Daxe
Smash Rookie
- Joined
- Dec 19, 2018
- Messages
- 7
I know he's obscure. I know his game is from 2005. But to me, Razputin Aquato of Psychonauts seems like a no-brainer for Smash.
Before you read on, you should know that this is my first post on these forums. If I'm breaking any rules, please don't hesitate to alert me to the problem and I will either fix it or take the thread on.
Psychonauts is a 2005 3-D platformer (with a sequel on the way in2019 never mind, 2021 let's kick it) featuring psychic secret agents who use a variety of powers to combat the monsters of the mind. It is one of my personal favorite games of all time and I recommend it to anyone who's in for a fun and colorful adventure. The protagonist, 10-year-old Razputin "Raz" Aquato, is a particularly powerful young mind, and in the spirit of Smash predictions, I thought up (most of) a moveset if he were to find a spot in the Ultimate DLC lineup.
Disclaimer: I don't have anything on tilt attacks, but that's simply because I'm uncreative. Also, if any of these moves seem too much of anything (slow, fast, powerful, useless, etc.), please let me know. This is mostly to demonstrate how well the character would fit in the game.
I'll start with the specials.
Neutral Special: PSI Blast or Confusion Bomb
Most neutrals are projectile attacks, so it seems obvious that PSI Blast would take the spot. The move's properties in Psychonauts would actually translate quite well: slow start-up with relatively high power, and, as a cheeky little nod to the Point of No Return exploit, air stall. However, I find this to be rather important for higher level play, and air stall on a Neutral is less than convenient, which is why I think it could also work as a Side Special. In that case, the Confusion Bomb may work just as well for this spot. The bomb travels slowly in an upward arc, quite similarly to Simon's axe. On explosion, the bomb stuns a target for a very short period. It has little to no K.O. potential on its own, and would primarily be used for edge guarding since the move would also have a slow execution time, similarly to how it works in the original game.
Side Special: PSI Blast (IMO)
The PSI Blast's air stall could be useful when returning to stage, helping to secure the ledge while also slowing your descent and making recovery easier. This is why I think it's more fitting as the side special since having it as neutral would likely interrupt flow off-stage.
Down Special: Pyrokinesis
A stationary attack that first locks on to a target (Raz must be facing them in a 45o-degree cone with limited range), then starts a fire similar to Simon's Holy Water or Ness's PK Fire on the enemy's location. A gauge shows the progress on firestarting, telegraphing the attack more and allowing the enemy to react.
Up Special: Levitation
Raz bounces on a PSI energy ball, dealing contact damage on his ascent. During his descent, his ball can act identically to Peach's umbrella as long as the player holds up. The recovery potential is decent, bringing him about as high as Captain Falcon's up special.
I'm having trouble coming up with some of his other moves, but there are a few I think are obvious.
Jab: PSI-"Punch" Combo
This one was easy since Raz does it all the time in his game. A three-hit combo using a large hand made of PSI-energy. The third hit has substantially extended range.
Dash: Spike ball
When Raz reaches full speed, he'll automatically bring out his levitation ball, which he will use as a weapon for his dash attack. The ball will slow significantly while spikes extend to deal damage and launch foes in typical dash attack fashion.
Aerials:
Razputin comes from a family of skilled acrobats, and as such, it would make sense for his aerial game to be fast and flashy.
All of Raz's throws utilize his telekinetic powers, having extended range but low damage, with combos leading into his aerials.
A few cosmetic ideas:
Before you read on, you should know that this is my first post on these forums. If I'm breaking any rules, please don't hesitate to alert me to the problem and I will either fix it or take the thread on.

Psychonauts is a 2005 3-D platformer (with a sequel on the way in
Disclaimer: I don't have anything on tilt attacks, but that's simply because I'm uncreative. Also, if any of these moves seem too much of anything (slow, fast, powerful, useless, etc.), please let me know. This is mostly to demonstrate how well the character would fit in the game.
I'll start with the specials.
Neutral Special: PSI Blast or Confusion Bomb
Most neutrals are projectile attacks, so it seems obvious that PSI Blast would take the spot. The move's properties in Psychonauts would actually translate quite well: slow start-up with relatively high power, and, as a cheeky little nod to the Point of No Return exploit, air stall. However, I find this to be rather important for higher level play, and air stall on a Neutral is less than convenient, which is why I think it could also work as a Side Special. In that case, the Confusion Bomb may work just as well for this spot. The bomb travels slowly in an upward arc, quite similarly to Simon's axe. On explosion, the bomb stuns a target for a very short period. It has little to no K.O. potential on its own, and would primarily be used for edge guarding since the move would also have a slow execution time, similarly to how it works in the original game.
Side Special: PSI Blast (IMO)
The PSI Blast's air stall could be useful when returning to stage, helping to secure the ledge while also slowing your descent and making recovery easier. This is why I think it's more fitting as the side special since having it as neutral would likely interrupt flow off-stage.
Down Special: Pyrokinesis
A stationary attack that first locks on to a target (Raz must be facing them in a 45o-degree cone with limited range), then starts a fire similar to Simon's Holy Water or Ness's PK Fire on the enemy's location. A gauge shows the progress on firestarting, telegraphing the attack more and allowing the enemy to react.
Up Special: Levitation
Raz bounces on a PSI energy ball, dealing contact damage on his ascent. During his descent, his ball can act identically to Peach's umbrella as long as the player holds up. The recovery potential is decent, bringing him about as high as Captain Falcon's up special.
I'm having trouble coming up with some of his other moves, but there are a few I think are obvious.
Jab: PSI-"Punch" Combo
This one was easy since Raz does it all the time in his game. A three-hit combo using a large hand made of PSI-energy. The third hit has substantially extended range.
Dash: Spike ball
When Raz reaches full speed, he'll automatically bring out his levitation ball, which he will use as a weapon for his dash attack. The ball will slow significantly while spikes extend to deal damage and launch foes in typical dash attack fashion.
Aerials:
Razputin comes from a family of skilled acrobats, and as such, it would make sense for his aerial game to be fast and flashy.
- Neutral Air: Flip Kick - Fast spin kick in a full circle, standard neutral air.
- Up Air: PSI Thrust - Raz thrusts a hand upward with launch power at start-up and a lingering hitbox.
- Forward Air: Air Punch - Raz quickly throws a fist forward with the range of his third jab attack.
- Down Air: Palm Bomb - Raz hits the ground fast and hard with a quaking blow, hitting opponents around him when he lands. Off stage this will kill him.
- Back Air: Circle Throw - Raz performs a pseudo-command grab with his PSI-hand, grabbing an opponent behind and swinging them around in a full circle.
All of Raz's throws utilize his telekinetic powers, having extended range but low damage, with combos leading into his aerials.
A few cosmetic ideas:
- His shield has the same look as the PSI shield from his game, but without the reflective properties.
- As previously stated, dashing causes the levitation ball to appear. This does affect his hitbox.
- Double jump shows the same colorful effect as in his own game.
- Different skins change the color of his PSI energy. Also, at least one skin would feature his Psychonauts agent suit from the end of the game.
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