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SSB: Newcomers Approaching! | Chun-Li

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,362
Location
The perpetual trash fire known as Planet Earth(tm)
Chun-Li.png

Now, Fight a New Rival!
Chun-Li


The Strongest Woman in the World needs no introduction, so instead, I'll simply delve into how she can stand out from the other two Street Fighter characters in Smash,

  • Chun-Li as she appears in 3rd Strike
    1. Default
    2. LK (purple)
    3. Start + LP (turquoise/red)
    4. Start + HP (red)
    5. Start + HK (black/red)
    6. SSF2 Punch (gray)
    7. SSF2 Kick (orange)
    8. Shadow Lady
  • Chun-Li as she appears in Alpha
    1. Default
    2. Alpha Strong (gray)
    3. Alpha Fierce (slate blue)
    4. Alpha Short (green/red)
    5. Alpha Forward (pink)
    6. Alpha Roundhouse (orange)
    7. V-Ism Punch (red/white)
    8. ICPO bomber jacket (special costume)

Intro: Chun-Li’s battle intro from 3rd Strike.

Stance/Idle 1: Chun-Li’s stance from SFIV onwards
Idle 2: Chun-Li’s secondary idle animation from SFIV onwards.
Idle 3: Chun-Li rolls her head from left to right.

Walk: Her walk animation from 3rd Strike.
Dash: Her run animation from 3rd Strike.
Damage: Her damage animation from 3rd Strike.
Jump: Her jump animation from 3rd Strike; unlike Ryu and Ken, Chun-Li can triple jump.
Crouch: Her crouch animation from 3rd Strike.
Chun-Li can perform her famous Hyakuretsukyaku by mashing A or B after performing an attack. This makes Chun-Li's legs intangible and it can go indefinitely as long as A or B is mashed. Not every attack can go straight into this, though, and while it can beat out normals, it loses to projectiles and disjoints.
Chun-Li's tilt attacks differ depending on whether the input was Light or Heavy, as well as how close she is to the opponent.

Jab:
  • Light: LP, LK, Yokusenkyaku (9%, OK knockback)
  • Heavy: Standing Roundhouse (11%, OK knockback)
  • Heavy Close: Hakkei (11%, OK knockback)
Forward+A:
  • Light: Standing MK (8%, small knockback)
  • Light Close: Close Standing HK (9%, OK knockback)
  • Heavy: Standing HP (11%, OK knockback)
Up+A:
  • Light: Standing LK (5%, small knockback)
  • Heavy: Far Standing MK (9%, OK knockback)
Down+A:
  • Light: Crouching LK (3%, small knockback)
  • Heavy: Crouching HK (11%, OK knockback)
  • Heavy Close: Crouching MK (9%, OK knockback)
Dash Attack: Souseikyaku (12%, OK knockback)
Edge Attack: Sweeping Blow (6%, small knockback)
Get-Up Attack: Spinning Kick (5%, small knockback)

Aerial Attacks
Air+A: Jumping HP -> HP (6% -> 5%, small knockback)
Air Forward+A: Jumping MK (10%, OK knockback)
Air Back + A: Jumping HK (14%, OK knockback)
Air Up+A: Jumping LK (6%, small knockback)
Air Down+A: Yousoukyaku (4% each hit with a footstool effect, small knockback)

Smash Attacks
Forward+A: Kikosho; Chun-Li thrusts forward and generates a wave of energy in front of her, as it appears in 3rd Strike (18%, medium knockback). When fully charged, it becomes a giant orb that slightly covers Chun-Li, similar to its appearance in Marvel vs. Capcom 3 (28%, medium knockback). However, Chun-Li tires after the attack no matter the charge, so you can’t follow up with Hyakuretskyaku.
Up+A: Tenkukyaku (22%, medium knockback)
Down+A: Genden Assassination Kick (23%, medium knockback)

Grab Game
Grab: Her grab animation from the games.
Pummel: Chun-Li knees the opponent (2%)
Forwards+Throw: Koshuutou (11%, OK knockback)
Back+Throw: Tenshin Shushu (14%, OK knockback)
Up+Throw: Chun-Li performs a two-hit rising kick that launches opponents upwards (10%, small knockback)
Down+Throw: Sen’en Shu (10%, OK knockback)
B : Kikoken
Chun-Li shoots a fireball from a single hand (12%, small knockback). Light Kikoken travels further but slower, while Heavy Kikoken travels faster but less of a distance.

B + Forwards : Spinning Bird Kick
Chun-Li performs a spinning kick that hits opponents multiple times (15%, OK knockback). This attack can pass through projectiles and, like Kikoken, the Light version travels slower while the Heavy version covers less range.

B + Up : Tenshoukyaku
Chun-Li launches into the air with a series of powerful rising kicks (15%, OK knockback). This move's great launch power makes it an effective kill confirm, but it can't snap to ledges, making it easy to edgeguard against.

B + Down : Hazanshu
Chun-Li performs a frontflip kick that launches anything in her path with considerable force (22%, medium knockback). The end of the attack can also spike opponents, but the rest of the move makes Chun-Li susceptible to whiff punishes.

Final Smash: Shichisei Ranka / Shichisei Senkukyaku
  • If Chun-Li is close to an opponent, she attacks with a powered-up Spinning Bird Kick, followed by a Tenshou Kyaku and finishing with a flashy and strong Hazanshu (56% with a meteor effect, far knockback)
  • If Chun-Li is far away from an opponent, she dashes forward while kicking. The first opponent the attack hits sends a shockwave behind them that hits any opponent behind them, finishing with a powerful kick that launches opponents backwards. (56%, far knockback). If the attack brings the opponent’s damage past 100%, they are instantly K.O.’d.
Taunts
Up: “Are you serious?” Chun-Li’s taunt from SFV.
Side: Chun-Li performs her famous “Gomen ne!” taunt; it can also damage nearby opponents (3%)
Down: Chun-Li’s taunt from 3rd Strike.

Winposes
1: Chun-Li’s “Yatta!” victory animation from SFII.
2: Chun-Li’s victory animation from Marvel vs. Capcom 3.
3: Chun-Li’s victory animation from SFIV.

Applause: Chun-Li respectfully claps for the winner
Icon: SF
Boxing Ring Title: The Strongest Woman in the World
Star K.O.: A variation of her K.O. scream from SFII.
Victory Music: Victory! Street Fighter
Kirby Hat: Chun-Li’s hair, the appearance of which changes depending on which of Chun-Li’s alts is being used
And now, because I feel like it, I decided to make a Challenger Pack for Chun-Li.
(Credit to this video for some of my ideas for this moveset)
 
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