CHOMPY
Sinbad: King of Sindria
http://www.smashboards.com/showthread.php?t=199209
I got this idea from the Pit boards and I figured that it would be a really useful remind for the Pokemon Trainer players to follow up their moves. Now it does not mean that these follow up moves are going to be successful because it all depends on the opponent's DI and their percentage as well. Each of the Pokemon's moves will be broken up into each category. I'll help get this thread started, so if I miss anything, let me know!
Squirtle
Jab
Jab - Grab
Jab - F-tilt
Jab - Jab
U-tilt
U-tilt - U-tilt
U-tilt - U-Air
F-tilt
F-tilt - Jab
F-tilt - Grab
F-tilt - F-tilt
F-tilt - F-air
F-tilt - B-air
D-tilt
D-tilt - F-Air
D-tilt - B-Air
F-Air
F-Air - U-tilt
F-Air - F-tilt
F-Air - Jab
F-Air - Grab
F-Air - F-Air
F-Air - N-Air
B-Air
B-Air - B-Air
B-Air - D-Air? (Needs testing)
B-Air - N-Air
B-Air - U-Air
B-Air - F-tilt
B-Air - Jab
B-Air - Grab
B-Air - U-tilt
N-Air
N-Air - F-tilt
N-Air - Jab
N-Air - F-Air
N-Air - B-Air
U-Air
U-Air - U-tilt (needs proper DI and only works on lower percentage)
U- Air - U-Air
U-Air - B-Air
U-Air - F-Air
Up-Air - N-Air
D-Air
D-Air - U-tilt (If you fast fall it, but I think it needs some testing)
D-Air - Grab (Fast fall)
D-Air - Jab (Fast fall)
D- Air - F-tilt (Fast fall)
F-Throw
F-throw - Fthrow
F-throw - F-Air
F-throw - B-air
U-Throw
U-throw - U-tilt
U-throw - U-Air
B-Throw
B-throw - B-Air
Only use the B-throw when you want to throw your opponent off the stager, or if the players percentage is below 20%.
D-Throw
This move is meant as a finisher, not a combo starter. Therefore, it has no follow up combos sadly...
F-Smash
F-smash - F-tilt
F-smash - Grab (when used with the shell shifting technique)
U-Smash
U-smash
U-smash comes out fairly slow, so don't bother using this one as a combo starter
D-Smash
Again, this move comes out very slowly and the ending lag is horrible, so don't bother considering this move as a combo starter.
Water Gun
Water Gun - Any aerials
Waterfall
Withdraw
Ivysaur
Jab
Jab - Grab (After the first hit)
Jab - Jab
U-tilt
U-tilt - U-Air
D-Tilt
D-tilt - F-tilt
D-tilt - Razor Leaf
D-tilt - Vine Whip
F-tilt
F-tilt - Nair (Depends on the DI)
F-tilt - Bullet Seed
N-Air
N-Air - Bullet Seed
N-Air - Nair
N-Air - U-Air
N-Air - U-smash (Depends on the opponent's DI and reaction)
N-Air - U-tilt
U-Air
U-Air - U-tilt
B-Air
B-Air - F-tilt
B-Air - B-Air
B-Air - Razor Leaf
B-Air - D-tilt
F-Air
D-Air
F-Throw
F-throw - U-tilt
F-throw - U-Smash
F-throw - Vine Whip
F-throw - RAR FF B-Air
U-Throw
U-throw - Utilt
D-Throw
D-Throw - Vine Whip
D-Throw - U-Smash
D-Smash
Worst move in the game...
U-Smash
F-Smash
Razor Leaf
Razor Leaf - Razor Leaf
Razor Leaf - Grab
Razor Leaf - F-tilt
Razor Leaf - D-tilt
Bullet Seed
Bullet Seed - F-Tilt (Needs proper DI)
Vine Whip
Charizard
Jab
Jab - Jab
Jab - Grab
Jab - D-tilt
Jab - U-Smash
U-tilt
U-tilt - U-tilt
U-titl - U-Air
D-Tilt
D-tilt - Grab
F-tilt
N-Air
N-Air - Grab
N-Air - Fly
N-Air - Jab
N-Air - D-tilt
N-Air - F-tilt
N-Air - Rock Smash
U-Air
U-Air - U-Air
U-Air - U-tilt
U-Air - N-Air
B-Air
B-Air - B-Air (Sour Spot)
B-Air - F-Air
B-Air - D-Air (Sour spot B-Air)
F-Air
F-Air - D-Air
F-Air - B-Air
D-Air
D-Air - Jab (on stage)
D-Air - Grab (on stage)
D-Air - Rock Smash (on stage)
F-Throw
F-Throw - F-Throw
F-Throw - Rock Smash
F-Throw - F-tilt
U-Throw
U-Throw - U-Air
U-Throw - U-Tilt
D-Throw
D-Smash
U-Smash
F-Smash
Flamethrower
Flamethrower- D-tilt
Flamethrower- F-tilt
Flamethrower- Grab
Flamethrower- U-smash
Fly
Rock Smash
Rock Smash- U-Smash
Vocabulary- Arm yourselves with knowledge
Ftilt- Foward Tilt
Dtilt- Down Tilt
Utilt- Up Tilt
FF- Fast Fall
SH - Short Hop
Nair - Neutral Air
Fair - Forward Air
Dair- Down Air
Bair - Back Air
Uair - Up Air
Glide Cancel - is hitting jump while glide very close to the ground, and you laglessly end your glide without a slide
HSmash- Hyphen Smash, to slide while up smashing
For now, I'll just leave it as that and I just kept the thread started. If there was anything that I missed, please post here.
