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Smash Bros. Shower Thoughts

Perkilator

Smash Legend
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Ever have random Smash-related thoughts in the shower (or anywhere else, for that matter)? Well, feel free to express them here (it can be positive, negative or neutral). I'll start:

I feel like if same-game promotions for Assist Trophies were really on the table, we would've gotten Spring Man instead of :ultminmin.
 

Linkmain-maybe

Smash Ace
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706
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Why are there so little Dragon Quest spirits. It’s full of amazing characters and monsters, but they keep on adding the millionth Mario side character nobody asked for. Instead of Mordegon or Jessica, we got Perry The parasol. Instead of Female Solo or the hero of the original dragon quest, we got eggplant man. it feels like they would rather add Game of Thrones extra 89 instead of characters people actually remember.
 

Rie Sonomura

fly octo fly
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there were 30 datamined placeholders in the executable... but over half will remain unfilled once DLC ends. I wonder what that was all about...
 

Linkmain-maybe

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there were 30 datamined placeholders in the executable... but over half will remain unfilled once DLC ends. I wonder what that was all about...
Characters not added due to time constraints or other issues.
 

Rie Sonomura

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Maybe they were unused spirits.
Unused spirits are listed separately in the datamine. The 30 is explicitly for characters as evidence from Jack (Joker) through Light (Mythra) being in that list

speaking of the cut spirits now, I wonder if they’ll at least do a spirit event for the cut Rare spirits (Jet Force Gemini, Blast Corps)
 

Champion of Hyrule

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*doxxes myself*
there were 30 datamined placeholders in the executable... but over half will remain unfilled once DLC ends. I wonder what that was all about...
My theory is that they didn’t know how many DLC characters they were gonna add and so they put 30 placeholders as a maximum
 
Last edited:

Linkmain-maybe

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Hero couldve been a better and more fun character while still being true to his source material without his gimmicky down b and annoying mana gauge and slow attacks.
 

Linkmain-maybe

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706
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Really wish I could read Sakurai's mind. Would love to know where the portrayal of Donkey Kong representation is heading.
Donkey Kong needs his Coconut gun badly. Literally anything to combat camping would be good.
 

Linkmain-maybe

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If Goku ever got in, all anime characters would now be on the table. Would that be a good thing?
 

UserKev

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May 10, 2017
Messages
2,695
If Goku ever got in, all anime characters would now be on the table. Would that be a good thing?
Its not that simple. Goku would be that only special exception due to his massive and rich video game history. Only other anime characters that can compete with Goku in terms of this criteria is Naruto and maybe Luffy.
 

Rie Sonomura

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Was “Jane” gonna be Violet from Persona 5 Royal? I could see why she can’t be an alt, but I kinda wish DLC Echoes were a thing.

I also feel it was weird how Echoes were so hyped up only for us to ever get 7
 

Rie Sonomura

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Why did they think adding a rather useless VR mode was a good idea?

You could have at least improved the online instead
 

TyrantLizardKing

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I also feel it was weird how Echoes were so hyped up only for us to ever get 7
I don't think they realized how much public opinion of clones would turn just by giving them a fancy name. The community was previously very salty about the three that were in Smash 4, so when four more came in for Ultimate they likely invented the Echo term just to fan the expected flames. What they didn't expect was for people to start actually demanding more clones, and since plans were already set in stone nothing changed. Their mandate for DLC was new fighters only, and by now the development team are likely just a skeleton crew with all the budget spent on the two Fighters Passes. It sucks that they couldn't even do one more like Shadow or Impa, but it's reality. I am curious how much from Ultimate will be used as lessons for the future of this franchise.
 

subterrestrial

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Joined
May 15, 2021
Messages
668
why dont command grabs ignore the standard grab cooldown...? infinites and chaingrabbing would still be impossible

why does the blastzone rise up when you are spiked offstage...

why hasn't sakurai added a kirby character onto the roster in decades...?

why do fox and falco have unused no ammo animations in brawl?

what was the thought process behind adding generic piranha plant to the roster ?

if the chorus kids were actually added, how would they have played? (this one keeps me up at night bc a 3 in 1 char like icies sounds next lvl)
 
