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Super Smash Bros. Ultimate RayMaster (Debating Game Concepts)

ThiagoCavalcanteCarvalho

Smash Apprentice
Joined
Apr 30, 2018
Messages
84
Super Smash Bros. Ultimate/Special RayMaster


The same game but with improved graphics:

Better materials, including SubSurface Scatering, reworked hair, fur and feathers, fabrics and clothing with reworked animation and physics, new effects

We could see a reworked online mode with more developed performance

It is also worth mentioning that as the graphics are already very good, other things could be changed such as UpScaling to 2K or 4K, or...

My favorite improvement would be the game running at 120 fps. It's good to remember that most TVs currently have at least 120hz, and can reach 240hz or 480hz, for example. So it would be possible to view this, at least in Dock mode

For a highly competitive game with frenetic action, this Performance Mode would be a great option

As for news we could see:

New DLCs, such as at least 6 more characters

An Adventure like Brawl would also be an interesting option (Yes, there are fans of that mode)

Another cool thing would be a Melee Remaster in Full HD and with an online mode to be played within the game itself. Replacing the classic Game Cube version once and for all

Revamps of various characters would be interesting
But could this really be done in a Remaster?

The same goes for gameplay changes

4 Taunts (Effects, cheer up the crowd. Excited crowd throws items at you)

Final Smash by loaded bar definitely integrated into gameplay and mechanics

And several other new features could be discussed, such as Counter being a function of any character that attacks after a combo breaker

So, how do you evaluate the project? 😸
 
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