saviorslegacy
My avater is not a Sheik avatar.
In this thread we will be discussing everything dealing with the ledge.
This includes planking, anti planking, gimping and how to get to the ledge/stage.
Since this is character based I decieded to make it a discussion.
I'll go ahead and state my opinion. Your job is to add or remove information.
Without further ado we will go over our first option... planking!
Planking is attacking people from the ledge and regrabbing the ledge.
Sheik isn't exactly the best person ever when it comes to planking, but she can still do it.
So lets go over her overall options.
Ledge drop> second> Fair> regrab the ledge
Ledge drop> second jump> rising Needle Storm> regrab the ledge
ledge jump> rising Chain> second jump> regrab the ledge
ledge drop> instant Bair> DI back to regrab the ledge
ledge drop> second jump> rising Nair> regrab the ledge
ledge drop> second jump> rising Uair> regrab the ledge
There isn't much to say here.
Just use an option when they rush the ledge when you are trying to get back on.
Most of the time you should opt to getting off of the ledge though.
An important part of planking is invincibility frames, but that is also useful when gimping.
So here are her options:
ledge drop> second jump under FD's lip> wall jump/wall stick> Vanish> regrab
ledge drop> jump + Vanish (if timed right you will auto snap but the explosion will come out before you grab)> regrab the ledge
ledge drop> chain> instant pull in
ledge drop> Vanish> regrab the ledge
Now onto the first discussion.
Here will will talk about how to recover, recovery from the ledge, how to beat their planking, how to gimp them and how to keep them on the ledge.
First off.. MARIO!
*discuss
Be very careful when recovering.
He will almost always attempt to cape you and reverse your direction. You should usually go for the tether.
He will eventually catch on and you will need to recover low and try to teleport through the danger zone and touch the stage ASAP when you come out.
If you are on the edge you should simple get off with a rising Fair. Mario is shirt ranged and you will clank with everything he has. Also, be aware that he can cape you when you come up so be careful.
Mario is a poor planker. Simple use Chain to beat his planking.
If he ever tries to fireball just f-tilt them.
Use Needle's to remove his second jump. It will limit him to just Super Jump Punch. To beat this either use the chain and lock him under the ledge or time an edge hog.
If he gets to the stage with super jump punch just ledge drop> second jump> Bair to send him back out.
To keep him at the edge just use Bair and grabs. Also Needle's work well on anything other than ledge jumping and rolling.
Luigi can be a hard person to gimp.
He is really floaty and has really good recovery moves. However, there are ways to beat him.
When Luigi is recovering you have to remember that his down B only works when he has enough upwards momentum. Because of this he always jumps before using down B.
This limits him to using only coin jump.
Ways to gimp:
When Luigi is trying to recover you should almost always snipe him with a Needle. It will remove his best recovery option. After that you should almost always follow up with a Fair to finish the gimp. If you can't do that you should ledge hog/chain hog. When he lands on the stage with his up B he has a lot of lag. At that point you should ledge drop, use your second jump and perform Bair to send him over the pit once more. Repeat until he is finally gimped.
Since his second method of recovery is so different and only is really good when he is above the stage I decided to talk about it separately.
When Luigi use's over B you can always stop it with a Needle. You can also knock him out of it with Fair/Bair.
Can Luigi be Chain guarded?
A: Yes he can. Once locked over the ledge he has no options to get through it.
How to beat his planking:
If you space far enough away you wont get hit by any melee moves. He can still throw Fire Balls though. The idea here is to just throw Needle's whenever he jumps up past the ledge.
How Sheik can recover:
Luigi can be a annoying since he can practically float.
When he comes at you to gimp you should always use Chain to tether. Then try to gimp him.
If he grabs the ledge then it can be harder for you to recover because you have to aim for the stage. Since he is so floaty and slow to punish you, you can be safe in some instances.
Peach has an awesome recovery, that can fall prey to Sheik.
Follow these steps to bring her down.
Peach's main root of recovery is float. The cool thing is that this can be canceled by a Needle.
Make sure to always hit her with a Needle when she starts to float.
Her second best option is up B. Chain absolutely destroys this.
Her final option is over B and it only work when she is above the stage or to were she can grab the ledge.
So the game plan is 1 Needle + Chain to gimp Peach/get her up damage.
A Fair to knock her out of float/up B is also a good idea.
