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great read man i agree with just about everything.Sheik-Snake feels like a slight disadvantage for Sheik imo.
My main focus on each stock against Snake is waiting for an opening and grabbing him. Then either fthrow or bthrow him and then give chase. Snakes like to air dodge a lot and that means you should be getting some easy ftilt setups if you can bait the airdodge. He doesn't have anything he can do on the way down that isn't telegraphed so like everyone said you should be eating him alive when he's in the air. If he goes offstage there's tons of ways for you to **** him. When he C4's himself footstool him on his way up, when he techs the stage bair him back into the stage, and on SV if the moving platform is over there and he's going to have to C4 himself you can jump down and let him sticky you, airdodge the explosion and then vanish safely back to the moving platform.
A major thing in this MU is that you CANNOT force kills against Snake. That should be a given in any matchup but especially against Snake mistakes are extremely costly. Rack damage safely and focus on getting Snake offstage.
If you can win the camp game(which actually isn't that easy), it makes the matchup a lot easier. He'll either walk towards you, DACUS, or approach with a nade in his hands.....all situations that Sheik has the tools to properly deal with each approach. I know some Sheiks don't mind ftilting Snake until he blows up....but i'm of the opinion that we should avoid damage at all costs, especially against Snake so my preferred strategy is to ftilt twice to a grab and work from there.
One of the few matchups where Sheik probably doesn't win up close. Getting grabbed sucks, he has a 2 frame jab, ftilt, and utilt. If you spotdodge the first part of his ftilt you can jab before he can get the second hit in. Also ftilt clanks with all of his ground moves I believe and you can crouch under his first jab.
His dthrow is terrible for Sheik strictly because of the massive damage output he gets from it, dthrow> a read could lead to close to half of Sheiks stock and that's just scary.
Getting back on stage from the ledge is a pain but it helps if you remember to nair through his mortars. And learn grenade tricks like insta-throwing etc.
Not bad for Sheik at all just she loses due to Snakes weight and his KO power. Snake should live til 170-200 every stock barring a gimp and KO Sheik around 110-130 every stock. Reason it is a slight disadvantage. I like Japes against Snake as a CP....especially if you go to a game 3 against a Snake you feel is better than you. It helps to have some stage hazards that might play in your favor with a little luck. Japes also severely hampers Snake's KO ability because his ftilt will normally be used a s a punisher and therefore utilt won't kill Sheik so early. She also outmanuevers Snake on the stage and recovers better than he does here. Japes pretty much eliminates his C4 recovery as well. For neutrals I would strike BF & YI. Snake really does have the upperhand on all of the neutrals but at least SV has the moving platform to help with recovery and we outcamp Snake on FD. For his counterpick there isn't really much you can do, he could take you to Halberd with all the stage control and low ceiling, he could take you to Frigate, BF etc........it's pretty much pick your poison as far as stages go.
depends on the spacing if ur closer i think you should DI behind but if ur farther DI away im not entirely sure though snakes are discussing it now. Razer said gnes avoids it all the time.Ah good to know I always thought jab was frame 2.
Do you know how to properly escape jab>ftilt?? Do you just shield or DI away?
a perfect spaced ftilt cant be punished by sheik, or probably anyone just to point out. But it gets misspaced all the time so ur right. Also planting a C4 and mine at the ledge isn't as free as you think we have alot of angles at our disposal we have ways of just barely missing it depending on spacing.Recovery is lame in this MU. We can eat a stock's worth of damage if the Snake guesses what we do correctly. Also, all he really has to do is plant a C4/Dsmash and hog the ledge and he has a free punish and possibly a kill if we are at high enough damage.
TBH, we really have no excuse not living to 150 a stock against Snake. I know that seems radical but here me out, if we can play safe (depending on his style), his only real options will be to chuck decayed grenades at us. We can punish his Ftilt/Utilt with iDA/DACUS and we can continue to keep steady pressure with needles. I once lived to 240 against a very competent Snake. If he kills us beforehand, we were either punished for being unsafe or we got tech-chased very hard. Or even misc. explosion.
Nah i really think it is slight dis lolSkip the numbers and small talk of slight disadvantage. Label it as neutral. Whoever knows the match-up best will get that advantage to put the match into his or her favor.
Needles. pretty much the only thing you need in life.A move that hasn't come up that's super dangerous for us is his dash attack, the range on it is huge. And even if we shield it he can cancel into an upsmash to run away.