Massive
Smash Champion
Credit for frame data goes to SuperDoodleMan.
The raw images were obtained from Stratocaster.
I made the gifs and compiled this thread.
Let me know if anything looks incorrect and I'll do my best to update/fix it.
Jab
Total: 17
Hit: 2-3
IASA: 16
Window for second jab: 3-25
Second slice begins: 10 (or later)
Jab 2
Total: 18
Hit: 3-5
IASA: 17
Window for jabs: 2-18
Rapid Jabs start: 10
Jab Rapid
Total: 55
Hit: 3-4, 7-8, etc.
IASA: Unknown
Jabs start: 10
Forward Tilt
Total: 29
Hit: 5-10
IASA: 27
Down Tilt
Total: 29
Hit: 5-8
IASA: 28
Up Tilt
Total: 33
Hit: 5-10, 19-24
IASA: 26
Forward Smash
Total: 50
Hit: 12, 27-29
Charge frame: 5
IASA: 46
Up Smash
Total: 47
Hit: 12, 14-16
Charge frame: 10
Head and forearms invincible: 12-16
IASA: 40
Down Smash
Total: 49
Hit: 5-9, 16-19, 22-24
Charge frame: 2
Legs invincible: 5
IASA: 46
Dash Attack
Total: 37
Hit: 6-12
IASA: 36
Neutral Aerial
Total: 48
Hit: 3-30
IASA: 42
Auto cancel: <2, >31
Landlag: 16
L canceled: 8
Up Aerial
Total: 39
Hit: 5-20
IASA: 37
Auto cancel: <4, >30
Landlag: 24
L canceled: 12
Back Aerial
Total: 37
Hit: 4-19
Auto cancel: <3, >25
Landlag: 16
L canceled: 8
Down Aerial
Total: 48
Hit: 15-33
Auto cancel: <2
Landlag: 20
L canceled: 10
Forward Air
Total: 33
Hit: 5-7
Auto cancel: <4, >11
Landlag: 16
L canceled: 8
Grab
Total: 30
Grab: 7-8
Running Grab
Total: 40
Grab: 8-9
Neutral B Charged
Holding 1st needle: 8
Set that frame as 1.
Another needle at 19
Set that as 1 (etc)
Releasing B at frame 1 counts with
new needle.
When you release B…
Needles released at 4, 7, 10, 13, 16,
19
Total: 40
Neutral B Aerial
Needles released at 11, 14, 17, 20,
23, 26
Auto cancels upon landing
Last frame: 39
Needles last 30 frames
Forward B
Comes out on 22
Fully extended at 34
Earliest retraction starts on 44
Upon B release…
Pullin hurt: 19-31 (sooner if
swingin)
Last frame: 41
Down B
Total: 62
Invulnerable: 27-36
First frame of Zelda: 37
(Zelda's Transform is not the same)
Up B
Total: 94
Hit: 36-42
Invincible: 18-55
The frame of choosing direction: 35
Landlag: 30
Landfallspeciallag: 4
Air Dodge
Invulnerable 4-29 out of 49
Spot Dodge
Invulnerable 2-15 out of 22
Roll Forward
Roll Back
Invulnerable 4-19 out of 31
Miscellaneous things with no images
Taunt
Total: 100
Hmm!: 23
Jump
Airborne on frame 4
Air time: 50
Earliest FF: 26
FF air time: 37
SH air time: 38
Earliest FF: 20
SH FF air time: 27
2nd jump earliest FF: 27
Ledge stand <100%
Total: 34
Invincible: 1-30
Ledge stand >100%
Total: 59
Invincible: 1-55
Ledge roll <100%
Total: 49
Invincible: 1-39
Ledge roll >100%
Total: 79
Invincible: 1-71
Ledge attack <100%
Total: 54
Invulnerable: 1-21
Hit: 25-34
Ledge attack >100%
Total: 69
Invulnerable: 1-53
Hit: 57-59
Ledge jump <100%
Total: 57
Invulnerable: 1-14
Soonest FF: 40
Ledge jump >100%
Total: 57
Invincible: 1-19
Soonest FF: 45
Landing lag: 4
Dash becomes run at frame 8
Turn-jump Threshold: 21
Run turnaround: 21
The raw images were obtained from Stratocaster.
