It's no secret that World of Light has been a subject of many a heated debate since November 2018, so...I decided to do my own take on it. The gameplay would be a mix of Spirit Battles on the overworld and some stages and side-scrolling platforming similar to Subspace Emissary and Melee's Adventure mode.
General
General
- Plot
- Galeem seeks to erase the concept of light and dark joining forces
- The captures fighters are subjected to mind control, giving them no choice but to give up their data for Puppet Fighters
- Both Mario and Kirby survive, but Galeem still analyzes their data to create weaker Puppet Fighters
- Dharkon suddenly appears after Galeem’s initial defeat, leading to the war between light and dark as the fighters and Spirits are dragged into the Dark Realm
- Minor point, but Galeem and Dharkon use R.O.B.'s schematics and blueprints to create their own R.O.B. army
- Up to two players max can join in
- Different sub-area types
- Rescue stages
- These function the same as the overworld, where you travel along a map rescuing Spirits and fighters
- Action stages
- These are more side-scrolling platforming affairs, where you rescue fighters at the end of everything
- Each player can set a party of 4 in these stages and switch fighters using the Y button
- Once the fighter they’re playing as is K.O.’d, they’re no longer available for switching out
- Hybrid stages
- Mostly a Rescue stage, but also contains an Action stage within it
- Rescue stages
- Enemies
- Endings
- Galeem’s and Dharkon’s bad endings still activate if you defeat every Spirit on a single side or if you choose one boss over the other
- The normal ending is achieved by beating Galeem and Dharkon without rescuing every single fighter
- The weakened Galeem and Dharkon charge at each other with one final attack, reducing the fighters to Spirits. The Spirits are then left to aimlessly wander forever.
- The true ending, where every Spirit returns to their worlds, is achieved by beating Galeem and Dharkon with every fighter rescued
Locations
- Mushroomy Greens (Action)
- The level starts with a tutorial for the platforming bits
- The first section’s design is a mix of World 1-1 from Super Mario Bros. and Green Greens from Kirby’s Dream Land
- You can take a pipe underground for an alternate path
- The second section is a ruins level with the design philosophy of both games
- Great Plateau (Action)
- The first section has you exploring a bit of the Great Plateau, where you fight a Guardian at the end
- The second section has you rescuing Link at the top of the tower
- Wily Egg (Hybrid)
- The first section is where you rescue the Spirits of Dr. Light’s original 6 Robot Masters to access the fortress
- The second section is loosely based on the Wily stages from Mega Man 2 and the Launch Base from Sonic 3
- The third section has you fighting the Yellow Devil while rescuing Sonic
- The fourth section has you face off against Galleom
- The fifth section is sort of a boss rush where you face off against the Spirits of Mega Man 2’s 8 Robot Masters
- The last section has you face off against the Spirit of Dr. Wily, and then you rescue Mega Man
- World Tour (Rescue)
- The first section has you rescuing the Spirits of the original 6 World Warriors and Ken
- The second section has you rescuing the Spirits of the New Challengers
- The third section has you rescuing the Spirits of the four bosses of SFII, and then Ryu
- In the first and second sections, you can move freely
- Power Plant (Rescue)
- Volcano Fortress (Hybrid)
- In the Rescue section, level is mostly the same, except Bowser’s throne has a pipe leading to the Action section
- The Action section is more like a castle stage from the Super Mario Bros., taking place within a volcano
- Angel Land (Action)
- The first two areas are littered with occasional bonus doors
- Sometimes, Centurions will assist you during the first two areas
- Area 1: The Underworld
- The player travels upwards, with the screen sometimes scrolling near the end
