TheKingOfThings
Smash Rookie
- Joined
- Nov 2, 2014
- Messages
- 11
Let me extend my thought a little bit:
Should I be trying ridiculously hard not to get hit (competitive play in general), in order to eventually find openings that Roy can fly in and capitalize on, or should I be focusing more on trying to actually create instances where I can make my opponent to do what I want? I recognize that it's easy to say "do both equally" but I'd like a little bit more information on the analysis of the issue.
Sometimes I think I rush in without an exact idea what I'm trying to do. So I'll get hit because I did something stupid. I know what Roy does well, I think, I know where I want my opponent, I think, and I understand how spacing, pivots, etc work because I have been a long time Smash Bros. Fan.. But is the fact I get beaten more to do with "not making the right attack strings" or "making defensive errors"?
Let me give you a bit of a break down in question form of how I think Roy should be played, and in general how a good Smash player should function. You peeps can tell me if I hit the mark and am on the right track. Should I be adding pressure by throwing out attacks that I know will miss just to keep the opponent back - like spacing with weaponry that may hit if they come too close - as well as fox trot, roll, short hop, etc for movement and anti-predictability/dodging? Should I be only going in for an attack when I genuinely believe I will get the hit, or should I try to "make things happen" by actually trying to go in for the attack before that point? Should I be trying to make things happen or wait defensively until a chance arises? Sometimes I feel like Sm4sh is more about trying to make the opponent slip up - whether it be by reading/predicting what they'll do or forcing them into situations that are in my favor. Other times it seems like pros are just using their safest moves at a distance slowly creeping closer until one hits and starts the string. Am I missing something?
EDIT: I would love to learn more about this
https://www.youtube.com/watch?v=OYWXCTKKDV0
Should I be trying ridiculously hard not to get hit (competitive play in general), in order to eventually find openings that Roy can fly in and capitalize on, or should I be focusing more on trying to actually create instances where I can make my opponent to do what I want? I recognize that it's easy to say "do both equally" but I'd like a little bit more information on the analysis of the issue.
Sometimes I think I rush in without an exact idea what I'm trying to do. So I'll get hit because I did something stupid. I know what Roy does well, I think, I know where I want my opponent, I think, and I understand how spacing, pivots, etc work because I have been a long time Smash Bros. Fan.. But is the fact I get beaten more to do with "not making the right attack strings" or "making defensive errors"?
Let me give you a bit of a break down in question form of how I think Roy should be played, and in general how a good Smash player should function. You peeps can tell me if I hit the mark and am on the right track. Should I be adding pressure by throwing out attacks that I know will miss just to keep the opponent back - like spacing with weaponry that may hit if they come too close - as well as fox trot, roll, short hop, etc for movement and anti-predictability/dodging? Should I be only going in for an attack when I genuinely believe I will get the hit, or should I try to "make things happen" by actually trying to go in for the attack before that point? Should I be trying to make things happen or wait defensively until a chance arises? Sometimes I feel like Sm4sh is more about trying to make the opponent slip up - whether it be by reading/predicting what they'll do or forcing them into situations that are in my favor. Other times it seems like pros are just using their safest moves at a distance slowly creeping closer until one hits and starts the string. Am I missing something?
EDIT: I would love to learn more about this
https://www.youtube.com/watch?v=OYWXCTKKDV0
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