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"Magic programming BS" doesn't make models and animations for 100 newcomers sprout out of thin air.Just watch Sakurai pull some more magic programming BS out of his ass again for the next Smash and we get over 100 characters AND EiH AGAIN.
I mean, if the good AI(Basically, not generative AI) of making work simpler and easier for developers gets better, I wouldn't be surprised if at the least, we don't need to worry about cuts for Nintendo characters. 3rd Party characters are still a different matter since licensing and whatnot.Just watch Sakurai pull some more magic programming BS out of his ass again for the next Smash and we get over 100 characters AND EiH AGAIN.
The magic programming BS in question:Just watch Sakurai pull some more magic programming BS out of his ass again for the next Smash and we get over 100 characters AND EiH AGAIN.
Ultimate added 13 unique characters and 5 clones from the previous game. Sounds pretty decent to me.Neither was Ultimate. Still had barely any unique newcomers pre-DLC.
Unique newcomers. Did you read that part? Newcomers. As in characters you couldn't play as in previous Smash games.Ultimate added 13 unique characters and 5 clones from the previous game. Sounds pretty decent to me.
It sure will have the netcode of one thoughThe next Smash Bros. isn't going to be an indie production.
I hate to go "how can I make this about my roster again," but speaking from first-hand experience in trying to make a roster, 50 characters is still a really tight crunch. You're juggling veterans, popular requests that haven't shown up in newer games that often, and newcomers who debuted/got big in the Switch era - And that's before you even get into third-parties. I tried to limit each series' fighter count to only four tops, I still lost some fighters I'd much rather keep. Even if you're more conservative with newcomers and prioritize towards preserving veterans, it's still gonna be tough to get a satisfying lineup if the roster's still around base-Smash 4 levels60 is the lowest the roster can go before people turn on the game for being too small relative to Ultimate. Let's try making a roster with 50 characters to demonstrate why that is:
Regardless of who the final veteran is and whoever the 15 newcomers are, I don't think this roster is salvageable. Even if you got rid of Game & Watch, Ganondorf, Ness, or other crazy **** like that, there's not enough room to tilt the arrow. Most franchises' representation has been gutted back to somewhere between Melee and Brawl (probably closer to 64 for Pokemon). About 80% of the developments that Smash's roster has seen in the past decade are gone.
- Let's assume there are 35 veterans and 15 newcomers.
- Obviously, you have to have the original 8, so that's almost a quarter of your veterans right there (8/35).
- Any ongoing Nintendo franchise will have at least one rep, so let's add , , , , , and (14/35).
- , , and , while the stars of inactive franchises, come from very fondly remembered games and are popular Smash staples, so they'll almost certainly be in the game (17/35).
- There're going to be some third parties in this game for sure. Everyone seems to agree , , , , and are safe regardless of what happens (22/35).
- , , and make money (25/35).
- , , , , , , and are pretty universally agreed to be guaranteed additions (32/35).
- It's very unlikely that none of the retro characters will return or that Pokemon will have one veteran, so let's add and (34/35).
These aren't "people are being unreasonable and expecting Everyone is Here Again + Knuckles"-tier problems, these are "Wait, they cut ****ing Meta Knight!?"-tier problems. Echo fighters can ameliorate that to an extent, but nothing will win Smash's good will back beyond, bluntly, prioritizing substance over novelty. Cool new additions will collapse without a solid foundation, even if that foundation comes at the cost of those new additions.
What difference does that make? You know as well as me that the cause for the smaller number of newcomers were not the Smash 4 veterans.Unique newcomers. Did you read that part? Newcomers. As in characters you couldn't play as in previous Smash games.
You're literally in a topic where half the discussion is "I hope they add Character X as a newcomer" or "I think Character Y has a very good shot at being a newcomer", I think you know damn well what the difference is.What difference does that make? You know as well as me that the cause for the smaller number of newcomers were not the Smash 4 veterans.
No I don't. As far as I know, they made the choice to bring all the old characters back because it's what the fans asked for.You're literally in a topic where half the discussion is "I hope they add Character X as a newcomer" or "I think Character Y has a very good shot at being a newcomer", I think you know damn well what the difference is.
We can all hope it’ll have the netcode of a modern indie production, that’d be a huge improvementIt sure will have the netcode of one though
Uh, yes it does.No I don't. As far as I know, they made the choice to bring all the old characters back because it's what the fans asked for.
And that has no effect on development time in any case. For Ultimate they ported/enhanced 50-something characters from the previous game and created 13 characters mostly from scratch. That's... not really something you can dispute.
People just want to experience new things and not just play the exact same game over and over for all eternity. Even Melee fans, as much as they get clowned on for allegedly wanting that, don't.No I don't.
Smash fans when the next game has 99 fighters at launch and the 100th Fighter is DLC
But every project you've listed is literally "Let's keep all the old content and add a bunch of new stuff on top of that".People just want to experience new things and not just play the exact same game over and over for all eternity. Even Melee fans, as much as they get clowned on for allegedly wanting that, don't.
Otherwise they wouldn't mod Melee to have new modes/stages/character balance/all new fighters altogether.
Otherwise, Project M wouldn't exist.
Otherwise, forks of PM like Project+, PMEX Remix, and everything in between wouldn't.
You deliberately ignored "indie platform fighters that have gameplay inspired by but isn't a direct copy of Melee's".But every project you've listed is literally "Let's keep all the old content and add a bunch of new stuff on top of that".
Actually considering that indie devs know very well the importance of good netcode in their games I think not implementing rollback actually makes it worse than an indie team's netcode.It sure will have the netcode of one though
And yet it would still sell more than every non-Smash platform fighter combined.Actually considering that indie devs know very well the importance of good netcode in their games I think not implementing rollback actually makes it worse than an indie team's netcode.
Nah, it's Mario 2.Smash fans when the next game has 99 fighters at launch and the 100th Fighter is DLC
The 100th DLC character was a Fire Emblem character.
Remario will be realNah, it's Mario 2.
As in just an exact copy of Mario, just with a 2 on his hat.
No difference in attacks or move properties either.
Regardless on your feelings on the original 12 how on earth is a series that has never once missed a game not a mainstay?Am I the only one who could see both EarthBound boys being cut? The series isn't a mainstay, and while the original 8 is sacred, I don't think the same about the original 12.
I think a good chunk of the extra 4 are actually pretty damn sacred enough to warrant sticking around.Am I the only one who could see both EarthBound boys being cut? The series isn't a mainstay, and while the original 8 is sacred, I don't think the same about the original 12.
I mean outside of Smash. It's not an Animal Crossing, Xenoblade, Splatoon, etc.Regardless on your feelings on the original 12 how on earth is a series that has never once missed a game not a mainstay?
I don't see it. At most Lucas goes away again.Am I the only one who could see both EarthBound boys being cut? The series isn't a mainstay, and while the original 8 is sacred, I don't think the same about the original 12.
Only for them to once again **** it up in Street Fighter V and it's only after four entire seasons that we got the starting roster of SF2.They will never pull a Street Fighter 3 lol - that is cutting virtually everyone but say Mario, Link, Pikachu, and Donkey Kong and adding all newcomers to Smash. Capcom regretted that move so much they more or less admitted the most of the Street Fighter 2 cast will always be in a Street Fighter game.
It sure will have the netcode of one though
Yeah I was gonna say, even though the online for Rivals 2 isn't perfect, it still blows Smash out of the water because the devs are actually dedicated to making an online experience good.Actually considering that indie devs know very well the importance of good netcode in their games I think not implementing rollback actually makes it worse than an indie team's netcode.
The funniest part is that most of these initial 10 frames isn't even from the netcode but rather the built-in input delay that applies even when offline.10 frames of input delay for Smash Ultimate's online at a minimum is ridiculous when they want you to pay for it.
Didn't Ultimate get removed from EVO 2020 because its online was just that bad?Yeah I was gonna say, even though the online for Rivals 2 isn't perfect, it still blows Smash out of the water because the devs are actually dedicated to making an online experience good.
10 frames of input delay for Smash Ultimate's online at a minimum is ridiculous when they want you to pay for it. Indies can definitely one-up Nintendo at their online game.
Everything got removed from EVO 2020, it never happened.Didn't Ultimate get removed from EVO 2020 because its online was just that bad?
whether base roster or DLC the starting roster from SF2 (+ Akuma) will always make its way to a SF game. its akin to the original 12 in Smash.Only for them to once again **** it up in Street Fighter V and it's only after four entire seasons that we got the starting roster of SF2.
They seem to have learned their lesson with SF6 though. Good for them.
What are you talking about? The players aren't seeing this lagDidn't Ultimate get removed from EVO 2020 because its online was just that bad?
Yeah, before everything came out about the previous TO leading to the complete cancellation of the event, Smash got cut entirely whilst everything else would still have been run in some format.Didn't Ultimate get removed from EVO 2020 because its online was just that bad?
I'll play whatever Smash has the largest roster.Part of me wants the roster to hit 100 characters, but another part of me feels like, even if we did reach 100 or more, it still wouldn't satisfy Smash fans enough to move on from Ultimate and play the next Smash game.