- Simon is rescued at the end
- Area 2: Overworld
- Completely a side-scrolling affair
- Roy is rescued at the end
- Area 3: Skyworld
- Takes place on the Skyworld stage, where you rescue Pit
- Retro Museum (Rescue)
- The player rescues the Spirits of Nintendo’s video game consoles, as well as some characters from retro arcade games, with PAC-MAN in the center
- The sub-area is modeled after a PAC-MAN maze, but the aesthetic resembles an arcade back in the 80’s and 90’s
- DK Jungle (Hybrid)
- The Rescue section mimics the Kongo Jungle map from Donkey Kong Country
- The Action section in the caves is based on Mine Cart Madness
- Gourmet Race (Action)
- The player challenges Yoshi, Wario and King Dedede in three races to rescue them, concluding with a battle against each one
- Yoshi’s race takes place on Yoshi’s Story
- Wario’s race takes place on Halberd
- King Dedede’s race takes place on Fountain of Dreams
- Occasionally, you’d be interrupted with enemies if you’re too far ahead of Dedede
- The player challenges Yoshi, Wario and King Dedede in three races to rescue them, concluding with a battle against each one
- Space Pirate Base (Action)
- The stage is one big Metroid-sized base
- At the end, you rescue Samus and escape before the base explodes, which then results in rescuing Fox and Falco with the Great Fox just outside
- This follows up with another Action section where you protect the Great Fox from Boss Galagas and Space Invaders
- Forest Hill (Rescue)
- Sacred Land (Hybrid)
- Uses the Crystals from Final Fantasy
- Wind Crystal for the Lost Woods, where the wind blows you over to different sections of the forest
- Water Crystal for the flooded Kakariko Village, where you submerge into water and appear on a different section of the map
- You need to light torches in the shape of a clock and get the right time to make the water disappear
- Earth Crystal for the Gerudo Desert, where you are pulled into occasional quicksand and have to beat the Spirit in the center to escape
- Fire Crystal for the entrance to Ganon’s Castle, which traps you until you free the Calamity Ganon Spirit
- You will need all four crystals to gain access to Ganon’s Castle, an Action stage where you collect 4 keys related to the crystals
- The Wind chamber involves wind pushing you in different directions, culminating in a fight with a Young Link illusion on Skyloft’s Goddess Statue
- The Water chamber involves sections where you fight to fight underwater, culminating in a fight against a Zelda illusion on Great Bay
- The Earth chamber involves you climbing up a ravine, culminating in a fight against a Ganondorf illusion on Gerudo Valley
- The Fire Chamber, always the last one you go through, is a fight against Dark Link on Hyrule Temple Ω with Norfair’s background
- The top of the castle sees you fighting Ganondorf; beating him causes the castle to collapse
- After you escape the castle, Ganondorf transforms into Ganon; beating him rescues Ganondorf
- Mysterious Dimension (Rescue)
- Dracula’s Castle (Action)
- The level is based entirely on the first Castlevania game
- Luigi is rescue at the end of the first section
- Wolf is rescued at the end of the second section
- Greninja is rescued at the end of the third section
- Dark Pit is rescued at the end of the fourth section
- Robin is rescued at the end of the fifth section
- Richter is rescued after beating him and Dracula at the end of the last section
- The level is based entirely on the first Castlevania game
- You rescue different Spirits and fighters in order to get Master Hand and Crazy Hand to appear
- After rescuing the true Master Hand and Crazy Hand, you can play as them in a 50-man horde battle against clones of
- Mario
- Kirby
- Snake
- Sonic
- Mega Man
- PAC-MAN
- Ryu
- Cloud
- Bayonetta
- Simon
- The final blockade is a rematch against every other boss. If you achieve the true ending after this, you unlock Boss Battles mode.
