Esports Initiative
Smash Journeyman
- Joined
- Nov 1, 2012
- Messages
- 240
- Venue -
We have doubled our venue capacity with the addition of the Performance Hall Room. Last year we had 5,070 square feet to work with in the Great Hall Meeting Room, this year we will have both rooms for a total of 10,256 sq ft.
- Registration -
In order for us to run an effective tournament there will be no registration at the door.
Lain's Stupid Rule will be in effect for this event (limit of 4 games, 2 singles), you are allowed to have separate doubles partners for each game.
Payouts will be based on entrants. 100% Payout per event.
- Schedule -
NOT FINALIZED WILL BE BASED ON ENTRANTS
http://go.osu.edu/SCHEDULE
- Housing -
Varsity Inn South - http://www.varsityinnosusouth.com/
Red Roof Plus Columbus - https://www.redroof.com/property/Columbus/OH/43202/Hotels-close-to-Ohio-State-University/RRI121/
Varsity Inn North - http://www.varsityinnosunorth.com/
- Rules -
Round Robin Pools: Placements will be determined by Sets, Games, Head to Head
We have doubled our venue capacity with the addition of the Performance Hall Room. Last year we had 5,070 square feet to work with in the Great Hall Meeting Room, this year we will have both rooms for a total of 10,256 sq ft.
In order for us to run an effective tournament there will be no registration at the door.
Lain's Stupid Rule will be in effect for this event (limit of 4 games, 2 singles), you are allowed to have separate doubles partners for each game.
Payouts will be based on entrants. 100% Payout per event.
- Schedule -
NOT FINALIZED WILL BE BASED ON ENTRANTS
http://go.osu.edu/SCHEDULE
- Housing -
Varsity Inn South - http://www.varsityinnosusouth.com/
Red Roof Plus Columbus - https://www.redroof.com/property/Columbus/OH/43202/Hotels-close-to-Ohio-State-University/RRI121/
Varsity Inn North - http://www.varsityinnosunorth.com/
- Rules -
Round Robin Pools: Placements will be determined by Sets, Games, Head to Head
4 Stock, 8:00 Minute Timer
All Items Set to OFF, Item Frequency set to NONE
Pause set to HOLD
Warioman and Gigabowser are banned.
3.6 Final Version ONLY
Input Assist set to OFF
Ties after time limit is reached are determined by stocks, then percentage
You cannot counter-pick any stage you have won on unless it's agreed upon by the opponent.
The TO Staff reserves the right to change rule sets prior to the event.
Stage Striking
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Starter
Battlefield
Green Hill Zone
Pokémon Stadium 2
Smashville
Bowser's Alt.
Counterpick
Final Destination
Warioware
Dreamland
Fountain of Dreams
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
All Items Set to OFF, Item Frequency set to NONE
Pause set to HOLD
Warioman and Gigabowser are banned.
3.6 Final Version ONLY
Input Assist set to OFF
Ties after time limit is reached are determined by stocks, then percentage
You cannot counter-pick any stage you have won on unless it's agreed upon by the opponent.
The TO Staff reserves the right to change rule sets prior to the event.
Stage Striking
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
Starter
Battlefield
Green Hill Zone
Pokémon Stadium 2
Smashville
Bowser's Alt.
Counterpick
Final Destination
Warioware
Dreamland
Fountain of Dreams
After each match:
1. Winner announces two (2) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Stocks: 4
Time Limit: 8 Minutes
Ties after the time limit are determined by stocks, then by percentage.
Wobbling is legal. Wobbling beyond 300% will result in forfeit of the current match.
Dave's Stupid rule: You cannot counter pick any stage you have won in a set unless agreed upon by the opponent.
Stage List:
Yoshi's Story
Fountain of Dreams (singles only)
Battlefield
Final Destination
Dream Land
Pokemon Stadium (doubles only)
Counterpicks:
Pokemon Stadium
Kongo Jungle 64 (doubles only)
Striking will be done in a 1-2-1 fashion
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Time Limit: 8 Minutes
Ties after the time limit are determined by stocks, then by percentage.
Wobbling is legal. Wobbling beyond 300% will result in forfeit of the current match.
Dave's Stupid rule: You cannot counter pick any stage you have won in a set unless agreed upon by the opponent.