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Rie Sonomura

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Why did they bring back the scrapped Olimar broken helmet texture from brawl but didn’t do the same for the Meta Knight and Captain Falcon unused textures?

also since Sora’s trailer used the Dharkon clone (full body) effect at one point, if I’m not able to use those outside of WoL imma be pissed
 
Last edited:

Geno Boost

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Star Hill. Why do you ask?
If Goku ever got in, all anime characters would now be on the table. Would that be a good thing?
I don’t think so but if Goku got in I see him being the only special case seeing his massive gaming history that goes as far as the 80s and there is no need for any other anime representation after him.
I would welcome the addition of Goku but I don’t want him to cause opening the door for the rest of anime characters.
I think having 2 Akira toriyama designed characters would fit nicely :ulthero3:
 
Last edited:

CheeseAnton

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Why did Ganondorf become a Falcon clone in the first place? What was the correlation between the two that allowed Ganon to become slow Falcon? Was it equally possible for Ganon to become a Donkey Kong clone? Why aren't we in the timeline where Ganondorf has a shine being the Fox clone?
 

Perkilator

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Why did Ganondorf become a Falcon clone in the first place? What was the correlation between the two that allowed Ganon to become slow Falcon?
Cause Melee had a short development cycle and Ganondorf only made it because he had a similar body shape to Captain Falcon.

Anyways, you'd think Shadow or Alph would be perfect choices for Echo Fighters.
 

Flik

Smash Journeyman
Joined
Jul 16, 2014
Messages
370
Why did Ganondorf become a Falcon clone in the first place? What was the correlation between the two that allowed Ganon to become slow Falcon?
The real question is why Ganondorf, the main villain of the Zelda series, didn't get priority over Sheik, a then one off Zelda alter ego that very few people would be asking for. It's not like Zelda herself needed a transformation gimmick or Sheik was super important character at the time.
 

Lenidem

Smash Lord
Joined
Oct 14, 2018
Messages
1,250
The real question is why Ganondorf, the main villain of the Zelda series, didn't get priority over Sheik, a then one off Zelda alter ego that very few people would be asking for. It's not like Zelda herself needed a transformation gimmick or Sheik was super important character at the time.
Sakurai probably had this transformation idea, was very enthousiastic about it (so was I when I read about it on the website before Melee's release), and ran out of time to develop other characters.
 

Perkilator

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Messages
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If Eggman was a DLC character in Ultimate, here's how I'd handle his Challenger Pack:
  • Eggman primarily fights in his Egg Mobile, which also acts as his gimmick
    • The Egg Mobile itself, at the bottom, has continuous super armor, so Eggman can take any weak hits
    • The glass at the top also has continuous super armor, but the twist is that it can also be damaged and broken
    • Once the glass is broken, Eggman takes 1.5x more damage and is more susceptible to being launched when his body is struck
  • Eggman is a heavyweight fighter, between Donkey Kong and King K. Rool
    • Eggman's movement speed and jump height are generally low
  • Eggman excels at controlling the space between him and his opponents by hitting them with moves that hit when the opponent least expects it; however, they are easily telegraphed and tend to leave him open
  • Alternate costumes:
    • Dr. Eggman (default)
    • Maria Robotnik (blue; Eggman's mustache becomes blonde)
    • Gerald Robotnik (white; Eggman's mustache becomes gray)
    • Eggman Nega (black; Eggman's mustache becomes white)
    • Classic Eggman (alternate costume)
    • Snively (Classic green)
    • Concept art pajamas (Classic pink)
    • Eggrobo (Classic alt)
Jab: Eggman constantly shoots energy lasers (4% each hit, small knockback). Unlike Kazuya's Devil Blaster, these lasers only hit one opponent at a time.
Forward+A: Eggman attacks with one of the bumpers from the EGG-HVC-001 (6%, OK knockback). Use this move to keep opponents from getting too close.
Down+A: Eggman sends out a boxing glove attached to a spring that sends opponents flying (11%, OK knockback). Use this when it looks like the opponent has you cornered.
Up+A: Eggman attacks using the pointy tail from the boss of Oil Ocean (6%, OK knockback). The tail appears behind the Egg Mobile, so you can possibly see a sneak attack coming and counter as appropriate.

