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Sybawave

Smash Ace
Joined
Mar 29, 2008
Messages
728
Location
Friendswood, Texas
Ok, so I just picked up G&W and I need help with him...I basically know nothing except how to combo generically...

Who can be chaingrabbed (I saw this in vids) and at what pcts and with what throws?

Is the Judgment hammer random?
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
I know for sure that Falco and Fox can be chaingrabbed with the uthrow and dthrow. Bthrow and fthrow might work to mess up DI. I know it can work, but it probably won't if they DI right.

Combos... dair continues combos fairly well, fair chains are nice a low percents, dtilt is a good launcher when they're on the ground and utilt is nice as well. Your main finishers are going to be the nair and the Judgment Hammer which is... I'll explain later. You can nair out of dthrow/uthrow fairly well.

First hammer of the game cannot be one or two. Second hammer cannot be two. You can't get the same number until two uses afterwards. This rule resets on death.

Tada.
 

Sybawave

Smash Ace
Joined
Mar 29, 2008
Messages
728
Location
Friendswood, Texas
You got that out of the Judgment Hammer thread thingy XD

What percents are the chaingrabs? And Ok thanks for narrowing down the throws for me
 

MBreeto

Smash Ace
Joined
Jan 5, 2009
Messages
904
You got that out of the Judgment Hammer thread thingy XD
In his defense, I read the same thread and it really wasn't that hard to memorize. But he's right with the judgment hammer rules. I know you can grab a lot of characters more than once with the down grab. I usually down grab, tap a, and repeat. Works sometimes
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
I get all my stuff from other threads. I dunno about the percentages, just as long as they stay in it. Nair/fair finish it if you think they're messing up DI.
 

MarkLoo

Smash Ace
Joined
Oct 8, 2008
Messages
613
Location
West Bloomfield, MI
The odds of a 9 are always 1/7.
Until after you land a nine, then it's impossible twice
Then it's 1/7 again.

First hit is 3-9
Second hit is 1 + 3-9 - Last hit
Third is 1-9 - Last two hits
as you can see, there's always seven possibilities.
 

ROFL?

Smash Cadet
Joined
Jan 9, 2009
Messages
36
Any idea why you can't get 2 on the second try? Why 2? Why not any other number? Any clue?
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Ok, so I just picked up G&W and I need help with him...I basically know nothing except how to combo generically...

Who can be chaingrabbed (I saw this in vids) and at what pcts and with what throws?

Is the Judgment hammer random?
Abuse his tilts. Like, seriously, just do it. They're disjointed hitboxes. It's just too good to pass up. Fair is a nice finisher too, to add onto elvenarrow's input. Especially for edgeguarding because it's pretty accurate and has some range. Dair, nair, fsmash and dtilt are also good edgeguarding tools.

G&W's smashes are the bane of floaties, so use them heavily. Take advantage of their sexkick-ish properties to throw off your opponents timing. One thing that you should do as well is to jab repeatedly after your aerials get shielded. This can mess up a shieldgrabber because of the rapid hits (it'll also hit him if he tries to jump out of shield; plus it can be cancelled faster than, say, Fox's A combo).

That's all I feel like typing for now. Post some videos soon so we can critique you.
 

The Phenom

Smash Lord
Joined
Jan 6, 2007
Messages
1,213
Location
California,(818),Los Angeles
Small piece of advice: Since G&W's shield is the worst in the game(pretty sure you know this) ,duck/crouch most of the time since he can compact/flatten himself enough to be at floor leveling.

So do you think the Melee G&W is more fun =) .
 

HiIH

Smash Lord
Joined
Dec 20, 2007
Messages
1,036
Location
Atlanta, Ga
ALL of GaW's attacks are Disjointed hitboxes....

Fair is what you'll probably use the most. It's fairly quick, range is outrageous (can beat out a Marth Fsmash), CAN BE L-CANCELLED, combos with itself at low percentages, and can kill.

I tested the Chaingrab on fox (with a friend), and you can chaingrab a fox on FD WITH DI, until around.... 70-90%, and then they can DJ out of it. I'm guessing they can shine out of it at around 70 something, but I'm unsure. I'm also assuming that with Falco it works around the same. Chaingrab on Falcon til about 50.

Fun fact, towards the end of the chaingrab, you can get guaranteed hammers (though Nairachute is safer).

At 0% on spacies, a nondi'd dtilt is a guaranteed grab.

Apparently Mr.GaW's Up+B either has VERY LITTLE LAG or has Interruptable frames.

In case you haven't read the hammer rules....

First two hammers are never a one or a two. You won't get two numbers in a row, unless you've JUST DIED. The only time you have a TRUE 1-9 roulette is off the invincibility platform.

Dair is a GREAT move, just because of the secondary hitbox when you land, and the ability to Lcancel.

Also, GaW can be played like a better Kirby. DUCK ALL DAI!

Sorry if this post was kinda disjointed. I'm just trying to throw out helpful things.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
HiIH, what throw did you test the chaingrab with? I'm fairly sure dthrow works as a chaingrab as well as the uthrow, and bthrow and fthrow can be used depending on expected DI.

Fire

Total: 39
Hit: 1-37
Landlag: 40
Landfallspeciallag: 6
 
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