saviorslegacy
My avater is not a Sheik avatar.
This is Sheik's stage thread. Here we will discuss counter picks and general stage use. It's easy, simple and if everyone applies themselves then it should be finished pretty fast.
*How to read the rating system*
5/5- Counter Pick
4/5- In Sheiks favor
3/5- Average
2/5- Disadvantage
1/5- Countered
Final Destination
Rating- 3/5
CP:
Avoid:
mindset...
When you play this stage the idea is to force them into the air. Once in the air they are forced to take an action. If you bait an attack or watch them carefully you can pull of extensive juggles. Dash Attack, f-tilt, d-throw, f-throw and b-throw all put them into the air.
control!
I think Sheik should try to control the center of the stage and slowly push them to the side but always keeping in mind that the center is what you want to control. Most players I have noticed when they are taken to the edge with a juggle, string, naners or whatever will try to get to the center. Always be on the look out for that return so that you can punish and juggle them again.
tricks!
This stage is amazing for grab releases so take Meta Knight here.
This stage gives Sheik plenty of room to work with her Needles.
Battlefield
Rating- 4/5
CP:
Avoid:
mindset...
When you play this stage your whole mind set is to force them onto the platforms. Once they are on a platform Sheik can try to push them off and into a lock by using airials or u-tilt. U-tilt is by far your safest option. Be aware of fall through airials though. If they don't get pushed off they will at least get hit. Learn how they interact with platforms and then punish their habits or character flaws.
control!
The top middle platform is nothing for you to worry about. Sheik should try to control the exact center of the stage and the left and right platforms.
tricks!
The left and right platforms are tipper set ups for your USmash.
You can grab release Squirte with no problem here.
You can grab release everyone if you are facing inward and grab them while under the platform.
You can grab release Wario while on top of the platform.
You can f-tilt> USmashh tipper and kill at lower percents if you are on the top platform.
You can full hop Uair and cancel it onto the platform allowing a follow up (most notably f-tilt).
You can push people off of the ledge and lock them.
If you Vanish and catch people on the platforms and do not tech you can punish any action they take with tipper USmash.
You can use your Chain under a platform for added protection.
You can wall jump very easily here.
You can Vanish glide on the platforms.
Smashville
Rating- 3/5
CP: no one
Avoid:
mindset...
Smashville is a mixture of Battlefield and Final Destination. You should try to force them into the air and onto the platform. If you bait an attack or watch them carefully you can pull of extensive juggles. Dash Attack, f-tilt, d-throw, f-throw and b-throw all put them into the air.
control!
Sheik should try and control the area around the moving platform.
tricks!
Unlike Battlefield the platform at Smashville does not set up for your tipper USmash.
You have your GR options as long as the platform does not get in the way.
When Squirtle is grab released he always goes under the platform.
People die earlier to f-tilt> USmash when you are on the platform.
The platform gives you Vanish and Needle Glide options.
You can platform cancel onto the moving platform.
Yoshi's Island
Rating- 2/5
CP:
Avoid:
mindset...
Honestly this is Sheiks worst neutral. Get rid of it.
When forced to go here try and play with the platform, it's you only advantage when at this stage.
control!
You need to control the area around the large platform.
tricks!
The chain can glitch in the center of the stage giving it a constant hit box.
Sheik can duck dash on the far right ledge and slide 3/4 of the stage.
You can platform cancel when the platform is tilting.
You can wall jump and cling very easily here.
The platform give you on stage gliding options.
On the down side, if you try and angle the Vanish where you barely land on the stage you will slide off due to the slope.
Pokemon Stadium 1
Rating- 4/5
CP:
Avoid:
mindset...
This stage changes often, and for Sheik it is always for the better.
normal
You can play the platform here like a pro. F-tilt pokes through and gives Sheik a great way to pressure the platform. USmash tipper defiantly hits through the platform.
fire
On the fire stage Sheik can one again play the now larger platform like a pro.
She also has a huge burning tree to help her. She can use b-throw or f-throw and toss them into the burning tree. If they DI in follow up. If they hit the tree and rebound you can follow up. If they tech the tree they now have a wall to their back and Sheik is in front. Unless the have enough damage to clear the tree, they're in a bad position.
On the left side Sheik can crouch camp in the corner. Use you speed to punish any attempt to get you.
