ted dorosheff
Smash Apprentice
- Joined
- Mar 21, 2015
- Messages
- 82
If you dont already know, PMDT announced that they are disbanding and that 3.6 is the last official version of PM to be released. That means that every character in their current form is what we have to work with -- the PM cast is now in the same situation as the Melee cast, but far more balanced.
That being said, lets discuss ZSS meta. There was a post in the Lucas forum that was basically asking Lucas players to discuss and push his meta game. I know for certain that ZSS as a character has a meta game that is mostly unexplored, so lets try to push the boundaries on what our babe can do.
I'll start:
First hit of fair has so much potential as a poke that sets up a grab. Ive been getting better at timing the fair so that only the first hit connects so that immediately afterwards i L-cancel and get a grab off. Its the best option for this because of how fast it comes out and the zero knockback.
Also last night i found something pretty cool, its more of a tactic than a move specific nuance like the first hit of fair is. I was in a zss ditto, and i messed up the spacing on dsmash -- it was shy just a couple pixels. The other zss shielded it, as she should have, but since i was already expecting to follow up with an fsmash, the other zss took the full force of my fsmash right as she dropped shield.
Im thinking that the flubbed dsmash, combined with the slow startup of fsmash presented a two-part attack that has completely unique timing. They are two of her riskiest moves, but maybe there is something to be gained from intentionally flubbing a dsmash and baiting someone out of their shield.
That being said, lets discuss ZSS meta. There was a post in the Lucas forum that was basically asking Lucas players to discuss and push his meta game. I know for certain that ZSS as a character has a meta game that is mostly unexplored, so lets try to push the boundaries on what our babe can do.
I'll start:
First hit of fair has so much potential as a poke that sets up a grab. Ive been getting better at timing the fair so that only the first hit connects so that immediately afterwards i L-cancel and get a grab off. Its the best option for this because of how fast it comes out and the zero knockback.
Also last night i found something pretty cool, its more of a tactic than a move specific nuance like the first hit of fair is. I was in a zss ditto, and i messed up the spacing on dsmash -- it was shy just a couple pixels. The other zss shielded it, as she should have, but since i was already expecting to follow up with an fsmash, the other zss took the full force of my fsmash right as she dropped shield.
Im thinking that the flubbed dsmash, combined with the slow startup of fsmash presented a two-part attack that has completely unique timing. They are two of her riskiest moves, but maybe there is something to be gained from intentionally flubbing a dsmash and baiting someone out of their shield.