Dawnz_
Bounty Hunter
Pretty much since I started playing I have always had this issue with tap jump where I have gained habits to use it for quick aerials from the ledge and doing something like a marth dair, I will tap jump and dair instantly for using it off stage. I tried playing without it and i had a really hard time playing. Because of tap jump I can't really use up b offensively when people are above me and get the meteor hitbox because I'll jump up to them half the time and i have to be more percise, thinking about not hitting tap jump. I love the pillar combo possibilities of up tilt up b etc but it's way too hard and sometimes when I recover I accidentally tap jump up past the ledge and get hit. I heard people talking on azpm about how you can get more options from tap jump like some jump cancel stuff so when I learn about that I'll already have it on. I'd like to know what you guys use and if you have any advice to help I feel like my game is limited in some parts right now because of it.
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So I'm sure everyone has seen this but I want to make sure there isn't anything else to it. If you use up b off stage at max horizontal and vertical height samus will instantly pretty much teleport to the ledge, this has happened a lot but last night I was practicing with a friend and he held ledge, I got the max range up b but I didn't go to the ledge I did what looked kind of like a down b then I had to up b again.
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So I'm sure everyone has seen this but I want to make sure there isn't anything else to it. If you use up b off stage at max horizontal and vertical height samus will instantly pretty much teleport to the ledge, this has happened a lot but last night I was practicing with a friend and he held ledge, I got the max range up b but I didn't go to the ledge I did what looked kind of like a down b then I had to up b again.