At this stage Sheik can also jab infinite people against the burning tree.
On the right side Sheik can crouch camp behind the slope making you harder to hit.
water
Sheik can crouch camp behind the windmill. No projectiles can hit you and the windmill messes up the opponents approach. Sheik can also use the Windmill to combo. You can also jab people against the windmill for a short time.
She can also play the platforms pretty well.
earth
You can extend your jab in the middle pretty well.
If you crouch camp in the middle it force people to approach through the top... granted that they don't have a tool to attack you (Snakes u-tilt, Link's Bomb ect. ect.).
You can punish just about any attempt to get you if they approach from above.
grass
Grass gives Sheik the least advantage. You can crouch behind the slopes, and play the platforms, but it isn't that amazing.
control!
At every stage of this stage Sheik should try and control the space around the platforms.
tricks!
At every wall Sheik can extend her jab by jabbing them into the wall.
At every short platform Sheik can use SH weak Nair to push them off and into a f-tilt.
Most platforms here are a set up for USmash tipper.
Remember, the higher you are the sooner USmash tipper will kill. You can end some f-tilt locks with USmash and kill them rather early.
Sheik can crouch camp behind slopes.
Norfair
Rating- 5/5
CP:
avoid: no one
mindset...
This stage is probably Sheiks best. She really doesn't have a match up where the foe can use the stage better than she can. People may still be able to use it, but not use it better.
On this stage you need to keep one thing in mind, the platforms are your friend. You can tether and go all over the place. I have literally used Fair to knock someone towards the stage, tether, drop, jump and use Bair to knock them back out. Sheik can get out of danger really fast and turn many situation into ledge guards. A lot of people will get desperate and try to upB onto a platform hoping you will try to ledge hog with Chain. Predict and punish with one of Sheiks lightning aerials. To make matter worst for them Sheik can remain below someone often. If they are on the top right or left platforms Sheik can be on the platforms below and if they are there Sheik can be on the center platform. At the same time that Sheik is trying to pressure the platforms she can set up a ledge guard. It is awesome.
The platforms also give Sheik good glide opportunities.
The only real draw back is that needles become less useful here.
Beware of lava. Sometimes there will only be one or two platforms that are not covered in lava. If Sheik can get there first she can usually punish tho foe trying to get to safety.
Also be ware of the lava wall. Sheik can knock people into it and attempt a follow up. This includes knocking them back into the lava wall. Bair and Fair are best suited for this.
Also be aware of the fire pillars. You can use them several ways.
1. It helps you camp some by getting behind them and putting the pillars between you and the opponent.
2. Throwing/hitting the foe into them for extra damage.
3. Baiting for the foe to try and hit you into them. They will usually try to rush you and get to you before it is to late. Predict and punish. This also goes hand in hand with the lava wall.
There is one last thing that needs discussed, the cursed wave of lava. This acts as constant pressure. People who do not know this stage tend to freak out. If they are n00by enough to go into the safe house make sure to laugh at them. If you are n00by enough to go into the safe house you should laugh at yourself.
The safest way to deal with the wave of fire is to air dodge, ledge grab or if you are good enough, roll/step dodge.
What you should try and do to the foe is put them off of the stage where they are forced to recover. A lot of people will get sloppy.
control!
Try and control the platforms that the opponent is around.
tricks!
You can knock people into the wall of fire with Bair multiple times.
You can knock someone into the wall of fire and attempt to kill with Nair, DSmash or even USmash!
Needles off stage are **** here.
Since the left and right platforms are so close to the edge of the scree you can follow them off and almost into hoop damage to try and finish them with a Bair, Fair or Nair.
When you are both forced onto the top platforms just remember that your USmash kills at lower percents making your f-tilt lock combo straight into a USmash kill on some match ups. It also allows it to combo unstaled.
Because there are so many ways for Sheik to get back onto the stage this removes her normally horrible ledge game while on the ledge.
Brinstar
Rating- 2/5
CP:
Avoid:
mindset...
The stage is a delight for characters that can pressure, Sheik being one of them. However, Sheik is not the best character at pressuring.
Remember that this stage can be changed by destroying parts of it.
It is smart to keep the sides up. You can use them to stop projectile camping or to extend the hit box of USmash tipper in case they land on the platform above the tendon.
