Project M
Shared Account
- Joined
- Mar 28, 2012
- Messages
- 48
Welcome to Project M 3.02!
With this latest bug fix patch, we've created a new method to install and run Project M on your Wii! Introducing the Project M Launcher version 1.0.
This new Launcher makes both Riivolution and Gecko Launchers obsolete for running Project M 3.01. Some key new features include:
Advanced Users
If you are an advanced user with Project M 3.0 already installed on your SD card, we've included an optional streamlined method for installation. Since this Launcher can patch files, you can download a much smaller version of 3.01 to install on your SD card, saving a lot of time (estimate install time is roughly less than 10 minutes). The patch file for 3.01 is 38.4MB, compared to the full packaged zip of 343.27MB.
Note: It's important that you have an unmodified version of 3.0. This won't work if you've changed any files.
Start by downloading the Launcher from our download page. Once you place the Launcher files on your 3.0 SD card, boot it up and select the Update option. You'll see this.
Start by downloading the Launcher from our download page. Once you place the Launcher files on your 3.0 SD card, boot it up and select the Update option. You'll see this.
Select Yes to start the update process. This will download, patch, and verify all the files for 3.01. This process takes roughly 5-7 minutes.
The update process will also check for new versions of the Launcher. After it completes, Project M 3.01 will be installed on your SD card.
Enjoy Project M 3.01!
The changelog for 3.02 is posted below:
NOTICE: Both Tournament Mode and Subspace Emissary have been disabled because they crash. We have no immediate plans to fix these modes but rest assured when we can we will make them work again. We'd like you to focus on playing the primary Multiplayer modes provided and the other single player modes that work. Thanks for understanding.
[collapse=General Fixes]
-WiFi Code Set fixed to have the proper codes and menu decriptions
-Song titles in the My Music menus now display the proper names of the songs for stages such as Dreamland 64
-Nana no longer disappears instantly on Norfair
-Jigglypuff, Ness, and Lucas no longer get stuck in the water
-Giga Bowser causing crashes when on the Green team has been fixed
-Squirtle, Yoshi, and Olimar now properly attack/roll on-stage when above 100% on Yoshi's Island Brawl
-The following stages have been optimized to reduce lag:
Yoshi's Story, Peach's Castle, Training Room, Fountain of Dreams, Final Destination, Green Hill Zone, Dracula's Castle
-Sudden Death doesn't crash anymore and has been restored
-When Roy/Marth or Mewtwo/Lucario are on the same team, their team colors work properly
-All AI updated some more
-The Random option under "Stage Choice" doesn't crash anymore
-Removed the color bars and caution signs from the character select portraits[/collapse]
[collapse=New Additions]
-Rematching has been added to the game, simply press and hold L + R + Y on the pause screen or at the end of a match on the Gamecube Controller to play as the same characters, with the same settings, and on the same stage. However, this currently does not work on Pokemon Stadium 1, Lylat Cruise, or Castle Siege
-When selecting a stage, it's possible to reset back to the character select screen by pressing and holding L + R + A on the Gamecube Controller[/collapse]
[collapse=Alternate Costume Change List]
-All alternate costumes have been optimized and will no longer cause significant lag
-Butterfly Meta Knight's sword doesn't appear when he's clapping at the results screen anymore
-Outset Toon Link doesn't crash when attacking Metal Boxes
-Pajama Ness' mouth fixed
-Fixed a bug where Doctor Mario costume couldn't cape glide
-Mr. L double face and tongue texture fixed
-Pirate Wolf yellow eyes adjusted[/collapse]
[collapse=Captain Falcon Change List]
-Forward throw and Up throw hitlag decreased to match melee
-Falcon Punch hitlag decreased to match melee[/collapse]
[collapse=Diddy Kong Change List]
-Fixed a bug where the sound effect for Diddy's shades breaking would play whenever he was hit after the shades were already broken[/collapse]
[collapse=Falco Change List]
-Forward Smash charge graphical effects moved from his hands to his feet[/collapse]
[collapse=Ganondorf Change List]
-Ganondorf always wins when he suicides with Side B
-Up/down aerial item throw animation heights have been adjusted
-Aerial Down B can be edgecanceled[/collapse]
[collapse=Giga Bowser Change List]
-Landing lag on all aerials corrected[/collapse]
[collapse=Ice Climbers Change List]
-All throws (up, down, forward, and back) release points adjusted to be closer to Melee
-Forward throw hitlag increased
-Up throw hitlag increased[/collapse]
[collapse=Ivysaur Change List]
-Jab1 and Jab2 had a chance to cause a trip, this has been removed
-Up Air non-L-canceled landing lag value decreased slightly[/collapse]
[collapse=Kirby Change List]
-Cutter dash can be performed on the ground and is more lenient to perform
-Kirby can now edgecancel his cutter dash
-Falco Kirby hat graphical effect and sound effect play on the proper frame
-Ice Climbers Kirby hat aerial mobility and momentum matched to ICs Neutral B and hammer hit has been added
-Ike Kirby hat armor matches Ike
-Jigglypuff Kirby hat keeps Kirby's jumps after being used
-Lucario Kirby hat properly stores the Aura Sphere charge when canceling it
-Meta Knight Kirby hat matches the duration of Meta Knight's Tornado
-Mr. Game and Watch Kirby hat doesn't fire bacon rapidly anymore, matches Game and Watch's Neutral B
-Pit Kirby hat arrow speed and control match Pit
-Sonic Kirby hat bounces off of foes correctly
-Yoshi Kirby hat cannot grab from behind anymore
-Samus Kirby hat stores charge properly when firing from the air to the ground and goes into the proper cancel animation with the proper cancel duration. Hitbox also matches Samus'
-Sheik Kirby hat glow displays properly, needle sound effect fixed, and cancel works with light press
-Wolf Kirby hat hitbox and duration match Wolf's lasers
-Zero Suit Samus hat blaster shot sound effect stays out for the proper duration. Animation fixed and the uncharged blaster works like Zero Suit Samus' uncharged blaster[/collapse]
[collapse=Mewtwo Change List]
-Grab release animation sped up to avoid potential grab release combos or re-grabs
-Up Tilt animation cleaned up
-Model optimized to no longer cause significant lag[/collapse]
[collapse=Olimar Change List]
-Back Air animation cleaned up
-Initial walk speed corrected[/collapse]
[collapse=Roy Change List]
-Forward Air landing lag and L-canceled landing lag matched to Melee
-Some of Side B's sword swings could whiff when it looked like they hit, this has been fixed
-Grab release animation sped up to avoid potential grab release combos or re-grabs
-New Final Smash doesn't use time manipulation anymore and has been fixed up in general to be less buggy
-Model optimized to no longer cause significant lag[/collapse]
[collapse=Samus Change List]
-Samus can drift properly after aerial charge shot[/collapse]
[collapse=Snake Change List]
-Forward Smash doesn't display all of Snake's facial expressions
-Fixed graphical issues during Forward Smash 2
-Up tilt animation reverted to demo 2.6's Utilt animation
-Snake can now reload tranq gun even when he hasn't taken any shots[/collapse]
[collapse=Yoshi Change List]
-Removed a rotating hitbox on egg roll that was left in error
-Up B throws the egg one frame earlier[/collapse]
With this latest bug fix patch, we've created a new method to install and run Project M on your Wii! Introducing the Project M Launcher version 1.0.