Air+A: Eggman attacks using the flippers from the final boss of Sonic CD (3% each hit, OK knockback). Useful for clearing away opponents taking up a lot of space.
Air Forward+A: Eggman fires a more powerful shot from his energy gun (10%, OK knockback). This version of the energy gun has more endlag, so to compensate, it fires even when you land on the ground.
Air Back + A: Eggman drops some blue toxic water from the back of his Egg Mobile (8% with a meteor effect, OK knockback). More situational due to considerable startup lag.
Air Up+A: Eggman raises a drill from the Marble Garden boss above himself (9%, OK knockback). Good for keeping a single opponent in the air.
Air Down+A: Eggman drops down with a spike at the bottom of the Egg Mobile (8% with a meteor effect, OK knockback). Eggman plummets to the ground at high speed, so it's probably best not to try and spike someone with it. no pun intended

Smash Attacks
Forward+A: Egg Hammer; Eggman slams the ground with a giant hammer (25%, medium knockback). When fully charged, the hammer buries the first opponent in the shockwave (37%).
Up+A: Eggman clamps the two claws from the Casino Night Zone boss (22%, medium knockback). The claws slowly hurt fighters during the chargeup, so you can either raise their damage at the risk of losing your grasp or using the Up Smash immediately so the opponent can't escape once they're caught.
Down+A: Eggman fires two fireballs from the bottom of his Egg Mobile (17% each hit, OK knockback). Any fire ball that misses an opponent creates a small trail of fire that slowly deals continuous damage.

Grab: Eggman uses Big Arms to grab the opponent
Pummel: Eggman slowly squeezes the opponent (5%)
Forwards+Throw: Eggman tosses the opponent forward (9%, OK knockback)
Down+Throw: Eggman hovers up a bit and buries the opponent with a full-force ground slam (15%)
Back+Throw: Eggman throws the opponent behind himself (12%, OK knockback)
Up+Throw: Eggman throws the opponent above himself (8%, small knockback)
B : Egg Mobile-H; Eggman unleashes a wrecking ball and slams it forward after a brief spin (21%, medium knockback), which can meteor Smash opponents in the air. By tilting the control stick in the opposite direction, Eggman can also backflip and attack opponents behind him. However, if his glass is broken attacking him stops the attack altogether.

B + Forwards : Egg Mobile-D; Eggman rushes forward in a drill car (13%, OK knockback); in the air, he uses a drill jet;. The drill releases itself when Eggman is attacked cancels out the Drill item, but travels less of a distance.

B + Up : Egg Hornet; Eggman angles his ascent in the Egg Hornet (9%, OK knockback), then dives down (14%, medium knockback). After landing, the Egg Hornet gets stuck in the ground, with Eggman needing to mash to get out. Charging the attack has Eggman travel more of a distance, but gets him stuck a bit longer upon impact.

B + Down : Laser from M.E.; Using power from the Master Emerald, Eggman fires a huge one-hit laser that goes offscreen (30%, far knockback). This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right before he actually fires the laser. During the charge, Eggman has super armor.

Final Smash: Death Egg Robot; Eggman summons the Death Egg Robot. Both of its arms can be controlled with either control stick, and pressing B has Eggman fire both of them towards the screen (40% each, far knockback); if opponents are at 60% or higher, they will suffer a screen K.O.
Taunts
  • 1: “Yosh…” Eggman pets his Egg Mobile
  • 2: “Time for a change of pace!” Eggman gets out of the Egg Mobile for a sec to do a “Well! What is it?” gesture
  • 1+2: “Ohohoho!” Eggman puts his hand on his chest as he laughs
Winposes
Losing animation: Eggman mimics the good ending from Sonic the Hedgehog
Icon: The Eggman Empire emblem
Boxing Ring Title:
  • Baldy McNosehair (Eggman)
  • Hard-Boiled Henchman (Eggrobo)
Star K.O.: “You’ll regret thiiiis…!” “I hate that hedgehog…!”
Victory Music: E.G.G.M.A.N.
Kirby Hat: Eggman’s glasses and mustache
Game of Origin: Sonic Colors (2010)

Eggman supposedly builds this giant theme park out of remorse for his past transgressions, but in reality, it's a front for a plan to use the hyper-go-on energy of Wisps to fuel a mind control cannon.