Try and keep the center part of the stage destroyed on your bad match ups here. This gives you a break with some match ups and an easy way out. This does nothing against MK though.
The easiest way to destroy the center is to DSmash and buffer Fair for when it is destroyed. Make sure you buffer Fair! It is a bad idea to Dair right here, real bad.
control!
When playing here you want the foe to be on the outside and Sheik on the inside.
Simply play her punish game and you will win.
tricks!
You can f-tilt> USmash and kill early on the top and side platforms. The acid can make this situation happen often.
The left and right tendon extends the hit box of your tipper USmash.
You can use the tendons to make projectiles useless.
If you cannot get back to the stage without getting punished you can sometimes grab the ledge and then Dair into the acid. That way you can recover from the sides. You eat 20% though, so it is a trade off.
You can crouch behind the slopes to lower Sheik by a great deal.
Halberd
CP:
Avoid: no one
mindset...
Halberd is a great stage for Sheik. You can plank here, kill here and GR here. This is a great Sheik stage.
Beware of characters like Meta Knight who can plank you like crazy on the first part and attack from below. It is best for Sheik to play hard to get and avoid the foe for the first part. Fight at the second part of the stage where Sheik has the advantage.
control!
There are two main parts to Halberd. The first part, where you are flying around on the platform and the second part, where you are on the Halberd itself.
On the first part Sheik should try and control a corner and not put herself in the inner sloped area.
On the second part Sheik shouldn't try to control anything. The stage is to big.
tricks!
You can duck dash on the slopes at the flying platform part.
You can f-tilt> USmash early.
The platform is a tipper USmash set up.
Delfino Plaza
CP:
Avoid: no one
mindset...
Delfino is a good pick for Sheik because the stage changes and might mess up any chain grabs that someone might be performing on Sheik. It also messes with characters like Olimar who rely on stage control. The stage could change and they might end up at the bottom of a sand hill.
control!
Sheik really can't rely on controlling the stage since it changes so much. Just try and stick around platforms is all I can say.
tricks!
You can duck dash here in several areas.
On top of platforms and in some areas (like the 3 pillar area) Sheik can kill early with USmash.
Some areas are flat and allow for grab releasing.
*How to read the rating system*
5/5- Counter Pick
4/5- In Sheiks favor
3/5- Average
2/5- Disadvantage
1/5- Countered
Final Destination
Rating- 3/5
CP:
Avoid:
mindset...
When you play this stage the idea is to force them into the air. Once in the air they are forced to take an action. If you bait an attack or watch them carefully you can pull of extensive juggles. Dash Attack, f-tilt, d-throw, f-throw and b-throw all put them into the air.
control!
I think Sheik should try to control the center of the stage and slowly push them to the side but always keeping in mind that the center is what you want to control. Most players I have noticed when they are taken to the edge with a juggle, string, naners or whatever will try to get to the center. Always be on the look out for that return so that you can punish and juggle them again.
tricks!
This stage is amazing for grab releases so take Meta Knight here.
This stage gives Sheik plenty of room to work with her Needles.
Battlefield
Rating- 4/5
CP:
Avoid:
mindset...
When you play this stage your whole mind set is to force them onto the platforms. Once they are on a platform Sheik can try to push them off and into a lock by using airials or u-tilt. U-tilt is by far your safest option. Be aware of fall through airials though. If they don't get pushed off they will at least get hit. Learn how they interact with platforms and then punish their habits or character flaws.
control!
The top middle platform is nothing for you to worry about. Sheik should try to control the exact center of the stage and the left and right platforms.
tricks!
The left and right platforms are tipper set ups for your USmash.
You can grab release Squirte with no problem here.
You can grab release everyone if you are facing inward and grab them while under the platform.
You can grab release Wario while on top of the platform.
You can f-tilt> USmashh tipper and kill at lower percents if you are on the top platform.
You can full hop Uair and cancel it onto the platform allowing a follow up (most notably f-tilt).
You can push people off of the ledge and lock them.
If you Vanish and catch people on the platforms and do not tech you can punish any action they take with tipper USmash.
You can use your Chain under a platform for added protection.
You can wall jump very easily here.
You can Vanish glide on the platforms.
