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Deleted member 189823
Guest
Yes, I feel this deserves it's own thread.
I feel this move sounds pretty broken...on paper, anyway. Like, it's ridiculously powerful (it's basically Bowser's F-Smash...on the air), it's quick, it auto-cancels. Problems? I feel like it's just hard to land, as if it were always lacking in range. I also just can't seem to find the proper situation to land, which leads me to rarely killing with it. Like, they either recover too low (which makes me have to stage spike?), are too low on the ground and it just seems overall predictable to try to land on the ground (you either have to Fast Fall to hit low enough or something). The only times I manage to land a kill is if they're recovering up high or ledge jumping, but that's just too predictable, considering I have to have my back on them.
I have a lot better luck killing with most of his other moves, whether it be F-Tilt/D-Tilt, Side B (most common) and even U-Smash and Down B (breaks shields and you can mindgame opponents into it).
I feel this move sounds pretty broken...on paper, anyway. Like, it's ridiculously powerful (it's basically Bowser's F-Smash...on the air), it's quick, it auto-cancels. Problems? I feel like it's just hard to land, as if it were always lacking in range. I also just can't seem to find the proper situation to land, which leads me to rarely killing with it. Like, they either recover too low (which makes me have to stage spike?), are too low on the ground and it just seems overall predictable to try to land on the ground (you either have to Fast Fall to hit low enough or something). The only times I manage to land a kill is if they're recovering up high or ledge jumping, but that's just too predictable, considering I have to have my back on them.
I have a lot better luck killing with most of his other moves, whether it be F-Tilt/D-Tilt, Side B (most common) and even U-Smash and Down B (breaks shields and you can mindgame opponents into it).