Layout: The layout is a central platform with a smaller one in the middle, similar to Hollow Bastion. It looks simple, but Wisps will appear every now and then to assist fighters who rescue them. Only one Wisp appears at a time, but fighters can save their Wisps for later use as they travel between zones.

Gimmicks and Hazards: You travel across six different zones with one Wisp per zone. Wisps can be activated by pressing B instead of your neutral special, but they only work when you stay on the stage.
  • Tropical Resort has the Cyan Laser, which has the user travel in a zigzag line, smacking opponents. The fighter can slowly adjust their path for a second before zipping away.
  • Sweet Mountain has the Yellow Drill, which has the user drill underground to trip opponents. After a couple seconds, the Drill pops out of the ground and fires like a rocket.
  • Starlight Carnival has the Blue Cube, which turns the user into a giant cube that causes a shockwave upon impact. It can also bury opponents on the ground and meteor smash them in the air.
  • Planet Wisp has the Pink Spikes, which turns the user into a spiky ball and sticks them to any surface they land on
  • Aquarium Park has the Purple Frenzy, which turns the user into a violent beast that can only be controlled by moving the control stick left or right
  • Asteroid Coaster has the Violet Void, which turns the user into a black hole that sucks up everything in its path; opponents above 100% are instantly K.O.'d
While the general layout is always the same, each zone has a different Wisp to rescue and use.

Also in each zone, you get to hear Dr. Eggman talk away on the PA during the battle, with different announcements depending on the zone. Here are a few examples:
  • "The foliage you see was pilfered from various environmentally fragile planets. Please enjoy them, as they are the last of their kind."
  • "Welcome to the Sweet Mountain! Insulin will be provided at a marginal extra cost. And by 'marginal', we mean 'enormous'."
  • "Remember, for your safety, please avoid...as well as...never under any circumstances...as it is actually a living being and will bite your face off."
  • "Please remember, all planets in Eggman's Incredible Interstellar Amusement Park are, as far as you know, wholly owned properties of Eggman Enterprises and its subsidiaries. All unauthorized photography, video reproduction, or shutting down of generators is strictly prohibited. Thank you."
  • "Please avoid breaking the glass, as it is the only thing between you and ten million gallons of freezing wet DEATH."
  • "In space, nobody can hear you scream...except for the person sitting next to you. Please be considerate of others. Nobody likes a screamer."
This route takes place primarily on the Interstellar Amusement Park's different zones.
Round
Opponent
Stage
Music
Notes
1​
:ultfalco:
Interstellar Amusement Park
(Tropical Resort)​
2​
:ultpacman:
Interstellar Amusement Park
(Sweet Mountain)​
3​
:ultgnw:
Interstellar Amusement Park
(Starlight Carnival)​
4​
:ultinkling:
Interstellar Amusement Park
(Aquarium Park)​
5​
:ultridley:
Interstellar Amusement Park
(Asteroid Coaster)​
6​
:ultmario:
Interstellar Amusement Park
(Planet Wisp)​
Bonus Game
Final Round​
:ultsonic:, then Master Hand.png (&
Crazy Hand.png
, on 7.0 or higher)​
Interstellar Amusement Park Ω​
Similarly with the song list, Eggman's Spirit Board consists of characters who didn't make the cut as Spirits, some of which are Spirits with no Spirit Battles (similar to the ARMS and XC2 Spirit Boards).
(Spirit Battles listed here)
  1. Dr Eggman (Fighter Spirit)
    1. Dr. Eggman (Fighter)
    2. Classic Dr. Eggman
    3. Eggrobo
  2. Classic Sonic (:ultsonic:, ★★★)
  3. Motobug (:ultsonic:×6, ★)
  4. Knuckles (:ultbrawler:, ★★★)
  5. Mighty & Ray (:ultsonic:×2, ★★)
  6. Dr. Eggman Nega (Eggman ×2, ★★)
  7. Black Doom (:ultmewtwo:, ★)
  8. Jet (:ultfalco:×3, ★★)
  9. Mephiles (:ultsonic:, ★★★)
  10. Erazor Djinn (:ultlink:, ★)
  11. Wisps (:ultsonic:, ★)
  12. Orbot & Cubot (Eggman, ★★)
  13. Zavok (:ultincineroar:, ★★) -> The Deadly Six (★★★)
  14. Sticks (:ulttoonlink:, ★)
  15. Hard-Boiled Heavies (:ultsonic:×5, ★★★)
  16. Custom Hero (:ultwolf::ultincineroar::ultfalco:, ★★)
  17. Death Egg Robot (Eggrobo, ★★★★)
 