Stage List:
Yoshi's Story
Fountain of Dreams (singles only)
Battlefield
Final Destination
Dream Land
Pokemon Stadium (doubles only)
Counterpicks:
Pokemon Stadium
Kongo Jungle 64 (doubles only)
Striking will be done in a 1-2-1 fashion
After each match:
1. Winner announces stage ban (except in best-of-5 sets)
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* 2 stock, 6:00 minute timer.
* 3 stock, 8:00 minute timer (Doubles)
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Custom Moves are not allowed.
* Each Player may make one Mii Fighter of each type (Brawler/Gunner/Swordfighter) during a Match. Players may only use a system default Mii with any special combination of their preference. Players may not alter a their character’s appearance or equipment.
* Custom Equipment is banned.
* If the Time Limit is reached, Sudden Death is ignored and the Player with the most Stock remaining will win the Game. If the Time Limit is reached and both Players have the same number of Stock remaining, the player with the lowest percentage health will win the Game. If the Time Limit is reach and both Players have the same number of Stock and percentage health, the Game must be replayed.
* If Sudden Death occurs via loss of stocks, the Game must be replayed.
* When a Game is replayed, it must be setup with 1 Stock and a 3 minute Time Limit. When a Game is replayed, the Stage and Characters must remain the same.
* You cannot counterpick any stage you won on in the set unless agreed upon by the opponent.
* If a match ends in with a Self-Destruct move the winner will be determined by the results screen.
* The GamePad are banned. Players are allowed to use any Wired GameCube Controller, Wii Remote with Attachment, or Nintendo 3DS. Wireless controllers are used at your own risk with regards to syncing and charging. Power outlets will not be available for 3DS users, please make sure your system is charged. Wii Remote users must remove their batteries after each set. Pro Controllers are only allowed if the battery has been removed prior to the tournament, and each player using this must bring their own charging cable for it to use during gameplay.
Stage Strike from Neutrals for the first match of the set in “1-2-1″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
4. Winner may elect to strike one stage.
Starters:
-Battlefield/MiiVerse
-Town and City
-Smashville
-Dreamland
-Final Destination (Including all Omega)
Counterpicks:
-Duck Hunt
-Lylat Cruise
After each match:
1. Winner announces stage ban
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
* 3 stock, 8:00 minute timer (Doubles)
* Items OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Custom Moves are not allowed.
* Each Player may make one Mii Fighter of each type (Brawler/Gunner/Swordfighter) during a Match. Players may only use a system default Mii with any special combination of their preference. Players may not alter a their character’s appearance or equipment.
* Custom Equipment is banned.
* If the Time Limit is reached, Sudden Death is ignored and the Player with the most Stock remaining will win the Game. If the Time Limit is reached and both Players have the same number of Stock remaining, the player with the lowest percentage health will win the Game. If the Time Limit is reach and both Players have the same number of Stock and percentage health, the Game must be replayed.
* If Sudden Death occurs via loss of stocks, the Game must be replayed.
* When a Game is replayed, it must be setup with 1 Stock and a 3 minute Time Limit. When a Game is replayed, the Stage and Characters must remain the same.
* You cannot counterpick any stage you won on in the set unless agreed upon by the opponent.
* If a match ends in with a Self-Destruct move the winner will be determined by the results screen.
* The GamePad are banned. Players are allowed to use any Wired GameCube Controller, Wii Remote with Attachment, or Nintendo 3DS. Wireless controllers are used at your own risk with regards to syncing and charging. Power outlets will not be available for 3DS users, please make sure your system is charged. Wii Remote users must remove their batteries after each set. Pro Controllers are only allowed if the battery has been removed prior to the tournament, and each player using this must bring their own charging cable for it to use during gameplay.
Stage Strike from Neutrals for the first match of the set in “1-2-1″ fashion:
1. First player strikes one stage.
2. Second player strikes two stages.
3. First player strikes one stage.
4. Winner may elect to strike one stage.
Starters:
-Battlefield/MiiVerse
-Town and City
-Smashville
-Dreamland
-Final Destination (Including all Omega)
Counterpicks:
-Duck Hunt
-Lylat Cruise
After each match:
1. Winner announces stage ban
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
5 Stocks
Items OFF
Team Attack ON
STAGES:
Neutral Stages:
Dreamland
Items OFF
Team Attack ON
STAGES:
Neutral Stages:
Dreamland