101011
Smash Rookie
Hey everyone, new Ness main here. Since there really isn't too much learning material on Ness as opposed to a character like Fox, Falco, or Marth, I think it would be beneficial for us to talk about our personal things we do as Ness that seem to work well that may or may not be the usual Ness advice. I have a theory that if every Ness player worked together and shared our experiences and tips with each other, than Ness's meta could improve exponentially. I strongly believe that maybe Ness could even be viable one day, but we definitely have to put in more work as a group for that to be possible.
I don't have too much experience playing other people, but I have been spending a large amount of time watching the few Ness videos out there and experimenting with low-level computers and can start the thread with some things that I don't really see in Ness guides.
There is a couple things that I think are under used in Ness play. The first couple being some things I've observed while watching hours of Simna's steams on Twitch.
- Regarding the Marth matchup, I've noticed that Simna uses dash attack as a common approach on a dash dancing Marth and it seems to pay off most of the time. However, when Simna misses the dash attack he immediately spams dtilt which does very well in covering Marth's grab attempt that usually follows after a missed dash attack.
- Another thing I've learned from watching Simna is how useful and underused the weak hit of PTK can be when edgeguarding, especially on space animals. If PKT hits how it was intended to, then it doesn't really do anything effective in terms of edgeguarding in most cases and actually can help an opponent if PKT hits and sends them towards the stage. The weak hits however don't send an opponent up and like I said, this could be very useful for space animals by forcing them to recover lower than they originally intended.
- One thing I noticed on my own is that from my viewing experience, most Ness players don't really utilize Ness's ground movement potential. I was previously a Falco main (I actually plan on dual-maining.) and an important part for me was making sure I had movement that resembled PPMD. If a Ness player could fully utilize Ness's ground movement potential then I think there could be a huge improvement in Ness players.
Feel free to add anything that you think is beneficial to Ness players and any advice or tips are welcome.
I don't have too much experience playing other people, but I have been spending a large amount of time watching the few Ness videos out there and experimenting with low-level computers and can start the thread with some things that I don't really see in Ness guides.
There is a couple things that I think are under used in Ness play. The first couple being some things I've observed while watching hours of Simna's steams on Twitch.
- Regarding the Marth matchup, I've noticed that Simna uses dash attack as a common approach on a dash dancing Marth and it seems to pay off most of the time. However, when Simna misses the dash attack he immediately spams dtilt which does very well in covering Marth's grab attempt that usually follows after a missed dash attack.
- Another thing I've learned from watching Simna is how useful and underused the weak hit of PTK can be when edgeguarding, especially on space animals. If PKT hits how it was intended to, then it doesn't really do anything effective in terms of edgeguarding in most cases and actually can help an opponent if PKT hits and sends them towards the stage. The weak hits however don't send an opponent up and like I said, this could be very useful for space animals by forcing them to recover lower than they originally intended.
- One thing I noticed on my own is that from my viewing experience, most Ness players don't really utilize Ness's ground movement potential. I was previously a Falco main (I actually plan on dual-maining.) and an important part for me was making sure I had movement that resembled PPMD. If a Ness player could fully utilize Ness's ground movement potential then I think there could be a huge improvement in Ness players.
Feel free to add anything that you think is beneficial to Ness players and any advice or tips are welcome.