Agi
Smash Lord
Double Jump Platform Cancel
Yes, I know it was recorded with a potato. Moving on!
This is a bit of tech I've had on the backburner for a couple of months, before eventually cracking and just using the terrible phone camera. If it's not totally clear what's going on there, it turns out that Wario's ledgejump (AKA Tournament Winner) is actually interruptible through use of his double jump. Although not immediately intuitive, if you turn on the stage collision boxes in debug mode, you'll see why - Wario's initial pose from the jump turns him upside down, and his collision boxes slide up to compensate. When you double jump, they snap back down immediately. If they happen to pass through a platform on the way, the game registers this as you No Impact Landing on the platform, giving you -zero- frames of landing lag to throw out whatever you want!
A lot of characters are capable of doing this (going by memory, ), but it's particularly standout for Wario due to his ridiculous drift. All of the above characters are only capable of performing the technique on Yoshi's Story or Warioware due to the platform more or less being immediately above the ledge, but Wario can do it on any stage platforms are at LEAST as close as Dream Land's. This includes Battlefield, Smashville, Norfair, WarioWare, Yoshi's Story, Lylat, Skyworld, and of course, Dream Land. Yoshi's Island, PS2, andFountain (totally doable, I was wrong) are impossible to DJPC on, and GHZ, while technically possible... well, is technically possible, so go get em!
You'll notice that I'm DJPCing into Shield here. This is because of two things - 1) It's, by far, the most useful/reliable application of DJPC; by holding a light shield press on the way up, you will shield the exact frame you land on the platform. This is unspeakably useful for breaking through ledge pressure, especially when done frame-perfect. You have about three frames of forgiveness to get to the platform and get your shield up while still invulnerable. 2) Brawl replays are notoriously unreliable with PM and I wanted to guarantee showing off SOMETHING.
On Battlefield, you have a two-frame input window - 29 and 30 after inputting a ledge jump. This varies by stage based on platform height, but there's your baseline! Now get out there and board those platforms!
Yes, I know it was recorded with a potato. Moving on!
This is a bit of tech I've had on the backburner for a couple of months, before eventually cracking and just using the terrible phone camera. If it's not totally clear what's going on there, it turns out that Wario's ledgejump (AKA Tournament Winner) is actually interruptible through use of his double jump. Although not immediately intuitive, if you turn on the stage collision boxes in debug mode, you'll see why - Wario's initial pose from the jump turns him upside down, and his collision boxes slide up to compensate. When you double jump, they snap back down immediately. If they happen to pass through a platform on the way, the game registers this as you No Impact Landing on the platform, giving you -zero- frames of landing lag to throw out whatever you want!
A lot of characters are capable of doing this (going by memory, ), but it's particularly standout for Wario due to his ridiculous drift. All of the above characters are only capable of performing the technique on Yoshi's Story or Warioware due to the platform more or less being immediately above the ledge, but Wario can do it on any stage platforms are at LEAST as close as Dream Land's. This includes Battlefield, Smashville, Norfair, WarioWare, Yoshi's Story, Lylat, Skyworld, and of course, Dream Land. Yoshi's Island, PS2, and
You'll notice that I'm DJPCing into Shield here. This is because of two things - 1) It's, by far, the most useful/reliable application of DJPC; by holding a light shield press on the way up, you will shield the exact frame you land on the platform. This is unspeakably useful for breaking through ledge pressure, especially when done frame-perfect. You have about three frames of forgiveness to get to the platform and get your shield up while still invulnerable. 2) Brawl replays are notoriously unreliable with PM and I wanted to guarantee showing off SOMETHING.
On Battlefield, you have a two-frame input window - 29 and 30 after inputting a ledge jump. This varies by stage based on platform height, but there's your baseline! Now get out there and board those platforms!
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