Supreme Dirt
King of the Railway
- Joined
- Sep 28, 2009
- Messages
- 7,336
This isn't gonna be pretty.
Note that * denotes a move using the "Sakurai angle". It's listed as an angle of 361 degrees.
Also I can't seem to get rid of the whitish T-stance thingy in the pictures, so I'll probably redo these images, just want to get this up.
Figured it out, but I'm gonna finish first before redoing stuff.
Also expect frequent edits.
"Normals"
Starts on frame 8
Hitbox 0: 7% damage, angle of 361, 40/105 knockback, attached to bone 0, Hand/Electric
Hitbox 1: 9% damage, angle of 361, 30/105 knockback, attached to bone 0, Hand/Electric
Hitbox 2: 5% damage, angle of 361, 40/105 knockback, attached to bone 0, Hand/Normal
End on frame 10
Dash Attack, Strong Hit
Hits on frame 10
Hitbox 0: 15% damage (+1 on shield), angle of 105, 60/80 knockback, Body/Normal
Transitions on frame 13 to weak hit
Dash Attack, Weak Hit
Hitbox 0: 10% damage (+1 on shield), angle of 100, 45/60 knockback, Body/Normal
FTilt
Hitbox 0: 13% damage, angle of 22, 30/88, Foot/Normal
Hitbox 1: 12% damage, angle of 22, 30/88, Foot/Normal
Hitbox 2: 12% damage, angle of 22, 30/88, Foot/Normal
Note that this angle cannot be DI'd.
DTilt
Hitbox 0: 12% damage, angle of 80, 30/100 knockback, Foot/Normal, 35% trip chance
Hitbox 1: 12% damage, angle of 70, 30/100 knockback, Foot/Normal, 35% trip chance
Hitbox 2: 12% damage, angle of 80, 30/100 knockback, Foot/Normal, 35% trip chance
UTilt Wind Effect
Hitbox 0: 0% damage, angle of 180, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
Hitbox 1: 0% damage, angle of 180, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
Hitbox 2: 0% damage, angle of 0, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
Hitbox 3: 0% damage, angle of 0, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
UTilt Explosion
Hitbox 0: 27% damage (+20 on shield), angle of 361, 60/80 knockback, Foot/Flame
Hitbox 1: 27% damage (+20 on shield), angle of 361, 60/80 knockback, Foot/Flame
Hitbox 2: 19% damage (+20 on shield), angle of 80, 60/80 knockback, Foot/Flame
Hitbox 3: 17% damage (+20 on shield), angle of 80, 60/80 knockback, Foot/Flame, transcendent
Oooh, I didn't know we had transcendent moves.
Smashes
Down Smash First Hit
Hitbox 0: 5% damage, angle of 140, 90/100 fixed knockback, Foot/Normal, 0.5x SDI ability
Hitbox 1: 5% damage, angle of 141, 80/100 fixed knockback, Foot/Normal, 0.5x SDI ability
Hitbox 2: 5% damage, angle of 50, 70/100 fixed knockback, Foot/Normal, 0.5x SDI ability
Down Smash Second Hit
Hitbox 0: 14% damage, angle of 130, 60/75 knockback, always knocks forwards
Hitbox 1: 14% damage, angle of 130, 60/75 knockback, always knocks forwards
Hitbox 2: 12% damage, angle of 130, 60/75 knockback, always knocks forwards
Forward Smash Down *note* I screwed up and these are the hitbubbles for the neutral FSmash. It'll get fixed when I redo the t-stance ones, so no worries.
Hitbox 0: 24% damage, angle of 35, 30/80 knockback, Elbow/Darkness
Hitbox 1: 24% damage, angle of 35, 30/75 knockback, Elbow/Darkness
Forward Smash Up
Hitbox 0: 24% damage, angle of 45, 30/85 knockback, Elbow/Darkness
Hitbox 1: 24% damage, angle of 45, 30/75 knockback, Elbow/Darkness
Forward Smash *note* I screwed up and these are the hitbubbles for the downward FSmash. It'll get fixed when I redo the t-stance ones, so no worries.
Hitbox 0: 24% damage, angle of 40, 30/83 knockback, Elbow/Darkness
Hitbox 1: 24% damage, angle of 40, 30/75 knockback, Elbow/Darkness
Up Smash
Hitbox 0: 22% damage, angle of 80, 40/70 knockback, Foot/Normal
Hitbox 1: 22% damage, angle of 78, 40/70 knockback, Foot/Normal
Hitbox 2: 19% damage, angle of 75, 40/75 knockback, Foot/Normal
Aerials
NAir Hit 1 *Note* on frame 9, the damage of all hitboxes changes to 7.
Hitbox 0: 11% damage, angle of 55, 30/100 knockback, Foot/Normal
Hitbox 1: 11% damage, angle of 60, 30/100 knockback, Foot/Normal
Hitbox 2: 11% damage, angle of 65, 30/100 knockback, Foot/Normal
NAir Hit 2 *Note* on frame 22, the damage of all hitboxes changes to 5.
Hitbox 0: 7% damage, angle of 361, 25/100 knockback, Foot/Normal
Hitbox 1: 7% damage, angle of 361, 25/100 knockback, Foot/Normal
Hitbox 2: 7% damage, angle of 361, 25/100 knockback, Foot/Normal
Note that * denotes a move using the "Sakurai angle". It's listed as an angle of 361 degrees.