This new Launcher makes both Riivolution and Gecko Launchers obsolete for running Project M 3.01. Some key new features include:
- Support for SDHC cards larger than 2GB. For the hackless method, you will still need a 2GB (or lower) SD card to boot the Launcher from Brawl. There is an alternate method for booting the Launcher from the Wii menu using a hack called LetterBomb, but that will be explained elsewhere.
- A news ticker will display current news for Project M which will update if your Wii is connected to the internet.
- The ability to update and patch both the Launcher and your version of Project M. If you have 3.0 installed on your SD card, the Launcher can automatically download and update you to version 3.01.
- Extremely fast and reliable file loading.
- Coming soon: The ability to change from a Full codeset to a Wifi codeset in the Launcher.

Advanced Users
If you are an advanced user with Project M 3.0 already installed on your SD card, we've included an optional streamlined method for installation. Since this Launcher can patch files, you can download a much smaller version of 3.01 to install on your SD card, saving a lot of time (estimate install time is roughly less than 10 minutes). The patch file for 3.01 is 38.4MB, compared to the full packaged zip of 343.27MB.

Note: It's important that you have an unmodified version of 3.0. This won't work if you've changed any files.
Start by downloading the Launcher from our download page. Once you place the Launcher files on your 3.0 SD card, boot it up and select the Update option. You'll see this.

Select Yes to start the update process. This will download, patch, and verify all the files for 3.01. This process takes roughly 5-7 minutes.

