Player-1
Smash Legend
Hey guys, I was a very high level brawl Diddy player and thought I'd give some impressions of what I thought of Diddy so far. I'm at a friend's who has the game and will be playing him throughout the weekend, but I've already found/seen some stuff of Diddy that's worth note for competitive play.
So I'll get some of the stuff out of the way that most of you already know:
-There is only one banana, and they disappear on hit or if they just slip on them, it doesn't matter if they're on the ground or in the air. Trying to pull out another banana does NOT make the other disappear. The banana will disappear even after 2-3 throws regardless if you hit someone or not. If you try to pull a banana immediately after the first one disappeared then you will still go into lag of not having pulled one out so you have to wait like a second after the banana disappeared to pull it out.
-You can B reverse banana plucks, good landing option since the banana can cover you while you shift your momentum
-You can instant toss (air dodge cancel item toss) and since bananas are so big in this game, you can easily instant toss from the ground, it was a lot harder in brawl with diddy.
-Glidetossing seems to be out, BUT YOU CAN JUMP CANCEL TOSS. For those of you who don't know jump cancel toss is cancelling your jump squat animation with a toss, you still gain momentum from the jump if you jump into a direction, so it's basically glidetossing, but harder to do reverse glide tossing stuff and even harder due to lack of c stick in the game.
-You can B reverse popgun still, peanuts seem to have a bit more knockback, nothing insane though.
-The popgun charge takes less time fully charge, and goes to horizontal mode a lot faster
-You can cancel the popgun charge still, however if you do it in the air it seems you always air dodge instead of just cancelling like in brawl which is a little worse since air dodge into the ground has lag, make sure you do it high if you do.
-Up-B has A LOT of uses. In this game. You can change your angle almost immediately, I can go almost instantly in a 180 degree angle from up-b. Furthermore, you can change directions during the up-b really well. I can do squiggles in the air really easily even with a small charge. I can go into the 180 degree up-b and go up still from the side. You can also use it to avoid juggles surprisingly. Since it changes angles so fast, go straight horizontal and hold down and you'll go into a bit of a downward angle with up-b still active. A LOT of versatility. Even a short up-b charge seems to go farther, or maybe it goes further horizontally than it does vertically will test more.
-You can also still hit walls and blow up with up-b, but since the angle changes you can use up-b from the ground and blow up into the ground. The up-b doesn't do as much damage as it did in brawl or knockback, but it still seems to do a good bit and can kill so definitely something that might come into play, but you still take 5% if you blow up. Up-bing into your opponents as an approach might actually be a viable approach since it's so versatile, you can change into the ground or change to go up like onto a platform for a safer landing or something. Definitely needs more testing.
-Up air is different, it's like an overhead swipe, like DK 64 uair, DK's utilt. Not sure how it compares to previous uair yet, definitely not bad. I killed a charizard player off the top at 86 after the hit, but idk how he DIed and we were sort of close to the top, but still that seems good. will mess with it more
-Fair is better than in brawl, it seems like you can do them faster, FFing them will be important, it does auto cancel, will be one of Diddy's bread and butter moves.
-Bair still seems to be good and close to brawl, you can do 2 in a SH and still has a bit of lag like brawl, but I don't think it's a lot, need to mess with it more.
-Dash attack has a bit of a finisher at the end of it, but it still sets up for combos/strings well
-Not sure about nair/tilts yet will test more
-Side-b grab attack acts same as brawl, it won't give you specials back if you attack off of it, but will give them back if you jump off. The side-b grab attack sends at a horizontal angle so you can't get any aerial follow ups after it, it may be able to kill based off the knockback it did at low percent, but I don't know if it will be a reliable kill
-Dsmash/Fsmash still seems to be about the same, haven't messed with usmash too much yet. All I did with dsmash fsmash is JCT into them for kills.
-Throws seem to be similar will test more.
Important tl;dr version
Fair is busted, up-b is good recovery, good to escape juggles, a lot of versatility. Bananas are nerfed, instant tossing is still.
