Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
- Messages
- 26,266
- Switch FC
- SW-1597-979602774
We Lanky Kong now.
Seriously though, I love how they gave Diddy more range on his attacks. Outside of glide tossing bananas, Diddy had no real safe ground approaches outside of the Combo Cartwheel. This will definitely help him stay a dangerous fighter even if banana gimmicks are less effective in this game.
I was of the opinion Diddy never needed nerfs, cause he was mainly so good in Brawl cause of Brawl´s gimmicks. In Project M for example, Diddy didn´t do too well till the most recent release, and that´s cause they nerfed him. Diddy´s matchups where quite even all around in Brawl, he doesn´t beat any character badly (from those we can take seriously), but he doesn´t exactly lose to any either. Diddy was the kind of character that beats Pikachu and King Dedede, but goes even against Mario and Ike. Am hoping this stays the same, as Diddy was a real unique character in this regard, and a blast to play because of it!
Hoping for Forward Smash range buffs to!