The update process will also check for new versions of the Launcher. After it completes, Project M 3.01 will be installed on your SD card.
Enjoy Project M 3.01!
The changelog for 3.02 is posted below:
NOTICE: Both Tournament Mode and Subspace Emissary have been disabled because they crash. We have no immediate plans to fix these modes but rest assured when we can we will make them work again. We'd like you to focus on playing the primary Multiplayer modes provided and the other single player modes that work. Thanks for understanding.
[collapse=General Fixes]
-WiFi Code Set fixed to have the proper codes and menu decriptions
-Song titles in the My Music menus now display the proper names of the songs for stages such as Dreamland 64
-Nana no longer disappears instantly on Norfair
-Jigglypuff, Ness, and Lucas no longer get stuck in the water
-Giga Bowser causing crashes when on the Green team has been fixed
-Squirtle, Yoshi, and Olimar now properly attack/roll on-stage when above 100% on Yoshi's Island Brawl
-The following stages have been optimized to reduce lag:
Yoshi's Story, Peach's Castle, Training Room, Fountain of Dreams, Final Destination, Green Hill Zone, Dracula's Castle
-Sudden Death doesn't crash anymore and has been restored
-When Roy/Marth or Mewtwo/Lucario are on the same team, their team colors work properly
-All AI updated some more
-The Random option under "Stage Choice" doesn't crash anymore
-Removed the color bars and caution signs from the character select portraits[/collapse]
[collapse=New Additions]
-Rematching has been added to the game, simply press and hold L + R + Y on the pause screen or at the end of a match on the Gamecube Controller to play as the same characters, with the same settings, and on the same stage. However, this currently does not work on Pokemon Stadium 1, Lylat Cruise, or Castle Siege
-When selecting a stage, it's possible to reset back to the character select screen by pressing and holding L + R + A on the Gamecube Controller[/collapse]
[collapse=Alternate Costume Change List]
-All alternate costumes have been optimized and will no longer cause significant lag
-Butterfly Meta Knight's sword doesn't appear when he's clapping at the results screen anymore
-Outset Toon Link doesn't crash when attacking Metal Boxes
-Pajama Ness' mouth fixed
-Fixed a bug where Doctor Mario costume couldn't cape glide
-Mr. L double face and tongue texture fixed
-Pirate Wolf yellow eyes adjusted[/collapse]
[collapse=Captain Falcon Change List]
-Forward throw and Up throw hitlag decreased to match melee
-Falcon Punch hitlag decreased to match melee[/collapse]
[collapse=Diddy Kong Change List]
-Fixed a bug where the sound effect for Diddy's shades breaking would play whenever he was hit after the shades were already broken[/collapse]
[collapse=Falco Change List]
-Forward Smash charge graphical effects moved from his hands to his feet[/collapse]
[collapse=Ganondorf Change List]
-Ganondorf always wins when he suicides with Side B
-Up/down aerial item throw animation heights have been adjusted
-Aerial Down B can be edgecanceled[/collapse]
[collapse=Giga Bowser Change List]
-Landing lag on all aerials corrected[/collapse]
[collapse=Ice Climbers Change List]
-All throws (up, down, forward, and back) release points adjusted to be closer to Melee
-Forward throw hitlag increased
-Up throw hitlag increased[/collapse]
[collapse=Ivysaur Change List]
-Jab1 and Jab2 had a chance to cause a trip, this has been removed
-Up Air non-L-canceled landing lag value decreased slightly[/collapse]
[collapse=Kirby Change List]
-Cutter dash can be performed on the ground and is more lenient to perform
-Kirby can now edgecancel his cutter dash
-Falco Kirby hat graphical effect and sound effect play on the proper frame
-Ice Climbers Kirby hat aerial mobility and momentum matched to ICs Neutral B and hammer hit has been added
-Ike Kirby hat armor matches Ike
-Jigglypuff Kirby hat keeps Kirby's jumps after being used
-Lucario Kirby hat properly stores the Aura Sphere charge when canceling it
-Meta Knight Kirby hat matches the duration of Meta Knight's Tornado
-Mr. Game and Watch Kirby hat doesn't fire bacon rapidly anymore, matches Game and Watch's Neutral B
-Pit Kirby hat arrow speed and control match Pit
-Sonic Kirby hat bounces off of foes correctly
-Yoshi Kirby hat cannot grab from behind anymore
-Samus Kirby hat stores charge properly when firing from the air to the ground and goes into the proper cancel animation with the proper cancel duration. Hitbox also matches Samus'
-Sheik Kirby hat glow displays properly, needle sound effect fixed, and cancel works with light press
-Wolf Kirby hat hitbox and duration match Wolf's lasers
-Zero Suit Samus hat blaster shot sound effect stays out for the proper duration. Animation fixed and the uncharged blaster works like Zero Suit Samus' uncharged blaster[/collapse]
[collapse=Mewtwo Change List]
-Grab release animation sped up to avoid potential grab release combos or re-grabs
-Up Tilt animation cleaned up
-Model optimized to no longer cause significant lag[/collapse]
[collapse=Olimar Change List]
-Back Air animation cleaned up
-Initial walk speed corrected[/collapse]
[collapse=Roy Change List]
-Forward Air landing lag and L-canceled landing lag matched to Melee
-Some of Side B's sword swings could whiff when it looked like they hit, this has been fixed
-Grab release animation sped up to avoid potential grab release combos or re-grabs
-New Final Smash doesn't use time manipulation anymore and has been fixed up in general to be less buggy
-Model optimized to no longer cause significant lag[/collapse]
[collapse=Samus Change List]
-Samus can drift properly after aerial charge shot[/collapse]
[collapse=Snake Change List]
-Forward Smash doesn't display all of Snake's facial expressions
-Fixed graphical issues during Forward Smash 2
-Up tilt animation reverted to demo 2.6's Utilt animation
-Snake can now reload tranq gun even when he hasn't taken any shots[/collapse]
[collapse=Yoshi Change List]
-Removed a rotating hitbox on egg roll that was left in error
-Up B throws the egg one frame earlier[/collapse]