Last edited:

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,362
Location
The perpetual trash fire known as Planet Earth(tm)
If Eggman was a DLC character in Ultimate, here's how I'd handle his Challenger Pack:
  • Eggman primarily fights in his Egg Mobile, which also acts as his gimmick
    • The Egg Mobile itself, at the bottom, has continuous super armor, so Eggman can take any weak hits
    • The glass at the top also has continuous super armor, but the twist is that it can also be damaged and broken
    • Once the glass is broken, Eggman takes 1.5x more damage and is more susceptible to being launched when his body is struck
  • Eggman is a heavyweight fighter, between Donkey Kong and King K. Rool
    • Eggman's movement speed and jump height are generally low
  • Eggman excels at controlling the space between him and his opponents by hitting them with moves that hit when the opponent least expects it; however, they are easily telegraphed and tend to leave him open
  • Alternate costumes:
    • Dr. Eggman (default)
    • Maria Robotnik (blue; Eggman's mustache becomes blonde)
    • Gerald Robotnik (white; Eggman's mustache becomes gray)
    • Eggman Nega (black; Eggman's mustache becomes white)
    • Classic Eggman (alternate costume)
    • Snively (Classic green)
    • Concept art pajamas (Classic pink)
    • Eggrobo (Classic alt)
Jab: Eggman constantly shoots energy lasers (4% each hit, small knockback). Unlike Kazuya's Devil Blaster, these lasers only hit one opponent at a time.
Forward+A: Eggman attacks with one of the bumpers from the EGG-HVC-001 (6%, OK knockback). Use this move to keep opponents from getting too close.
Down+A: Eggman sends out a boxing glove attached to a spring that sends opponents flying (11%, OK knockback). Use this when it looks like the opponent has you cornered.
Up+A: Eggman attacks using the pointy tail from the boss of Oil Ocean (6%, OK knockback). The tail appears behind the Egg Mobile, so you can possibly see a sneak attack coming and counter as appropriate.

Air+A: Eggman attacks using the flippers from the final boss of Sonic CD (3% each hit, OK knockback). Useful for clearing away opponents taking up a lot of space.
Air Forward+A: Eggman fires a more powerful shot from his energy gun (10%, OK knockback). This version of the energy gun has more endlag, so to compensate, it fires even when you land on the ground.
Air Back + A: Eggman drops some blue toxic water from the back of his Egg Mobile (8% with a meteor effect, OK knockback). More situational due to considerable startup lag.
Air Up+A: Eggman raises a drill from the Marble Garden boss above himself (9%, OK knockback). Good for keeping a single opponent in the air.
Air Down+A: Eggman drops down with a spike at the bottom of the Egg Mobile (8% with a meteor effect, OK knockback). Eggman plummets to the ground at high speed, so it's probably best not to try and spike someone with it. no pun intended

Smash Attacks
Forward+A: Egg Hammer; Eggman slams the ground with a giant hammer (25%, medium knockback). When fully charged, the hammer buries the first opponent in the shockwave (37%).
Up+A: Eggman clamps the two claws from the Casino Night Zone boss (22%, medium knockback). The claws slowly hurt fighters during the chargeup, so you can either raise their damage at the risk of losing your grasp or using the Up Smash immediately so the opponent can't escape once they're caught.
Down+A: Eggman fires two fireballs from the bottom of his Egg Mobile (17% each hit, OK knockback). Any fire ball that misses an opponent creates a small trail of fire that slowly deals continuous damage.