~Chompy~
I got this idea from the Pit boards and I figured that it would be a really useful remind for the Pokemon Trainer players to follow up their moves. Now it does not mean that these follow up moves are going to be successful because it all depends on the opponent's DI and their percentage as well. Each of the Pokemon's moves will be broken up into each category. I'll help get this thread started, so if I miss anything, let me know!
Squirtle
Jab
Jab - Grab
Jab - F-tilt
Jab - Jab
U-tilt
U-tilt - U-tilt
U-tilt - U-Air
F-tilt
F-tilt - Jab
F-tilt - Grab
F-tilt - F-tilt
F-tilt - F-air
F-tilt - B-air
D-tilt
D-tilt - F-Air
D-tilt - B-Air
F-Air
F-Air - U-tilt
F-Air - F-tilt
F-Air - Jab
F-Air - Grab
F-Air - F-Air
F-Air - N-Air
B-Air
B-Air - B-Air
B-Air - D-Air? (Needs testing)
B-Air - N-Air
B-Air - U-Air
B-Air - F-tilt
B-Air - Jab
B-Air - Grab
B-Air - U-tilt
N-Air
N-Air - F-tilt
N-Air - Jab
N-Air - F-Air
N-Air - B-Air
U-Air
U-Air - U-tilt (needs proper DI and only works on lower percentage)
U- Air - U-Air
U-Air - B-Air
U-Air - F-Air
Up-Air - N-Air
D-Air
D-Air - U-tilt (If you fast fall it, but I think it needs some testing)
D-Air - Grab (Fast fall)
D-Air - Jab (Fast fall)
D- Air - F-tilt (Fast fall)
F-Throw
F-throw - Fthrow
F-throw - F-Air
F-throw - B-air
U-Throw
U-throw - U-tilt
U-throw - U-Air
B-Throw
B-throw - B-Air
Only use the B-throw when you want to throw your opponent off the stager, or if the players percentage is below 20%.
D-Throw
This move is meant as a finisher, not a combo starter. Therefore, it has no follow up combos sadly...
F-Smash
F-smash - F-tilt
F-smash - Grab (when used with the shell shifting technique)
U-Smash
U-smash
U-smash comes out fairly slow, so don't bother using this one as a combo starter
D-Smash
Again, this move comes out very slowly and the ending lag is horrible, so don't bother considering this move as a combo starter.
Water Gun
Water Gun - Any aerials
Waterfall
Withdraw
Ivysaur
Jab
Jab - Grab (After the first hit)
Jab - Jab
U-tilt
U-tilt - U-Air
D-Tilt
D-tilt - F-tilt
D-tilt - Razor Leaf
D-tilt - Vine Whip
F-tilt
F-tilt - Nair (Depends on the DI)
F-tilt - Bullet Seed
N-Air
N-Air - Bullet Seed
N-Air - Nair
N-Air - U-Air
N-Air - U-smash (Depends on the opponent's DI and reaction)
N-Air - U-tilt
U-Air
U-Air - U-tilt
B-Air
B-Air - F-tilt
B-Air - B-Air
B-Air - Razor Leaf
B-Air - D-tilt
F-Air
D-Air
F-Throw
F-throw - U-tilt
F-throw - U-Smash
F-throw - Vine Whip
F-throw - RAR FF B-Air
U-Throw
U-throw - Utilt
D-Throw
D-Throw - Vine Whip
D-Throw - U-Smash
D-Smash
Worst move in the game...
U-Smash
F-Smash
Razor Leaf
Razor Leaf - Razor Leaf
Razor Leaf - Grab
Razor Leaf - F-tilt
Razor Leaf - D-tilt
Bullet Seed
Bullet Seed - F-Tilt (Needs proper DI)
Vine Whip
Charizard
Jab
Jab - Jab
Jab - Grab
Jab - D-tilt
Jab - U-Smash
U-tilt
U-tilt - U-tilt
U-titl - U-Air
D-Tilt
D-tilt - Grab
F-tilt
N-Air
N-Air - Grab
N-Air - Fly
N-Air - Jab
N-Air - D-tilt
N-Air - F-tilt
N-Air - Rock Smash
U-Air
U-Air - U-Air
U-Air - U-tilt
U-Air - N-Air
B-Air
B-Air - B-Air (Sour Spot)
B-Air - F-Air
B-Air - D-Air (Sour spot B-Air)
F-Air
F-Air - D-Air
F-Air - B-Air
D-Air
D-Air - Jab (on stage)
D-Air - Grab (on stage)
D-Air - Rock Smash (on stage)
F-Throw
F-Throw - F-Throw
F-Throw - Rock Smash
F-Throw - F-tilt
U-Throw
U-Throw - U-Air
U-Throw - U-Tilt
D-Throw
D-Smash
U-Smash
F-Smash
Flamethrower
Flamethrower- D-tilt
Flamethrower- F-tilt
Flamethrower- Grab
Flamethrower- U-smash
Fly
Rock Smash
Rock Smash- U-Smash
Vocabulary- Arm yourselves with knowledge
Ftilt- Foward Tilt
Dtilt- Down Tilt
Utilt- Up Tilt
FF- Fast Fall
SH - Short Hop
Nair - Neutral Air
Fair - Forward Air
Dair- Down Air
Bair - Back Air
Uair - Up Air
Glide Cancel - is hitting jump while glide very close to the ground, and you laglessly end your glide without a slide
HSmash- Hyphen Smash, to slide while up smashing
For now, I'll just leave it as that and I just kept the thread started. If there was anything that I missed, please post here.
~Chompy~