TO REITERATE JCT (JUMP CANCEL TOSSING) IS THE NEW GLIDETOSS.
I'll edit this post with updates so keep an eye out. If you want me to test anything I can try, right now sharing 3DS between 4 people playing wifi matches with people and switching every game.
edit 1:
-Diddy's ftilt seems to have a bit more range, not much though, lost its kill power (or i sourspotted it multiple times). Seems to be about the same speed, overall seems worse.
-Bthrow seems to have slightly better kill power, I think it's due to the DI in this game being nerfed a bit.
Edit 2:
-Side-b kick seems to have good knock, may also be a kill move, but I only hit with it at mid %, not a super strong one, but has kill potential
-You can't jump out of side-b so you're committing if you use it, you can still change between grab and kick, but not being able to jump out of it is a huge nerf.
Edit 3:
-Bananas clank with stuff and disappear when they clank (IDK how clanking properties work in this game since they've changed every game but I'll note that it clanked with mario's fire ball). I think Diddy will have a hard time dealing with good projectile users in neutral, using side-b kick to beat out the projectiles I think will be important
-Dsmash is nerfed, didn't kill a mario at 140% from middle stage.
Edit 4:
-Bananas on the ground can clank with stuff, they disappear after.
Edit 5:
-Nair has less landing lag than it did in brawl, good combo move.
-I tried using usmash to kill from a JCT banana, but it didn't send him anywhere at a fairly high %, but I think they DIed out of it before the final hit connected instead. So maybe usmash is just prone to being DIed out of easily, will have to test more.
Edit 6:
-Side-b kick still edge cancels, it seems easier too.
Edit 7:
-Pummel seems to be faster, I'm not sure if that's universal or not
Edit 8:
-Fair is nerfed kill power wise, but still definitely really good move
-Dthrow good to setup juggles
-Dash Attack seems to be easily DIable if you hit with the end of it
-I think the 'glitch' where if diddy gets hit and immediately tries to up-b then he falls normal fall speed instead of the reduced barrel stall speed, I need to try it again, but I think it happened to me
Edit 9:
-Having problems killing, Fsmash and Uair seem to be the most reliable. Haven't tried utilt or usmash yet, people keep DIing out of usmash but I think it would be viable to space it so only the last part hits.
-Having problems sweetspotting the edge, sometimes I'll just hit the stage and blow up, guess it just needs more precision and practice
-Item game is harder because you have to think about smashing item throws so they go farther
Edit 10:
-Was playing against megaman IDK how heavy he is but utilt didn't kill at 140, but in Brawl it didn't kill MK til 150 with decent DI, it was killing megaman at 180 though. Utilt won't hit low anymore though, just high decent anti air it seems.
Edit 11:
-Through first day of playing I definitely think Diddy's biggest problem is killing. I think this generally true for every character, but especially true for diddy, is that he suffers from not having a c stick due to not being able to use items as well which is probably going to be one of the best ways to setup kills (well it's possible to do just about everything without a c stick, it's just much harder). So I don't think Diddy is bad with all these nerfs to bananas, just really hard to play on the 3DS
Edit 12:
-Side-b grab seems to automatically pummel for some small damage
Edit 13:
-Uair still comes out pretty fast, it hit frame 3 in brawl, not sure if it's that fast, but definitely fast start up and starts low so you can scoop people with it
-I think Diddy has some pretty good edgeguards, and thanks to his buffed recovery can still make it back with too much danger, only problem is sweetspotting the edge is harder and if you miss you can blow up on the stage and die so have to practice that with the 3DS analog stick
Edit 14:
-Even though fair is really good, it has one main weakness I think and that's that it won't hit people a lot of the times because the fair goes above a lot of character's heads in this game. Uair hits in the front and it starts fast and sweeps low and combos well. It's range is alright, nothing near fair I think that is its only drawback
Edit 15:
-Uair is REALLY good for breaking combos, still comes out around frame 3 like in brawl, even multijabs.
Edit 16:
- Run off fair/double jump fair is a good edgeugard and can net early kills, you can also hit with up-b if they avoid the fair going low
So I'll get some of the stuff out of the way that most of you already know:
-There is only one banana, and they disappear on hit or if they just slip on them, it doesn't matter if they're on the ground or in the air. Trying to pull out another banana does NOT make the other disappear. The banana will disappear even after 2-3 throws regardless if you hit someone or not. If you try to pull a banana immediately after the first one disappeared then you will still go into lag of not having pulled one out so you have to wait like a second after the banana disappeared to pull it out.
-You can B reverse banana plucks, good landing option since the banana can cover you while you shift your momentum
-You can instant toss (air dodge cancel item toss) and since bananas are so big in this game, you can easily instant toss from the ground, it was a lot harder in brawl with diddy.
-Glidetossing seems to be out, BUT YOU CAN JUMP CANCEL TOSS. For those of you who don't know jump cancel toss is cancelling your jump squat animation with a toss, you still gain momentum from the jump if you jump into a direction, so it's basically glidetossing, but harder to do reverse glide tossing stuff and even harder due to lack of c stick in the game.
-You can B reverse popgun still, peanuts seem to have a bit more knockback, nothing insane though.
-The popgun charge takes less time fully charge, and goes to horizontal mode a lot faster
-You can cancel the popgun charge still, however if you do it in the air it seems you always air dodge instead of just cancelling like in brawl which is a little worse since air dodge into the ground has lag, make sure you do it high if you do.
-Up-B has A LOT of uses. In this game. You can change your angle almost immediately, I can go almost instantly in a 180 degree angle from up-b. Furthermore, you can change directions during the up-b really well. I can do squiggles in the air really easily even with a small charge. I can go into the 180 degree up-b and go up still from the side. You can also use it to avoid juggles surprisingly. Since it changes angles so fast, go straight horizontal and hold down and you'll go into a bit of a downward angle with up-b still active. A LOT of versatility. Even a short up-b charge seems to go farther, or maybe it goes further horizontally than it does vertically will test more.
-You can also still hit walls and blow up with up-b, but since the angle changes you can use up-b from the ground and blow up into the ground. The up-b doesn't do as much damage as it did in brawl or knockback, but it still seems to do a good bit and can kill so definitely something that might come into play, but you still take 5% if you blow up. Up-bing into your opponents as an approach might actually be a viable approach since it's so versatile, you can change into the ground or change to go up like onto a platform for a safer landing or something. Definitely needs more testing.
-Up air is different, it's like an overhead swipe, like DK 64 uair, DK's utilt. Not sure how it compares to previous uair yet, definitely not bad. I killed a charizard player off the top at 86 after the hit, but idk how he DIed and we were sort of close to the top, but still that seems good. will mess with it more
-Fair is better than in brawl, it seems like you can do them faster, FFing them will be important, it does auto cancel, will be one of Diddy's bread and butter moves.
-Bair still seems to be good and close to brawl, you can do 2 in a SH and still has a bit of lag like brawl, but I don't think it's a lot, need to mess with it more.
-Dash attack has a bit of a finisher at the end of it, but it still sets up for combos/strings well
-Not sure about nair/tilts yet will test more
-Side-b grab attack acts same as brawl, it won't give you specials back if you attack off of it, but will give them back if you jump off. The side-b grab attack sends at a horizontal angle so you can't get any aerial follow ups after it, it may be able to kill based off the knockback it did at low percent, but I don't know if it will be a reliable kill
-Dsmash/Fsmash still seems to be about the same, haven't messed with usmash too much yet. All I did with dsmash fsmash is JCT into them for kills.
-Throws seem to be similar will test more.
Important tl;dr version
Fair is busted, up-b is good recovery, good to escape juggles, a lot of versatility. Bananas are nerfed, instant tossing is still.
TO REITERATE JCT (JUMP CANCEL TOSSING) IS THE NEW GLIDETOSS.