Grab: Eggman uses Big Arms to grab the opponent
Pummel: Eggman slowly squeezes the opponent (5%)
Forwards+Throw: Eggman tosses the opponent forward (9%, OK knockback)
Down+Throw: Eggman hovers up a bit and buries the opponent with a full-force ground slam (15%)
Back+Throw: Eggman throws the opponent behind himself (12%, OK knockback)
Up+Throw: Eggman throws the opponent above himself (8%, small knockback)
B : Egg Mobile-H; Eggman unleashes a wrecking ball and slams it forward after a brief spin (21%, medium knockback), which can meteor Smash opponents in the air. By tilting the control stick in the opposite direction, Eggman can also backflip and attack opponents behind him. However, if his glass is broken attacking him stops the attack altogether.

B + Forwards : Egg Mobile-D; Eggman rushes forward in a drill car (13%, OK knockback); in the air, he uses a drill jet;. The drill releases itself when Eggman is attacked cancels out the Drill item, but travels less of a distance.

B + Up : Egg Hornet; Eggman angles his ascent in the Egg Hornet (9%, OK knockback), then dives down (14%, medium knockback). After landing, the Egg Hornet gets stuck in the ground, with Eggman needing to mash to get out. Charging the attack has Eggman travel more of a distance, but gets him stuck a bit longer upon impact.

B + Down : Laser from M.E.; Using power from the Master Emerald, Eggman fires a huge one-hit laser that goes offscreen (30%, far knockback). This attack has a 10-second cooldown between uses, and Eggman can move slowly left or right before he actually fires the laser. During the charge, Eggman has super armor.

Final Smash: Death Egg Robot; Eggman summons the Death Egg Robot. Both of its arms can be controlled with either control stick, and pressing B has Eggman fire both of them towards the screen (40% each, far knockback); if opponents are at 60% or higher, they will suffer a screen K.O.
Taunts
  • 1: “Yosh…” Eggman pets his Egg Mobile
  • 2: “Time for a change of pace!” Eggman gets out of the Egg Mobile for a sec to do a “Well! What is it?” gesture
  • 1+2: “Ohohoho!” Eggman puts his hand on his chest as he laughs
Winposes
Losing animation: Eggman mimics the good ending from Sonic the Hedgehog
Icon: The Eggman Empire emblem
Boxing Ring Title:
  • Baldy McNosehair (Eggman)
  • Hard-Boiled Henchman (Eggrobo)
Star K.O.: “You’ll regret thiiiis…!” “I hate that hedgehog…!”
Victory Music: E.G.G.M.A.N.
Kirby Hat: Eggman’s glasses and mustache
Game of Origin: Sonic Colors (2010)

Eggman supposedly builds this giant theme park out of remorse for his past transgressions, but in reality, it's a front for a plan to use the hyper-go-on energy of Wisps to fuel a mind control cannon.

Layout: The layout is a central platform with a smaller one in the middle, similar to Hollow Bastion. It looks simple, but Wisps will appear every now and then to assist fighters who rescue them. Only one Wisp appears at a time, but fighters can save their Wisps for later use as they travel between zones.

Gimmicks and Hazards: You travel across six different zones with one Wisp per zone. Wisps can be activated by pressing B instead of your neutral special, but they only work when you stay on the stage.

  • Tropical Resort has the Cyan Laser, which has the user travel in a zigzag line, smacking opponents. The fighter can slowly adjust their path for a second before zipping away.
  • Sweet Mountain has the Yellow Drill, which has the user drill underground to trip opponents. After a couple seconds, the Drill pops out of the ground and fires like a rocket.
  • Starlight Carnival has the Blue Cube, which turns the user into a giant cube that causes a shockwave upon impact. It can also bury opponents on the ground and meteor smash them in the air.
  • Planet Wisp has the Pink Spikes, which turns the user into a spiky ball and sticks them to any surface they land on
  • Aquarium Park has the Purple Frenzy, which turns the user into a violent beast that can only be controlled by moving the control stick left or right
  • Asteroid Coaster has the Violet Void, which turns the user into a black hole that sucks up everything in its path; opponents above 100% are instantly K.O.'d
While the general layout is always the same, each zone has a different Wisp to rescue and use.

