Schiller
Smash Rookie
So a while ago in 20xx I was checking out the hitbox data for G&W's Chef move, and there seems to be an interesting quirk with the pan hitbox. We can see how this move functions by checking out @standardtoaster's hitbox and frame data post.
"1st sausage release: 18
Pan hits: 18-21
Window for next B hit: 20-34
B hit sets to frame 3
Last frame: 49
A Sausage lasts 80 frames or until itlands."
The pan hitbox normally ends after 3 frames, but by inputting B on the earliest two frames available (pressing B on frames 19 or 20) we skip the deactivation of the pan hitbox by reverting the move to frame 3.
This extended hitbox then lasts until the move finally reaches frame 21, and since chef can fire at most 5 projectiles this can be used to leave the hitbox out for a maximum of 75 frames.
Input Sequences:
This window can most easily be reproduced by remembering the input rhythm, but unfortunately the time between the first and second input is slightly longer than that of the following inputs. Here's a collection of the options available, with the specific frames to input b on and some rhythm values in beats per minute to help your practice.
Fastest 5x Extended Hitbox: 0, 19, 36, 53, 70 or ~190 bpm then ~210 bpm x3 (70 frame hitbox)
Longest 5x Extended Hitbox: 0, 20, 38, 56, 74 or 180 bpm then 200 bpm x3 (75 frame hitbox)
Most similar bpm 5x Extended Hitbox: 0, 19, 37, 55, 73 or ~190 bpm then 200 bpm x3 (74 frame hitbox)
Fastest 5x single bpm (only the first pan hitbox is extended): 0, 19, 38, 57, 76 or ~190 bpm (21 frame hitbox)
I am planning to practice getting the extention on the last 4 hits by working with 205 bpm, and just delaying the first hit and not going for the first extension. If you tried inputting at 200 or 210 for all the hits the second B input would be in the lag of chef and not register, causing the move to stop and start again and not producing the desired result. If you can practice this with hitbox enabled I highly recommend that, but otherwise feel free to watch when the pan moves upwards in the move, with the extended hitbox it should only be up for 1 or 2 frames.
Hopes this helps you guys! Thanks for reading!
Edited Title - The Phenom found this a while back, but this information fleshes out what we already know. This tech was discussed before and dubbed Pandora's Hitbox.
"1st sausage release: 18
Pan hits: 18-21
Window for next B hit: 20-34
B hit sets to frame 3
Last frame: 49
A Sausage lasts 80 frames or until itlands."
The pan hitbox normally ends after 3 frames, but by inputting B on the earliest two frames available (pressing B on frames 19 or 20) we skip the deactivation of the pan hitbox by reverting the move to frame 3.
This extended hitbox then lasts until the move finally reaches frame 21, and since chef can fire at most 5 projectiles this can be used to leave the hitbox out for a maximum of 75 frames.
Input Sequences:
This window can most easily be reproduced by remembering the input rhythm, but unfortunately the time between the first and second input is slightly longer than that of the following inputs. Here's a collection of the options available, with the specific frames to input b on and some rhythm values in beats per minute to help your practice.
Fastest 5x Extended Hitbox: 0, 19, 36, 53, 70 or ~190 bpm then ~210 bpm x3 (70 frame hitbox)
Longest 5x Extended Hitbox: 0, 20, 38, 56, 74 or 180 bpm then 200 bpm x3 (75 frame hitbox)
Most similar bpm 5x Extended Hitbox: 0, 19, 37, 55, 73 or ~190 bpm then 200 bpm x3 (74 frame hitbox)
Fastest 5x single bpm (only the first pan hitbox is extended): 0, 19, 38, 57, 76 or ~190 bpm (21 frame hitbox)
I am planning to practice getting the extention on the last 4 hits by working with 205 bpm, and just delaying the first hit and not going for the first extension. If you tried inputting at 200 or 210 for all the hits the second B input would be in the lag of chef and not register, causing the move to stop and start again and not producing the desired result. If you can practice this with hitbox enabled I highly recommend that, but otherwise feel free to watch when the pan moves upwards in the move, with the extended hitbox it should only be up for 1 or 2 frames.
Hopes this helps you guys! Thanks for reading!
Edited Title - The Phenom found this a while back, but this information fleshes out what we already know. This tech was discussed before and dubbed Pandora's Hitbox.
Last edited: