dream1ng
Smash Champion
- Joined
- Jul 24, 2016
- Messages
- 2,215
I don't think we'll get as many newcomers in base as people are expecting, but I think the next game will lean even more heavily into the service model, releasing newcomers and cut vets as DLC pretty regularly. I think having a permanent team facilitates this kind of development better.True, but my point is that the two most suggested directions mean we probably won’t get many newcomers. If we go with “Ultimate Deluxe”, we’re probably only getting a few characters at most. This seems pretty pointless to me now that backwards compatibility is confirmed. The second is a more standard Smash with a much smaller roster of around 50-60 characters.
So eventually I think we'll get the same amount of newcomers we usually do. They're not going to scrimp on newcomers, those are what sell the game the most. Look at how they allocated the marketing budget.
But I don't think we're going to get a deluxe version. You're right, with backwards compatibility that would seem redundant and inhibit its potential sales. However, that doesn't preclude them changing enough to slap a new label on it despite using the same base, like they did with Ultimate.
I doubt they go that route though, just because it's not tenable cost-wise to keep repurposing such old data. I think they'll start again, which does tie in better with a smaller base but more frequent updates post-launch.
It will come to pass that once cuts happen in earnest, we will lose characters some people consider "essential". It's just how it goes. The true number of essential characters (as in, characters they absolutely won't cut) in reality is much smaller than some people suggest.The problem there is that we have so many essential “must have” characters that would be hard to cut in order to fit a sizeble amount of newcomers. We’d essentially have to go back to Brawl size for the veterans if you want the usual 15 or so newcomers.
I think the only truly essential characters are the leads of big first-party series, and, in the biggest series, some of the supporting cast. Not that those will be the only ones we keep, but I believe those are the only genuinely essential characters.
I mean if there are two games that are "new" to you, then yeah, you'd probably opt for the one with more content, but this is the paradigm where there's only one new game for most people, as they presumably played Ultimate.As for Mario Kart, I feel like I’d actually sooner buy Mario Kart 8 Deluxe than Mario Kart 9 if there’s significantly less content. I owned vanilla 8 on the Wii U but never bought Deluxe. I’ve been really tempted with all the additional stages added to the game.
However, even most of the casual audience, if they didn't own either, would probably opt for the newer one, the one being touted as the next big game, just because it's the popular one in the moment. It's less likely they'd go back to a seven, eight-year-old game.
Yes, there will never be a complete revamp of Smash's roster that discards everything (nor will there be with Mario Kart at this point, retro stages are a big part of the course list) but it only takes one game that makes significant cuts for a good deal of turnover to become the norm between titles going forward. And that will happen to Smash sooner than later.Mario Kart also has less expectation to bring back as many tracks from previous games compared to Smash. That means you can essentially have a completely fresh set of stages every game. In order for Smash to do the same with its playable characters, we’d have to cut a ton of otherwise essential characters every game.