Also in each zone, you get to hear Dr. Eggman talk away on the PA during the battle, with different announcements depending on the zone. Here are a few examples:
  • "The foliage you see was pilfered from various environmentally fragile planets. Please enjoy them, as they are the last of their kind."
  • "Welcome to the Sweet Mountain! Insulin will be provided at a marginal extra cost. And by 'marginal', we mean 'enormous'."
  • "Remember, for your safety, please avoid...as well as...never under any circumstances...as it is actually a living being and will bite your face off."
  • "Please remember, all planets in Eggman's Incredible Interstellar Amusement Park are, as far as you know, wholly owned properties of Eggman Enterprises and its subsidiaries. All unauthorized photography, video reproduction, or shutting down of generators is strictly prohibited. Thank you."
  • "Please avoid breaking the glass, as it is the only thing between you and ten million gallons of freezing wet DEATH."
  • "In space, nobody can hear you scream...except for the person sitting next to you. Please be considerate of others. Nobody likes a screamer."
This route takes place primarily on the Interstellar Amusement Park's different zones.
  • Round 1: Falco on Tropical Resort (Tropical Resort (Act 1))
  • Round 2: PAC-MAN on Sweet Mountain (Sweet Mountain (Act 3))
  • Round 3: Mr. Game & Watch on Starlight Carnival (Starlight Carnival (Act 1))
  • Round 4: Inkling on Aquarium Park (Aquarium Park (Act 1))
  • Round 5: Ridley on Asteroid Coaster (Asteroid Coaster (Act 2))
  • Round 6: Mario on Planet Wisp (Planet Wisp (Act 3))
  • Final Round: Sonic (Terminal Velocity (Act 1)), then Master Hand (and Crazy Hand, on 7.0 or higher) on Interstellar Amusement Park Ω (Vs. Nega-Wisp Armor (Phase 2))
Round
Opponent
Stage
Music
Notes
1​
:ultfalco:
Interstellar Amusement Park
(Tropical Resort)​
2​
:ultpacman:
Interstellar Amusement Park
(Sweet Mountain)​
3​
:ultgnw:
Interstellar Amusement Park
(Starlight Carnival)​
4​
:ultinkling:
Interstellar Amusement Park
(Aquarium Park)​
5​
:ultridley:
Interstellar Amusement Park
(Asteroid Coaster)​
6​
:ultmario:
Interstellar Amusement Park
(Asteroid Coaster)​
Bonus Game
Final Round​
:ultsonic:, then View attachment 340165 (& View attachment 340164, on 7.0 or higher)​
Interstellar Amusement Park Ω​
Similarly with the song list, Eggman's Spirit Board consists of characters who didn't make the cut as Spirits, some of which are Spirits with no Spirit Battles (similar to the ARMS and XC2 Spirit Boards).
(Spirit Battles listed here)
  1. Dr Eggman (Fighter Spirit)
    1. Dr. Eggman (Fighter)
    2. Classic Dr. Eggman
    3. Eggrobo
  2. Classic Sonic (:ultsonic:, ★★★)
  3. Motobug (:ultsonic:×6, ★)
  4. Knuckles (:ultbrawler:, ★★★)
  5. Mighty & Ray (:ultsonic:×2, ★★)
  6. Dr. Eggman Nega (Eggman ×2, ★★)
  7. Black Doom (:ultmewtwo:, ★)
  8. Jet (:ultfalco:×3, ★★)
  9. Mephiles (:ultsonic:, ★★★)
  10. Erazor Djinn (:ultlink:, ★)
  11. Wisps (:ultsonic:, ★)
  12. Orbot & Cubot (Eggman, ★★)
  13. Zavok (:ultincineroar:, ★★) -> The Deadly Six (★★★)
  14. Sticks (:ulttoonlink:, ★)
  15. Hard-Boiled Heavies (:ultsonic:×5, ★★★)
  16. Custom Hero (:ultwolf::ultincineroar::ultfalco:, ★★)
  17. Death Egg Robot (Eggrobo, ★★★★)
On that note, I genuinely want to know who or what at SEGA is preventing Smash from getting another Sonic rep. Shadow missed the train as an Echo Fighter and Dr. Eggman missed the train for DLC (the latter of which would've also been good timing for the 30th anniversary).
 
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