I made the gifs and compiled this thread.
Let me know if anything looks incorrect and I'll do my best to update/fix it.
Jab
Total: 17
Hit: 2-3
IASA: 16
Window for second jab: 3-25
Second slice begins: 10 (or later)
Jab 2
Total: 18
Hit: 3-5
IASA: 17
Window for jabs: 2-18
Rapid Jabs start: 10
Jab Rapid
Total: 55
Hit: 3-4, 7-8, etc.
IASA: Unknown
Jabs start: 10
Forward Tilt
Total: 29
Hit: 5-10
IASA: 27
Down Tilt
Total: 29
Hit: 5-8
IASA: 28
Up Tilt
Total: 33
Hit: 5-10, 19-24
IASA: 26
Forward Smash
Total: 50
Hit: 12, 27-29
Charge frame: 5
IASA: 46
Up Smash
Total: 47
Hit: 12, 14-16
Charge frame: 10
Head and forearms invincible: 12-16
IASA: 40
Down Smash
Total: 49
Hit: 5-9, 16-19, 22-24
Charge frame: 2
Legs invincible: 5
IASA: 46
Dash Attack
Total: 37
Hit: 6-12
IASA: 36
Neutral Aerial
Total: 48
Hit: 3-30
IASA: 42
Auto cancel: <2, >31
Landlag: 16
L canceled: 8
Up Aerial
Total: 39
Hit: 5-20
IASA: 37
Auto cancel: <4, >30
Landlag: 24
L canceled: 12
Back Aerial
Total: 37
Hit: 4-19
Auto cancel: <3, >25
Landlag: 16
L canceled: 8
Down Aerial
Total: 48
Hit: 15-33
Auto cancel: <2
Landlag: 20
L canceled: 10
Forward Air
Total: 33
Hit: 5-7
Auto cancel: <4, >11
Landlag: 16
L canceled: 8
Grab
Total: 30
Grab: 7-8
Running Grab
Total: 40
Grab: 8-9
Neutral B Charged
Holding 1st needle: 8
Set that frame as 1.
Another needle at 19
Set that as 1 (etc)
Releasing B at frame 1 counts with
new needle.
When you release B…
Needles released at 4, 7, 10, 13, 16,
19
Total: 40
Neutral B Aerial
Needles released at 11, 14, 17, 20,
23, 26
Auto cancels upon landing
Last frame: 39
Needles last 30 frames
Forward B
Comes out on 22
Fully extended at 34
Earliest retraction starts on 44
Upon B release…
Pullin hurt: 19-31 (sooner if
swingin)
Last frame: 41
Down B
Total: 62
Invulnerable: 27-36
First frame of Zelda: 37
(Zelda's Transform is not the same)
Up B
Total: 94
Hit: 36-42
Invincible: 18-55
The frame of choosing direction: 35
Landlag: 30
Landfallspeciallag: 4
Air Dodge
Invulnerable 4-29 out of 49
Spot Dodge
Invulnerable 2-15 out of 22
Roll Forward
Roll Back
Invulnerable 4-19 out of 31
Miscellaneous things with no images
Taunt
Total: 100
Hmm!: 23
Jump
Airborne on frame 4
Air time: 50
Earliest FF: 26
FF air time: 37
SH air time: 38
Earliest FF: 20
SH FF air time: 27
2nd jump earliest FF: 27
Ledge stand <100%
Total: 34
Invincible: 1-30
Ledge stand >100%
Total: 59
Invincible: 1-55
Ledge roll <100%
Total: 49
Invincible: 1-39
Ledge roll >100%
Total: 79
Invincible: 1-71
Ledge attack <100%
Total: 54
Invulnerable: 1-21
Hit: 25-34
Ledge attack >100%
Total: 69
Invulnerable: 1-53
Hit: 57-59
Ledge jump <100%
Total: 57
Invulnerable: 1-14
Soonest FF: 40
Ledge jump >100%
Total: 57
Invincible: 1-19
Soonest FF: 45
Landing lag: 4
Dash becomes run at frame 8
Turn-jump Threshold: 21
Run turnaround: 21