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An idea for making custom moves legal in offline Wii U tournaments has been gaining a lot of popularity, and people have been posting about it in character forums to ask about it, so I figured I should post about it here. Basically, the idea is to have each character board come up with the best custom movesets for their character, and someone with all necessary custom moves unlocked on the 3DS version would be able to upload these custom movesets to Wii Us at tournaments.
In order to participate in this, list what you think are the top custom movesets for Toon Link. Putting them in no particular order, or in order from best to worst are both fine. An explanation for each set would be good as well. Also, keep in mind that this is intended for offline tournaments, so whether a move is good on wifi or not isn't worth considering here (the sliding spin attack is a perfect example of a custom that sucks on wifi, but at least isn't bad offline).
This thread is also for discussing Toon Link's custom moves in general.
Honestly, this is the only one I have:
2121 (Fire arrow, boomerang, sliding spin attack, bomb)
The fire arrow is amazing for stage control, and makes approaching Toon Link a nightmare for a lot of opponents. While the fire arrow is busy making it difficult for the opponent to approach you can more easily stop their attempts at approaching by going crazy with your bombs and boomerang. While I normally like the floating boomerang for its defensiveness, with the fire arrows covering the ground you need a faster and stronger projectile to cover the air.
As for the sliding spin attack, it might seem like an odd choice at first, but it's actually really good. With our poor horizontal recovery and often being forced to recover under the stage, TL is very easy to gimp. However, the sliding spin helps fix this problem. With the sliding spin you can recover to the edge from over by the blast zone, making it quicker to get back to the stage, riskier for an opponent to gimp you, much harder for an opponent to spike you, and overall just makes things a lot harder for an opponent that wants to edge guard you. Its vertical recovery actually isn't that bad, either, and considering how rare it is that you'll need lots of vertical recovery over horizontal recovery, its lack of strong vertical recovery isn't much of a drawback.
I also think the short fuse bombs have a lot of potential, but haven't played around with them enough to know which moves they work best with. I just know they don't go well with the flying spin attack, since they're less likely to be able to help you recover with the flying spin attack's super armor. Other than that, the bomb seems to be amazing offensively. The explosion is about 1/3 the size of Final Destination, which on smaller stages (which TL happens to usually not be as good on) can turn most of the stage into a hazard zone. It's amazing for gimping, as well, and can be fun to run up to an opponent while holding it then shielding the explosion.
What do you guys think?
Current Custom Moveset Project list for Toon Link:
2111 (Fire Arrow, Boomerang, Spin Attack, Bomb)
2121 (Fire Arrow, Boomerang, Sliding Spin Attack, Bomb)
2131 (Fire Arrow, Boomerang, Flying Spin Attack, Bomb)
2113 (Fire Arrow, Boomerang, Spin Attack, Short-Fuse Bomb)
2133 (Fire Arrow, Boomerang, Flying Spin Attack, Short-Fuse Bomb)
2112 (Fire Arrow, Boomerang, Sliding Spin Attack, Timer Bomb)
2211 (Fire Arrow, Floating Boomerang, Spin Attack, Bomb)
2213 (Fire Arrow, Floating Boomerang, Spin Attack, Short-Fuse Bomb)
3131 (Piercing Arrow, Boomerang, Flying Spin Attack, Bomb)
1113 (Arrow, Boomerang, Spin Attack, Short-Fuse Bomb)
Old Custom Moveset Project list for Toon Link:
2133 (Fire Arrow, Boomerang, Flying Spin Attack, Short-Fuse Bomb)
2131 (Fire Arrow, Boomerang, Flying Spin Attack, Bomb)
1131 (Hero's Bow, Boomerang, Flying Spin Attack, Bomb)
2113 (Fire Arrow, Boomerang, Spin Attack, Short-Fuse Bomb)
2123 (Fire Arrow, Boomerang, Sliding Spin Attack, Short-Fuse Bomb)
2132 (Fire Arrow, Boomerang, Flying Spin Attack, Time Bomb)
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