Unfortunately, she ***** our recovery too.
Try to Vanish to the stage. Most Peach's will float a little bit away from the stage and wait for you. She can easily grab the ledge and mess up your tether.
Just try your best to not get sent somewhat downwards when fighting her and you'll be okay.
:shiek:
I will make the post look better later.
As of right now, just discuss Mario.
This includes planking, anti planking, gimping and how to get to the ledge/stage.
Since this is character based I decieded to make it a discussion.
I'll go ahead and state my opinion. Your job is to add or remove information.
Without further ado we will go over our first option... planking!
Planking is attacking people from the ledge and regrabbing the ledge.
Sheik isn't exactly the best person ever when it comes to planking, but she can still do it.
So lets go over her overall options.
Ledge drop> second> Fair> regrab the ledge
Ledge drop> second jump> rising Needle Storm> regrab the ledge
ledge jump> rising Chain> second jump> regrab the ledge
ledge drop> instant Bair> DI back to regrab the ledge
ledge drop> second jump> rising Nair> regrab the ledge
ledge drop> second jump> rising Uair> regrab the ledge
There isn't much to say here.
Just use an option when they rush the ledge when you are trying to get back on.
Most of the time you should opt to getting off of the ledge though.
An important part of planking is invincibility frames, but that is also useful when gimping.
So here are her options:
ledge drop> second jump under FD's lip> wall jump/wall stick> Vanish> regrab
ledge drop> jump + Vanish (if timed right you will auto snap but the explosion will come out before you grab)> regrab the ledge
ledge drop> chain> instant pull in
ledge drop> Vanish> regrab the ledge
Now onto the first discussion.
Here will will talk about how to recover, recovery from the ledge, how to beat their planking, how to gimp them and how to keep them on the ledge.
First off.. MARIO!
*discuss
Be very careful when recovering.
He will almost always attempt to cape you and reverse your direction. You should usually go for the tether.
He will eventually catch on and you will need to recover low and try to teleport through the danger zone and touch the stage ASAP when you come out.
If you are on the edge you should simple get off with a rising Fair. Mario is shirt ranged and you will clank with everything he has. Also, be aware that he can cape you when you come up so be careful.
Mario is a poor planker. Simple use Chain to beat his planking.
If he ever tries to fireball just f-tilt them.
Use Needle's to remove his second jump. It will limit him to just Super Jump Punch. To beat this either use the chain and lock him under the ledge or time an edge hog.
If he gets to the stage with super jump punch just ledge drop> second jump> Bair to send him back out.
To keep him at the edge just use Bair and grabs. Also Needle's work well on anything other than ledge jumping and rolling.
I play Mario for low tier tourneys.
recover:
Mario is an AMAZING gimper. He has cape, FLUDD, a spike, up air, and back air. All of them are amazing gimping tools. You have to mix up your recovery, or else you will get caped. If he capes you too early, the start up lag of vanish will outlast the reversed controls. Be careful when going for the ledge. Mario can just ledge hog, or fludd you away. If you tether with the chain, the fludd will not affect you. If Mario is hanging on the ledge, be careful. He can aerial out of it, or he can ledge drop > cape and regrab the ledge.
recovery from the ledge:
You really have to mix this up. If he predicts a get up/get up attack/roll, he can forward smash (which kills early when sweetspotted) or down smash to send you back out there where he can start his gimping game again. Be careful when ledge hopping or ledge drop > double jump. He can cape you to send you back out, or he can back air/neutral air. His back air has pretty good range, and his neutral air has awesome priority, so don't try to challenge it. While Mario is on the stage, watch out for a ledge drop up B. If you are too close, it will hit you and knock you away, allowing Mario to get back onto the stage. If you shield it, Mario just regrabs the ledge.
how to beat Mario's planking:
Mario will plank by ledge drop > up B, or they can just ledge drop > cape which makes them grab the ledge again. If he is planking with his cape, you can hit him before he grabs the ledge again. If he is planking with his up B, you have to watch out for it. It can hit you through the stage, knocking you away. If you time it right, you can grab the ledge before Mario does with his up B, but if he sees this coming, he can cape stall, double jump, and get back the the stage.
