Im just starting to play G&W a bit more and have read and watched a lot.
Just some things i noticed while playing, I dont think they have been discussed since g&W doesn't get much attention. Qerb correct me if im wrong.
When hanging on the edge I noticed something. Like samus you can ledge jump and cancel your animation and land on your feet without any lag. if you just go high enough to meet the stage. This can work really well since you can NO lag jump then forward smash or down-smash immediately with no lag. Possible uses, punishing characters being too close and hitting them/ spacing moves on there shield. Also you can do it and then grab right away since characters think you will ledge hop fair or dair and shield. Its like a pseudo tomahawk.
I haven't tested this one out on a whole lot of characters. When you dash attack floaties and they get sent behind you i believe you have enough time to WD backwards and reverse jab into ect... If they dont tech it, its a jab reset if they do you still can follow. It works well because they don't expect you to be in their face right away, also because of the IASA frames you can get there faster then it looks. kinda like marths dash attack.
Also if you full hop bair backwards and time to bair so it ends half way, you can land the first hit of your upair before you hit the ground and then proceed from there. I think this is useful against floaties since bair is a good zoning move and the upair should send floaties far enough away not to be punished.
Just some stuff while i was playing, I hope to bring G&W up a bit and i would like to convince people hes not as bad as people think
Just some things i noticed while playing, I dont think they have been discussed since g&W doesn't get much attention. Qerb correct me if im wrong.
When hanging on the edge I noticed something. Like samus you can ledge jump and cancel your animation and land on your feet without any lag. if you just go high enough to meet the stage. This can work really well since you can NO lag jump then forward smash or down-smash immediately with no lag. Possible uses, punishing characters being too close and hitting them/ spacing moves on there shield. Also you can do it and then grab right away since characters think you will ledge hop fair or dair and shield. Its like a pseudo tomahawk.
I haven't tested this one out on a whole lot of characters. When you dash attack floaties and they get sent behind you i believe you have enough time to WD backwards and reverse jab into ect... If they dont tech it, its a jab reset if they do you still can follow. It works well because they don't expect you to be in their face right away, also because of the IASA frames you can get there faster then it looks. kinda like marths dash attack.
Also if you full hop bair backwards and time to bair so it ends half way, you can land the first hit of your upair before you hit the ground and then proceed from there. I think this is useful against floaties since bair is a good zoning move and the upair should send floaties far enough away not to be punished.
Just some stuff while i was playing, I hope to bring G&W up a bit and i would like to convince people hes not as bad as people think