Smashville
Rating- 3/5
CP: no one
Avoid:
mindset...
Smashville is a mixture of Battlefield and Final Destination. You should try to force them into the air and onto the platform. If you bait an attack or watch them carefully you can pull of extensive juggles. Dash Attack, f-tilt, d-throw, f-throw and b-throw all put them into the air.
control!
Sheik should try and control the area around the moving platform.
tricks!
Unlike Battlefield the platform at Smashville does not set up for your tipper USmash.
You have your GR options as long as the platform does not get in the way.
When Squirtle is grab released he always goes under the platform.
People die earlier to f-tilt> USmash when you are on the platform.
The platform gives you Vanish and Needle Glide options.
You can platform cancel onto the moving platform.
Yoshi's Island
Rating- 2/5
CP:
Avoid:
mindset...
Honestly this is Sheiks worst neutral. Get rid of it.
When forced to go here try and play with the platform, it's you only advantage when at this stage.
control!
You need to control the area around the large platform.
tricks!
The chain can glitch in the center of the stage giving it a constant hit box.
Sheik can duck dash on the far right ledge and slide 3/4 of the stage.
You can platform cancel when the platform is tilting.
You can wall jump and cling very easily here.
The platform give you on stage gliding options.
On the down side, if you try and angle the Vanish where you barely land on the stage you will slide off due to the slope.
Pokemon Stadium 1
Rating- 4/5
CP:
Avoid:
mindset...
This stage changes often, and for Sheik it is always for the better.
normal
You can play the platform here like a pro. F-tilt pokes through and gives Sheik a great way to pressure the platform. USmash tipper defiantly hits through the platform.
fire
On the fire stage Sheik can one again play the now larger platform like a pro.
She also has a huge burning tree to help her. She can use b-throw or f-throw and toss them into the burning tree. If they DI in follow up. If they hit the tree and rebound you can follow up. If they tech the tree they now have a wall to their back and Sheik is in front. Unless the have enough damage to clear the tree, they're in a bad position.
On the left side Sheik can crouch camp in the corner. Use you speed to punish any attempt to get you.
At this stage Sheik can also jab infinite people against the burning tree.
On the right side Sheik can crouch camp behind the slope making you harder to hit.
water
Sheik can crouch camp behind the windmill. No projectiles can hit you and the windmill messes up the opponents approach. Sheik can also use the Windmill to combo. You can also jab people against the windmill for a short time.
She can also play the platforms pretty well.
earth
You can extend your jab in the middle pretty well.
If you crouch camp in the middle it force people to approach through the top... granted that they don't have a tool to attack you (Snakes u-tilt, Link's Bomb ect. ect.).
You can punish just about any attempt to get you if they approach from above.
grass
Grass gives Sheik the least advantage. You can crouch behind the slopes, and play the platforms, but it isn't that amazing.
control!
At every stage of this stage Sheik should try and control the space around the platforms.
tricks!
At every wall Sheik can extend her jab by jabbing them into the wall.
At every short platform Sheik can use SH weak Nair to push them off and into a f-tilt.
Most platforms here are a set up for USmash tipper.
Remember, the higher you are the sooner USmash tipper will kill. You can end some f-tilt locks with USmash and kill them rather early.
Sheik can crouch camp behind slopes.
Norfair
Rating- 5/5
CP:
avoid: no one
mindset...
This stage is probably Sheiks best. She really doesn't have a match up where the foe can use the stage better than she can. People may still be able to use it, but not use it better.
On this stage you need to keep one thing in mind, the platforms are your friend. You can tether and go all over the place. I have literally used Fair to knock someone towards the stage, tether, drop, jump and use Bair to knock them back out. Sheik can get out of danger really fast and turn many situation into ledge guards. A lot of people will get desperate and try to upB onto a platform hoping you will try to ledge hog with Chain. Predict and punish with one of Sheiks lightning aerials. To make matter worst for them Sheik can remain below someone often. If they are on the top right or left platforms Sheik can be on the platforms below and if they are there Sheik can be on the center platform. At the same time that Sheik is trying to pressure the platforms she can set up a ledge guard. It is awesome.
The platforms also give Sheik good glide opportunities.
The only real draw back is that needles become less useful here.