Figured it out, but I'm gonna finish first before redoing stuff.
Also expect frequent edits.
"Normals"
Starts on frame 8
Hitbox 0: 7% damage, angle of 361, 40/105 knockback, attached to bone 0, Hand/Electric
Hitbox 1: 9% damage, angle of 361, 30/105 knockback, attached to bone 0, Hand/Electric
Hitbox 2: 5% damage, angle of 361, 40/105 knockback, attached to bone 0, Hand/Normal
End on frame 10
Dash Attack, Strong Hit
Hits on frame 10
Hitbox 0: 15% damage (+1 on shield), angle of 105, 60/80 knockback, Body/Normal
Transitions on frame 13 to weak hit
Dash Attack, Weak Hit
Hitbox 0: 10% damage (+1 on shield), angle of 100, 45/60 knockback, Body/Normal
FTilt
Hitbox 0: 13% damage, angle of 22, 30/88, Foot/Normal
Hitbox 1: 12% damage, angle of 22, 30/88, Foot/Normal
Hitbox 2: 12% damage, angle of 22, 30/88, Foot/Normal
Note that this angle cannot be DI'd.
DTilt
Hitbox 0: 12% damage, angle of 80, 30/100 knockback, Foot/Normal, 35% trip chance
Hitbox 1: 12% damage, angle of 70, 30/100 knockback, Foot/Normal, 35% trip chance
Hitbox 2: 12% damage, angle of 80, 30/100 knockback, Foot/Normal, 35% trip chance
UTilt Wind Effect
Hitbox 0: 0% damage, angle of 180, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
Hitbox 1: 0% damage, angle of 180, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
Hitbox 2: 0% damage, angle of 0, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
Hitbox 3: 0% damage, angle of 0, 1/100 fixed knockback, Knee/Normal, transcendent, 0x SDI ability
UTilt Explosion
Hitbox 0: 27% damage (+20 on shield), angle of 361, 60/80 knockback, Foot/Flame
Hitbox 1: 27% damage (+20 on shield), angle of 361, 60/80 knockback, Foot/Flame
Hitbox 2: 19% damage (+20 on shield), angle of 80, 60/80 knockback, Foot/Flame
Hitbox 3: 17% damage (+20 on shield), angle of 80, 60/80 knockback, Foot/Flame, transcendent
Oooh, I didn't know we had transcendent moves.
Smashes
Down Smash First Hit
Hitbox 0: 5% damage, angle of 140, 90/100 fixed knockback, Foot/Normal, 0.5x SDI ability
Hitbox 1: 5% damage, angle of 141, 80/100 fixed knockback, Foot/Normal, 0.5x SDI ability
Hitbox 2: 5% damage, angle of 50, 70/100 fixed knockback, Foot/Normal, 0.5x SDI ability
Down Smash Second Hit
Hitbox 0: 14% damage, angle of 130, 60/75 knockback, always knocks forwards
Hitbox 1: 14% damage, angle of 130, 60/75 knockback, always knocks forwards
Hitbox 2: 12% damage, angle of 130, 60/75 knockback, always knocks forwards
Forward Smash Down *note* I screwed up and these are the hitbubbles for the neutral FSmash. It'll get fixed when I redo the t-stance ones, so no worries.
Hitbox 0: 24% damage, angle of 35, 30/80 knockback, Elbow/Darkness
Hitbox 1: 24% damage, angle of 35, 30/75 knockback, Elbow/Darkness
Forward Smash Up
Hitbox 0: 24% damage, angle of 45, 30/85 knockback, Elbow/Darkness
Hitbox 1: 24% damage, angle of 45, 30/75 knockback, Elbow/Darkness
Forward Smash *note* I screwed up and these are the hitbubbles for the downward FSmash. It'll get fixed when I redo the t-stance ones, so no worries.
Hitbox 0: 24% damage, angle of 40, 30/83 knockback, Elbow/Darkness
Hitbox 1: 24% damage, angle of 40, 30/75 knockback, Elbow/Darkness
Up Smash
Hitbox 0: 22% damage, angle of 80, 40/70 knockback, Foot/Normal
Hitbox 1: 22% damage, angle of 78, 40/70 knockback, Foot/Normal
Hitbox 2: 19% damage, angle of 75, 40/75 knockback, Foot/Normal
Aerials
NAir Hit 1 *Note* on frame 9, the damage of all hitboxes changes to 7.
Hitbox 0: 11% damage, angle of 55, 30/100 knockback, Foot/Normal
Hitbox 1: 11% damage, angle of 60, 30/100 knockback, Foot/Normal
Hitbox 2: 11% damage, angle of 65, 30/100 knockback, Foot/Normal
NAir Hit 2 *Note* on frame 22, the damage of all hitboxes changes to 5.
Hitbox 0: 7% damage, angle of 361, 25/100 knockback, Foot/Normal
Hitbox 1: 7% damage, angle of 361, 25/100 knockback, Foot/Normal
Hitbox 2: 7% damage, angle of 361, 25/100 knockback, Foot/Normal