NESSBOUNDER
Smash Master
Right. I tried to type about this in some Fox-counter page in Melee discussion, but the computer logged me off because I took too long and I lost it all. So I'm going to post it here.
You may already know about this, but I couldn't find any topic on it here, so I'm going to make one.
The Animal Juggling Clown is a neat little Fox/Falco killing trick that I discovered (along with the Turtledance) that's probably been done before, but never properly documented. I have the PAL version of the game, so if this doesn't work for you, then it's not my fault.
Mr. Game and Watch may be considered low tier, but when it comes to the Space Animals, he can do some nasty stuff. The Animal Juggling Clown is pretty much just a really long, really evil chain throw combo that will almost guarantee a win against Falco and slap a truckload of damage onto Fox, which always helps. I posted this somewhere before once, but now it's here! Easy to access and right in the middle of things! Tra-la!
Step 1: Grab your animal.
You heard the man, grab that anthropomorph! Mr. Game and Watch has several good tricks that can get him to land a grab. Sometimes, it's even possible to grab Fox/Falco out of a manhole attack or some other launcher on lower damages, which is just fine.
Step 2: hurl it skywards.
Use the U-throw, making sure to take note of where your opponent is DIing. I hope you're good at jump-cancelling your grabs, because you're going to need it now.
Step 3: slide like an onion and grab more fur.
wait for the hapless fast-faller to begin thier descent, and then time your grab so you air-grab them. No matter where they DI, you can still grab them using jump-cancelled grabs. For Falco, this is slightly easier because he spends too much time in the air.
Step 4: Impress the kids.
Juggling time! Continually air grab and u-throw the helpless animals until they reach the following percentages:
These may not be completely accurate, so it's best to move on to step 5 once they're near this damage, if you want to be safe.
Fox: 30% (somewhere in the thirties.)
Falco: 55% (somewhere in the fifties.)
Dorothy: 50% off magic Shoes (somewhere over the rainbow.)
Step 5: Open the door and wave to your friends.
Once the space animals are on the percentages outlined in Step 4, they will be able to recover from your throws before you can get another sucessful grab. It's time to pull something out with more range: F-air! As soon as you see what direction your opponent is DIing in, shorthop towards that direction and use the F-air. The knockback from these attacks will send your furry opponent sailing over the edge like a anthromorphic sack of spuds.
Step 6: It's the mimes! Get out of there!
The combo is now complete. If this was Falco, he'll probably be flying over the edge by now, so go and wait for him and make sure he doesn't return. For fox, his damage won't be quite as high, but you will have just given yourself a 55% lead in the battle.
Happy animal juggling!
Note: this combo is COMPLETELY, UTTERLY unescapable if done correctly. I've tested it to death. Have fun!
UPDATED: NOW it's completely and utterly unescapabe at the expence of a little bit of damage.
You may already know about this, but I couldn't find any topic on it here, so I'm going to make one.
The Animal Juggling Clown is a neat little Fox/Falco killing trick that I discovered (along with the Turtledance) that's probably been done before, but never properly documented. I have the PAL version of the game, so if this doesn't work for you, then it's not my fault.
Mr. Game and Watch may be considered low tier, but when it comes to the Space Animals, he can do some nasty stuff. The Animal Juggling Clown is pretty much just a really long, really evil chain throw combo that will almost guarantee a win against Falco and slap a truckload of damage onto Fox, which always helps. I posted this somewhere before once, but now it's here! Easy to access and right in the middle of things! Tra-la!
Step 1: Grab your animal.
You heard the man, grab that anthropomorph! Mr. Game and Watch has several good tricks that can get him to land a grab. Sometimes, it's even possible to grab Fox/Falco out of a manhole attack or some other launcher on lower damages, which is just fine.
Step 2: hurl it skywards.
Use the U-throw, making sure to take note of where your opponent is DIing. I hope you're good at jump-cancelling your grabs, because you're going to need it now.
Step 3: slide like an onion and grab more fur.
wait for the hapless fast-faller to begin thier descent, and then time your grab so you air-grab them. No matter where they DI, you can still grab them using jump-cancelled grabs. For Falco, this is slightly easier because he spends too much time in the air.
Step 4: Impress the kids.
Juggling time! Continually air grab and u-throw the helpless animals until they reach the following percentages:
These may not be completely accurate, so it's best to move on to step 5 once they're near this damage, if you want to be safe.
Fox: 30% (somewhere in the thirties.)
Falco: 55% (somewhere in the fifties.)
Dorothy: 50% off magic Shoes (somewhere over the rainbow.)
Step 5: Open the door and wave to your friends.
Once the space animals are on the percentages outlined in Step 4, they will be able to recover from your throws before you can get another sucessful grab. It's time to pull something out with more range: F-air! As soon as you see what direction your opponent is DIing in, shorthop towards that direction and use the F-air. The knockback from these attacks will send your furry opponent sailing over the edge like a anthromorphic sack of spuds.
Step 6: It's the mimes! Get out of there!
The combo is now complete. If this was Falco, he'll probably be flying over the edge by now, so go and wait for him and make sure he doesn't return. For fox, his damage won't be quite as high, but you will have just given yourself a 55% lead in the battle.
Happy animal juggling!
Note: this combo is COMPLETELY, UTTERLY unescapable if done correctly. I've tested it to death. Have fun!
UPDATED: NOW it's completely and utterly unescapabe at the expence of a little bit of damage.