I'll edit this post with updates so keep an eye out. If you want me to test anything I can try, right now sharing 3DS between 4 people playing wifi matches with people and switching every game.
edit 1:
-Diddy's ftilt seems to have a bit more range, not much though, lost its kill power (or i sourspotted it multiple times). Seems to be about the same speed, overall seems worse.
-Bthrow seems to have slightly better kill power, I think it's due to the DI in this game being nerfed a bit.
Edit 2:
-Side-b kick seems to have good knock, may also be a kill move, but I only hit with it at mid %, not a super strong one, but has kill potential
-You can't jump out of side-b so you're committing if you use it, you can still change between grab and kick, but not being able to jump out of it is a huge nerf.
Edit 3:
-Bananas clank with stuff and disappear when they clank (IDK how clanking properties work in this game since they've changed every game but I'll note that it clanked with mario's fire ball). I think Diddy will have a hard time dealing with good projectile users in neutral, using side-b kick to beat out the projectiles I think will be important
-Dsmash is nerfed, didn't kill a mario at 140% from middle stage.
Edit 4:
-Bananas on the ground can clank with stuff, they disappear after.
Edit 5:
-Nair has less landing lag than it did in brawl, good combo move.
-I tried using usmash to kill from a JCT banana, but it didn't send him anywhere at a fairly high %, but I think they DIed out of it before the final hit connected instead. So maybe usmash is just prone to being DIed out of easily, will have to test more.
Edit 6:
-Side-b kick still edge cancels, it seems easier too.
Edit 7:
-Pummel seems to be faster, I'm not sure if that's universal or not
Edit 8:
-Fair is nerfed kill power wise, but still definitely really good move
-Dthrow good to setup juggles
-Dash Attack seems to be easily DIable if you hit with the end of it
-I think the 'glitch' where if diddy gets hit and immediately tries to up-b then he falls normal fall speed instead of the reduced barrel stall speed, I need to try it again, but I think it happened to me
Edit 9:
-Having problems killing, Fsmash and Uair seem to be the most reliable. Haven't tried utilt or usmash yet, people keep DIing out of usmash but I think it would be viable to space it so only the last part hits.
-Having problems sweetspotting the edge, sometimes I'll just hit the stage and blow up, guess it just needs more precision and practice
-Item game is harder because you have to think about smashing item throws so they go farther
Edit 10:
-Was playing against megaman IDK how heavy he is but utilt didn't kill at 140, but in Brawl it didn't kill MK til 150 with decent DI, it was killing megaman at 180 though. Utilt won't hit low anymore though, just high decent anti air it seems.
Edit 11:
-Through first day of playing I definitely think Diddy's biggest problem is killing. I think this generally true for every character, but especially true for diddy, is that he suffers from not having a c stick due to not being able to use items as well which is probably going to be one of the best ways to setup kills (well it's possible to do just about everything without a c stick, it's just much harder). So I don't think Diddy is bad with all these nerfs to bananas, just really hard to play on the 3DS
Edit 12:
-Side-b grab seems to automatically pummel for some small damage
Edit 13:
-Uair still comes out pretty fast, it hit frame 3 in brawl, not sure if it's that fast, but definitely fast start up and starts low so you can scoop people with it
-I think Diddy has some pretty good edgeguards, and thanks to his buffed recovery can still make it back with too much danger, only problem is sweetspotting the edge is harder and if you miss you can blow up on the stage and die so have to practice that with the 3DS analog stick
Edit 14:
-Even though fair is really good, it has one main weakness I think and that's that it won't hit people a lot of the times because the fair goes above a lot of character's heads in this game. Uair hits in the front and it starts fast and sweeps low and combos well. It's range is alright, nothing near fair I think that is its only drawback
Edit 15:
-Uair is REALLY good for breaking combos, still comes out around frame 3 like in brawl, even multijabs.
Edit 16:
- Run off fair/double jump fair is a good edgeugard and can net early kills, you can also hit with up-b if they avoid the fair going low
Last edited: