Mc.Rad
Smash Lord
https://vine.co/v/iHI6X1j9r92
So not too long ago a Vine popped up by https://twitter.com/ssbm_zero showing this possible new tech off. I found this vine on r/SSBM and shortly dubbed it the Super Stall.
It's essentially an up-b cancel that uses edgegrabbing instead of the ground allowing for another option for edge guarding for Doc. I'm not really a good Smash player so I would like to see the reaction to actual Doc Players about this.
EDIT: We found that this tech is applicable to every stage!
EDIT2: WINDOWS ARE HUGE
"Doesn't need fastfall to work, but does if you want to do it intangible.
If upb is on frame 29, you have 1 frame tangible, frames higher than 29 will have (n-28) tangible frames.
dj on | upb on
10 | 25
11 | 25-29, 40+
12 | 25+
13 | 25+
14 | 29+
15 | 33+
in summary, you have a 3* frame window to doublejump and a 4 frame window to up-b to make this intangible.
/* can double jump on 10, but then only get 1 frame window to up-b.
Highest Intangible (good hitbox position) - (11 | 28)
Lowest Intangible - (13 | 28)
Lowest without Full Intangibility - (15 | 33)
Because Up-b has an intangibility on frame 3, you can allow 1 frame of lenience when dropping from the ledge with some setups. Basically whenever you would grab the ledge on frame 4
You can use it to reverse ledgegrab by using a reverse upb-cancel / reverse extended-upb input
Ramen Ledgegrab" - u/schmoobildon
So not too long ago a Vine popped up by https://twitter.com/ssbm_zero showing this possible new tech off. I found this vine on r/SSBM and shortly dubbed it the Super Stall.
It's essentially an up-b cancel that uses edgegrabbing instead of the ground allowing for another option for edge guarding for Doc. I'm not really a good Smash player so I would like to see the reaction to actual Doc Players about this.
EDIT: We found that this tech is applicable to every stage!
EDIT2: WINDOWS ARE HUGE
"Doesn't need fastfall to work, but does if you want to do it intangible.
If upb is on frame 29, you have 1 frame tangible, frames higher than 29 will have (n-28) tangible frames.
dj on | upb on
10 | 25
11 | 25-29, 40+
12 | 25+
13 | 25+
14 | 29+
15 | 33+
in summary, you have a 3* frame window to doublejump and a 4 frame window to up-b to make this intangible.
/* can double jump on 10, but then only get 1 frame window to up-b.
Highest Intangible (good hitbox position) - (11 | 28)
Lowest Intangible - (13 | 28)
Lowest without Full Intangibility - (15 | 33)
Because Up-b has an intangibility on frame 3, you can allow 1 frame of lenience when dropping from the ledge with some setups. Basically whenever you would grab the ledge on frame 4
You can use it to reverse ledgegrab by using a reverse upb-cancel / reverse extended-upb input
Ramen Ledgegrab" - u/schmoobildon
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