General Gameplay:
- 2 Stock
- 6 minute stock timer
- No Items
- If the timer runs out, the winner is determined first by stock and then by percentage. If there is a tie, see the tiebreaker section to follow.
- BYOC (Bring your own controller).
- Any controller malfunction mid match is on you. If you need to reset, your opponent will have to agree to a reset as doing so will require you to pause the match. (if pause is on).
- Stalling is banned. You know what this is, ask if you're unsure.
- If you freeze the game on an action initiated by your character, you lose the game. You are expected to know the boundaries of your character. (This rarely, if ever, happens.)
- Pause is recommended to be turned on for quick resets, but players can request it be turned off for the duration of their match.
- If a player pauses the match mid game (accidentally or intentionally), it is a stock loss to the player who pressed it (unless for valid interruption at T.O's discretion).
- For a match ending in sudden death, please refer to the tie break section of the rules below.
- Coaching mid-match is banned.
- You cannot re-select a stage you have won on as a counterpick.
- Any and all infinites (basically, where someone can control the opponent without them being able to do anything about it) must end at 300%, otherwise it becomes stalling. All infinites are entirely legal otherwise.
- ALL sets are best 2 of 3 games except for winners finals, losers finals and grand finals. Those sets will be best 3 of 5 games.
- 2 stage bans on your opponents counterpick
- Custom moves/equipment are banned.
- Gamecube controllers are highly recommended, as wireless options can cause interference issues with setups. If you're using a wireless controller option, please make sure you aren't sync'd up to a setup you are not currently playing on.
- Default Mii with 1-1-1-1 are legal for tournament play.
- Mewtwo, Roy, Ryu, and Lucas are all legal in tournament play. All consoles must contain these characters.
Set Procedure:
1. Character selection
2. Stage strike rules. First match is played on one of the five starter stages. First player strikes one stage. Second player strikes two stages. First player strikes one more stage and the stage remaining is where game one takes place. These strikes only effect game one and are available for games two and three.
3. Play Game one
4. Winning player announces the two stages he/she bans.
5. Loser of previous match announces next match's stage from the legal stages left.
6. Winner of previous match chooses character
7. Loser of previous match chooses character
8. Play next game
9. Rinse and repeat 4-8 if set goes to a third game.
Stage rules:
- Smash for Wii U Starter Stages
Smashville
Battlefield
Final Destination
Town and City
Lylat Cruise
- Smash for Wii U Counterpick Stages (2 stage bans)
Halberd
Delfino Plaza
Duck Hunt
Castle Siege
Dreamland 64
Miiverse *
Omega stages *
Stage similarity issues:
Certain stages are deemed to be too similar to each other to warrant their own seperate bans. The following stages will be banned as well when their corresponding stage is banned
*Note: If Battlefield is banned in the stage selection process, Miiverse is also banned
*Note: If Final Destination is banned in the stage selection process, all Omegas are banned as well.
Tie Breaking:
Note: Tiebreaking is only initiated if the game started a sudden death round upon completion. Otherwise, the game declared winner is the winner of the match.
1. Winner is determined by highest stock count then lowest percent. If the % were tied or the match ended in a simultaneous death, proceed to step 2.
2. 1 stock, 3 minute match is played as a tiebreaker match. The winner of this match wins the round. If there is a tie in this match, proceed to step 3.
3. A second 1 stock, no time limit match is played. If a simultaneous death is initiated (such as swallocide) in this match, the initiator loses the match. There is no tie for this match, it is play until you win.