- The very last section is a final Action stage where you fight nearly every enemy in the game, and then fight Galeem and Dharkon afterwards
- : DK Jungle
- : Great Plateau
- / : Space Pirate Base
- : Mysterious Dimension
- : Gourmet Race
- : Space Pirate Base
- : Light Realm, rapids above the wall
- : Dracula’s Castle
- : Light Realm, pink clouds
- : Light Realm, racing area
- : Light Realm, forest area
- : Volcano Fortress
- : Mysterious Dimension
- : Volcano Fortress
- : Light Realm, summit area
- : Light Realm, starting area
- : Sacred Land
- : Light Realm, between the city and ribbon hills
- : Light Realm, Power Plant
- : Space Pirate Base
- : Light Realm, starting area
- : Dark Realm, southeast area
- : Sacred Land
- : Ganon’s Castle
- : Mysterious Dimension
- : Angel Land
- : Sacred Land
- : Retro Museum
- : Mysterious Dimension
- : Angel Land
- : Dracula’s Castle
- : Gourmet Race
- : Light Realm, near the Wily Egg entrance
- : Mysterious Dimension
- : Light Realm, east of the coastal town
- : Light Realm, jungle area
- : Light Realm, western village
- : Wily Egg
- : Gourmet Race
- : Light Realm, mushroom area
- : Light Realm, along the wall
- : Mysterious Dimension
- : Light Realm, ocean
- : Dracula’s Castle
- : Light Realm, starting area
- : Wily Egg
- : Light Realm, northern part of the city
- : Dark Realm, north area
- : Light Realm, stadium
- : Dracula’s Castle
- : Light Realm, island area
- : Final Battle, light side
- : Retro Museum
- : Dracula’s Castle
- : Forest Hill
- : Light Realm, coastal town
- : Forest Hill
- : World Tour
- : Sacred Land
- : Sacred Land
- : Mysterious Dimension
- : Final Battle, dark side
- : Light Realm, southern part of the city
- : Sacred Land
- : Angel Land
- : Dracula’s Castle
- : Mysterious Dimension
- : Light Realm, east of the town by taking the bus from the western village
- : Dark Realm, southwest area
- : Mushroomy Greens
Bestiary
- Goomba
- Koopa Troopa
- Paratroopa
- Lakitu
- Bullet Bill
- Bill Blaster
- Waddle Dee
- Parasol Dee
- Waddle Doo
- Bronto Burt
- Gordo
- Shotzo
- Scarfy
- Pooka
- Cactuar
- Cucco
- Octorok
- Bokoblin
- Guardian
- Yiga Assassin
- Territorial Rotbart
- Mettaur
- Egg Pawn
- Motobug
- Buzz Bomber
- Rotom
- Souflee
- Mad Bomber
- Dwarf Gekko
- Bacura
- R.O.B. Sentry
- R.O.B. Blaster
- R.O.B. Launcher
- Big Goomba
- Paratroopa
- Hammer Bros.
- Banzai Bill
- Chain Chomp
- Magikoopa
- Dry Bones
- Darknut
- Gordo
- Shotzo
- Chandelure
- Faceless
- Mimicutie
- Souflee
- Ghost (Find Mii)
- Red Arremer
- Shemum
- Monoeye
- Eggplant Wizard
- Mimicutie
- Reaper & Reapettes
- Souflee
- Orne
- Dry Bones
- Octorok
- Geemer
- Grim Leecher
- Scarfy
- Zubat
- Mimikyu
- Risen
- Malboro
- Affinity
- Axe Knight
- Eagles and Flea Men
- Medusa Head
- Red Arremer
- Kritter
- Klaptrap
- Zinger
- Tiki Buzz
- Octorok
- Fly Guy
- Gordo
- Gulpin
- Souflee
- Mimicutie
- Buzz Bomber
- Iridescent Glint Beetle
- Territorial Rotbart
- Ebitan
- Scarfy
- Ringle
- Shy Guy
- Chain Chomp
- Grim Leecher
- Gulpin
- Devil Car
- Souflee
- Red Bulborb
- Iridescent Glint Beetle
- Ghost (PAC-MAN World 2)
- Polar Bear
- Duck
- Sneaky Spirit
- Metroid
- Geemer
- Zebesian
- Guardian
- Rotom
- Starman
- Mad Bomber
- Dwarf Gekko
- Red Bulborb
- Burrowing Snagret
- Malboro
- Octotrooper
- Ebitan
- Boss Galaga
- R.O.B. Sentry
- R.O.B. Blaster
- R.O.B. Launcher
- Space Invaders
- Cucco
- Octorok
- Darknut
- Bokoblin
- Magikoopa
- Chain Chomp
- Dry Bones
- Geemer
- Grim Leecher
- Gordo
- Ringle
- Zubat
- Granbull
- Chandelure
- Aegislash
- Faceless
- Eggplant Wizard
- Mimicutie
- Orne
- Iridescent Glint Beetle
- Ghost (PAC-MAN World 2)
- Pooka
- Cactuar
- Malboro
- Ghost (Find Mii)
- Red Arremer
- Axe Knight
- Eagle and Flea Man
- Medusa Head
- Chain Chomp
- Magikoopa
- Dry Bones
- Darknut
- Geemer
- Grim Leecher
- Scarfy
- Zubat
- Chandelure
- Aegislash
- Mimikyu
- Risen
- Faceless
- Mimicutie
- Reaper & Reapettes
- Orne
- Ghost (PAC-MAN World 2)
- Malboro
- Affinity
- Ghost (Find Mii)
- Sneaky Spirit
- Ebitan
- Red Arremer