Something that I figured would be helpful is sourspot N-Air knockdown percentages. Below a certain percentage, a sourspot N-Air won't put a character into freefall, but at or above that percent, they just fall at a really low angle that is terribly difficult to react to. Basically, it sets up for jab lock at KO percentages without being very risky.
Unfortunately, it appears that when the opponent DIs upward, they have enough time to jump/airdodge/whatever, and that goes for fatigued Squirtle, too. That said, if they DI in any direction but up (including no DI at all), they will fall over and be forced to tech. It should be good for catching people off-guard.
Here are the numbers:
Lime shows the number for an unstaled, unfatigued Squirtle.
Yellow show the STARTING number for an unstaled, somewhat fatigued (80% power) Squirtle. Note that this number will gradually increase as time goes on, so you should generally try to aim a little higher than this, to account for extra fatigue.
Red shows the number for an unstaled, completely fatigued (70% power) Squirtle.
Mario: 74%, 91%, 99%
Luigi: 74%, 91%, 99%
Peach: 71%, 87%, 95%
Bowser: 83%, 102%, 111%
Donkey Kong: 82%, 101%, 110%
Diddy Kong: 72%, 88%, 96%
Yoshi: 77%, 95%, 103%
Wario: 78%, 96%, 104%
Link: 78%, 96%, 104%
Zelda: 68%, 84%, 91%
Sheik: 68%, 84%, 91%
Ganondorf: 79%, 96%, 105%
Toon Link: 72%, 88%, 96%
Samus: 78%, 96%, 104%
Zero Suit Samus: 67%, 82%, 89%
Pit: 72%, 88%, 96%
Ice Climbers: 71%, 87%, 95%
R.O.B.: 77%, 95%, 103%
Kirby: 66%, 81%, 89%
Meta Knight: 66%, 81%, 89%
King Dedede: 79%, 97%, 105%
Olimar: 69%, 85%, 92%
Fox: 67%, 82%, 89%
Falco: 68%, 84%, 91%
Wolf: 75%, 92%, 100%
Falcon: 77%, 95%, 103%
Pikachu: 66%, 81%, 89%
Squirtle: 64%, 79%, 85%
Ivysaur: 75%, 92%, 100%
Charizard: 79%, 97%, 105%
Lucario: 74%, 91%, 99%
Jigglypuff: 62%, 76%, 83%
Marth: 70%, 86%, 93%
Ike: 76%, 93%, 83%
Ness: 72%, 88%, 96%
Lucas: 72%, 88%, 96%
Mr. Game and Watch: 65%, 80%, 87%
Snake: 80%, 98%, 107%
Sonic: 72%, 88%, 96%
Unfortunately, it appears that when the opponent DIs upward, they have enough time to jump/airdodge/whatever, and that goes for fatigued Squirtle, too. That said, if they DI in any direction but up (including no DI at all), they will fall over and be forced to tech. It should be good for catching people off-guard.
Here are the numbers:
Lime shows the number for an unstaled, unfatigued Squirtle.
Yellow show the STARTING number for an unstaled, somewhat fatigued (80% power) Squirtle. Note that this number will gradually increase as time goes on, so you should generally try to aim a little higher than this, to account for extra fatigue.
Red shows the number for an unstaled, completely fatigued (70% power) Squirtle.
Mario: 74%, 91%, 99%
Luigi: 74%, 91%, 99%
Peach: 71%, 87%, 95%
Bowser: 83%, 102%, 111%
Donkey Kong: 82%, 101%, 110%
Diddy Kong: 72%, 88%, 96%
Yoshi: 77%, 95%, 103%
Wario: 78%, 96%, 104%
Link: 78%, 96%, 104%
Zelda: 68%, 84%, 91%
Sheik: 68%, 84%, 91%
Ganondorf: 79%, 96%, 105%
Toon Link: 72%, 88%, 96%
Samus: 78%, 96%, 104%
Zero Suit Samus: 67%, 82%, 89%
Pit: 72%, 88%, 96%
Ice Climbers: 71%, 87%, 95%
R.O.B.: 77%, 95%, 103%
Kirby: 66%, 81%, 89%
Meta Knight: 66%, 81%, 89%
King Dedede: 79%, 97%, 105%
Olimar: 69%, 85%, 92%
Fox: 67%, 82%, 89%
Falco: 68%, 84%, 91%
Wolf: 75%, 92%, 100%
Falcon: 77%, 95%, 103%
Pikachu: 66%, 81%, 89%
Squirtle: 64%, 79%, 85%
Ivysaur: 75%, 92%, 100%
Charizard: 79%, 97%, 105%
Lucario: 74%, 91%, 99%
Jigglypuff: 62%, 76%, 83%
Marth: 70%, 86%, 93%
Ike: 76%, 93%, 83%
Ness: 72%, 88%, 96%
Lucas: 72%, 88%, 96%
Mr. Game and Watch: 65%, 80%, 87%
Snake: 80%, 98%, 107%
Sonic: 72%, 88%, 96%