
 

Cook

Smash Master
Joined
Mar 27, 2008
Messages
3,364
Location
Hannibal, MO
It's hard to chase Snake off the stage because Snake players will usually recover high to avoid being edgeguarded.
 

Wintre

Smash Rookie
Joined
Mar 28, 2008
Messages
6
Location
Gainesville/Tampa, FL
Yeh, I toyed with making him thinner, but then the legs came out chubby, and I was lazy and thus left him as be, he's modeled a lot more off of the GC version. I didn't code that myself, but it is a result of all the lighting I used, since the room I was modeling it after had been a photoshopped picture and essentially had fake lighting, it was pretty difficult to replicate and I used some 20 odd light sources, but the reflections are a part of the program, I used Maya 2009 with mental ray and raytracing to make it.
 

Wintre

Smash Rookie
Joined
Mar 28, 2008
Messages
6
Location
Gainesville/Tampa, FL
That's true about Snake players recovering high, which is part of the reason I asked the questions, in situations where the Snake just fell off the stage and has begun to recover, should one try to chase a bit and edge guard or (as I've noticed in some videos) would it be more advantageous to stay on stage near the edge and charge an up-smash or the sort?

I don't have too much experience in regards to such situations, but the main person I practice with plays a pretty good Sheik and Lucario, and when playing them, I typically try my best to gimp their recovery or guess where they are going to finish their up-b's to plan for my next attack sequence.
 
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