S_B
Too Drunk to Smash
I had discussed the idea of Bowser being able to create flames that endure on the stage for a set period of time in another thread and I'd like to flesh it out a bit here...
Either...
-Tapping Bowser's neutral B would cause him to spit a pool of fire (range TBD)
-After firebreath, the part of the stage where the breath hit would stay ignited for a time (duration TBD)
If Diddy can create two banana peels that will remain on the stage for a period of time, allowing him to set up trap pressure, there's no reason Bowser couldn't have something similar.
The way I see it, Bowser's biggest challenge stems from creating an opening in which he can use a kill move on his opponent. The fire game could effectively allow him to attempt to control the stage while he tries to maneuver his opponent into the fire.
Obviously, he could only have a certain number of active flames on the screen at the same time, but the goal isn't to cover the stage in fire so much as creating void zones in which Bowser can snare his opponents and then use the opportunity to land an actual killing blow.
Thoughts?
Either...
-Tapping Bowser's neutral B would cause him to spit a pool of fire (range TBD)
-After firebreath, the part of the stage where the breath hit would stay ignited for a time (duration TBD)
If Diddy can create two banana peels that will remain on the stage for a period of time, allowing him to set up trap pressure, there's no reason Bowser couldn't have something similar.
The way I see it, Bowser's biggest challenge stems from creating an opening in which he can use a kill move on his opponent. The fire game could effectively allow him to attempt to control the stage while he tries to maneuver his opponent into the fire.
Obviously, he could only have a certain number of active flames on the screen at the same time, but the goal isn't to cover the stage in fire so much as creating void zones in which Bowser can snare his opponents and then use the opportunity to land an actual killing blow.
Thoughts?