Beware of lava. Sometimes there will only be one or two platforms that are not covered in lava. If Sheik can get there first she can usually punish tho foe trying to get to safety.
Also be ware of the lava wall. Sheik can knock people into it and attempt a follow up. This includes knocking them back into the lava wall. Bair and Fair are best suited for this.
Also be aware of the fire pillars. You can use them several ways.
1. It helps you camp some by getting behind them and putting the pillars between you and the opponent.
2. Throwing/hitting the foe into them for extra damage.
3. Baiting for the foe to try and hit you into them. They will usually try to rush you and get to you before it is to late. Predict and punish. This also goes hand in hand with the lava wall.
There is one last thing that needs discussed, the cursed wave of lava. This acts as constant pressure. People who do not know this stage tend to freak out. If they are n00by enough to go into the safe house make sure to laugh at them. If you are n00by enough to go into the safe house you should laugh at yourself.
The safest way to deal with the wave of fire is to air dodge, ledge grab or if you are good enough, roll/step dodge.
What you should try and do to the foe is put them off of the stage where they are forced to recover. A lot of people will get sloppy.
control!
Try and control the platforms that the opponent is around.
tricks!
You can knock people into the wall of fire with Bair multiple times.
You can knock someone into the wall of fire and attempt to kill with Nair, DSmash or even USmash!
Needles off stage are **** here.
Since the left and right platforms are so close to the edge of the scree you can follow them off and almost into hoop damage to try and finish them with a Bair, Fair or Nair.
When you are both forced onto the top platforms just remember that your USmash kills at lower percents making your f-tilt lock combo straight into a USmash kill on some match ups. It also allows it to combo unstaled.
Because there are so many ways for Sheik to get back onto the stage this removes her normally horrible ledge game while on the ledge.
Brinstar
Rating- 2/5
CP:
Avoid:
mindset...
The stage is a delight for characters that can pressure, Sheik being one of them. However, Sheik is not the best character at pressuring.
Remember that this stage can be changed by destroying parts of it.
It is smart to keep the sides up. You can use them to stop projectile camping or to extend the hit box of USmash tipper in case they land on the platform above the tendon.
Try and keep the center part of the stage destroyed on your bad match ups here. This gives you a break with some match ups and an easy way out. This does nothing against MK though.
The easiest way to destroy the center is to DSmash and buffer Fair for when it is destroyed. Make sure you buffer Fair! It is a bad idea to Dair right here, real bad.
control!
When playing here you want the foe to be on the outside and Sheik on the inside.
Simply play her punish game and you will win.
tricks!
You can f-tilt> USmash and kill early on the top and side platforms. The acid can make this situation happen often.
The left and right tendon extends the hit box of your tipper USmash.
You can use the tendons to make projectiles useless.
If you cannot get back to the stage without getting punished you can sometimes grab the ledge and then Dair into the acid. That way you can recover from the sides. You eat 20% though, so it is a trade off.
You can crouch behind the slopes to lower Sheik by a great deal.
Halberd
CP:
Avoid: no one
mindset...
Halberd is a great stage for Sheik. You can plank here, kill here and GR here. This is a great Sheik stage.
Beware of characters like Meta Knight who can plank you like crazy on the first part and attack from below. It is best for Sheik to play hard to get and avoid the foe for the first part. Fight at the second part of the stage where Sheik has the advantage.
control!
There are two main parts to Halberd. The first part, where you are flying around on the platform and the second part, where you are on the Halberd itself.
On the first part Sheik should try and control a corner and not put herself in the inner sloped area.
On the second part Sheik shouldn't try to control anything. The stage is to big.
tricks!
You can duck dash on the slopes at the flying platform part.
You can f-tilt> USmash early.
The platform is a tipper USmash set up.
Delfino Plaza
CP:
Avoid: no one
mindset...
Delfino is a good pick for Sheik because the stage changes and might mess up any chain grabs that someone might be performing on Sheik. It also messes with characters like Olimar who rely on stage control. The stage could change and they might end up at the bottom of a sand hill.
control!
Sheik really can't rely on controlling the stage since it changes so much. Just try and stick around platforms is all I can say.
tricks!
You can duck dash here in several areas.
On top of platforms and in some areas (like the 3 pillar area) Sheik can kill early with USmash.
Some areas are flat and allow for grab releasing.