how to gimp Mario:
Mario's recovery is his major downside. Get rid of his second jump and Mario can say good by to a stock. Even though Maro's recovery is bad, he still has his cape. When he capes in midair, his momentum stops and he hovers there for a second or two. This can cause you to miss you aerial, or get sent back to the stage from his cape. Mario can also cape backwards and hit you with his back air. Keep in mind, he only gets to use the cape like this once until he lands, grabs the ledge, or is hit. If Mario is in the upper corner and has a fully charged fludd, he can B reverse the fludd to propel him back to the stage with his back towards you, which lets him use his back air.
how to keep Maio on the ledge:
Just read and punish the get up/get up attack/roll and send him back off the stage with a grab or down smash. If he jumps from the ledge and air dodges, punish the ending lag. If he jumps from the ledge and uses a neutral air, be careful. His neutral air autocancels, so you have to hit him with a perfectly spaced aerial at his head or else you will be hit.
Luigi can be a hard person to gimp.
He is really floaty and has really good recovery moves. However, there are ways to beat him.
When Luigi is recovering you have to remember that his down B only works when he has enough upwards momentum. Because of this he always jumps before using down B.
This limits him to using only coin jump.
Ways to gimp:
When Luigi is trying to recover you should almost always snipe him with a Needle. It will remove his best recovery option. After that you should almost always follow up with a Fair to finish the gimp. If you can't do that you should ledge hog/chain hog. When he lands on the stage with his up B he has a lot of lag. At that point you should ledge drop, use your second jump and perform Bair to send him over the pit once more. Repeat until he is finally gimped.
Since his second method of recovery is so different and only is really good when he is above the stage I decided to talk about it separately.
When Luigi use's over B you can always stop it with a Needle. You can also knock him out of it with Fair/Bair.
Can Luigi be Chain guarded?
A: Yes he can. Once locked over the ledge he has no options to get through it.
How to beat his planking:
If you space far enough away you wont get hit by any melee moves. He can still throw Fire Balls though. The idea here is to just throw Needle's whenever he jumps up past the ledge.
How Sheik can recover:
Luigi can be a annoying since he can practically float.
When he comes at you to gimp you should always use Chain to tether. Then try to gimp him.
If he grabs the ledge then it can be harder for you to recover because you have to aim for the stage. Since he is so floaty and slow to punish you, you can be safe in some instances.
Gimping luigi is soooo important in this matchup we should be trying to gimp him every single time he is offstage. if luigi attacks when you do he will win so you have to wait for when he is vulnerable. Tornado and missle are ur ques to go get him cause he has alot of cool down after both. If he is smart he will try and mix up his recoveries most of then time he will recover high. When he nados hit him afterward same with missle. If he recovers low bait an attack after his second jump and try to fair him.
Watch out for luigis nado if he decides to use it while recovering low do not get hit by it or try to gimp him in mid nado it will kill you! Other than that tho luigis is fairly esay to gimp especially since he has slow air speed.
Chain at the ledge works ok but he can jump away from the ledge and fireball so if they figure it out its not worth doing.
If you know Luigi is recovering low using his nado, you can run off the ledge and reverse needle. This will stop them mid tornado, and since they were spamming B, they will shoot a fireball and fall to their death. Chain can work, too.
You have to be very careful when getting back on stage from the ledge. If Luigi predicts a get up/roll, you will be fsmashed or up Bed. If you get up attack and Luigi shields it, he will slide away giving you some breathing room. If you jump from the ledge, be careful since Luigi is like a ball of priority. He can eat through your aerials.
Whenever I play against Luigi, they usually don't chase me off stage. If they do, though, one fair/bair/dair can kill you.
Peach has an awesome recovery, that can fall prey to Sheik.
Follow these steps to bring her down.
Peach's main root of recovery is float. The cool thing is that this can be canceled by a Needle.
Make sure to always hit her with a Needle when she starts to float.
Her second best option is up B. Chain absolutely destroys this.
Her final option is over B and it only work when she is above the stage or to were she can grab the ledge.
So the game plan is 1 Needle + Chain to gimp Peach/get her up damage.
A Fair to knock her out of float/up B is also a good idea.
Unfortunately, she ***** our recovery too.
Try to Vanish to the stage. Most Peach's will float a little bit away from the stage and wait for you. She can easily grab the ledge and mess up your tether.
Just try your best to not get sent somewhat downwards when fighting her and you'll be okay.
:shiek:
I will make the post look better later.
As of right now, just discuss Mario.