Solharath
[ZTD] CEO
Alrighty, I may not be a famous Mario(or, Famous' Mario for that matter), but I can hold my own against PR'd players in my state using Mario(for whatever that's worth(hint: nothing)). Thing is, matchup experience is only one side of the (Up-B)coin. Knowing your stage is a huge factor in eventually overpowering your opponent and getting the kill, or the much sought after gimp. Not all ledges are created equal, after all.
I'm looking what tricks we can use against characters, broad and specific cases, to edge out an advantage. This involves situational setups and effectively camping with fireballs.
I love platforms. Mario loves platforms. Problem is, a lot of our harder matchups also love platforms. So what can we do here that is situational compared to say, Smashville? Personally I like living dangerously on the top platform. Depending on your opponent, you'll pull them in with promises of sharking through the bottom, and as nice as some Uairs are in this game, certain opponents can be left vaguely vulnerable. I bring this up because with the right input, you can slip through a platform out of shield and nab a quick Nair or uair of your own, or chase with safe dair.
Now, there are things every Mario main knows, like how Mario's utilt can clip through up to the platform above him if he's standing on the main one. However, you have no ground move that will reach the middle platform from a middle tiered one, outside of UpB.
Speaking of UpB, it's really neat here. Not only to the slants on the edges help not only with recovery and catching poorly spaced opponents off guard, but you can UpB straight up to the top platform with the right input. It's a great practicing ground for UpB control when you're getting serious with your Mario, because the difference between a straight-up UpB and a reverse Up-B is often similar to the difference in a stock, and in most cases, a match. UpB is quick, and as I'll talk about in later stages, a great surprise KO move via stage spiking.
Other great Battlefield tidbits:
--Platforms are a plumbers best friend
--Walljump the edges for another recovery option
--Angled-up UpB reaches the center platform
--Mario can tech edgeslips from the middle platforms
--Utilt sharks the middle platforms for most characters
-Cons
--Characters that do better on platforms have an advantage over Mario
--MetaKnight
Characters to bring to Battlefield: Snake, ICs, Diddy
Characters to avoid: MK, Marth, Donkey Kong
*I'll pretty that up sometime later when I'm feeling less lazy
I'm looking what tricks we can use against characters, broad and specific cases, to edge out an advantage. This involves situational setups and effectively camping with fireballs.
I love platforms. Mario loves platforms. Problem is, a lot of our harder matchups also love platforms. So what can we do here that is situational compared to say, Smashville? Personally I like living dangerously on the top platform. Depending on your opponent, you'll pull them in with promises of sharking through the bottom, and as nice as some Uairs are in this game, certain opponents can be left vaguely vulnerable. I bring this up because with the right input, you can slip through a platform out of shield and nab a quick Nair or uair of your own, or chase with safe dair.
Now, there are things every Mario main knows, like how Mario's utilt can clip through up to the platform above him if he's standing on the main one. However, you have no ground move that will reach the middle platform from a middle tiered one, outside of UpB.
Speaking of UpB, it's really neat here. Not only to the slants on the edges help not only with recovery and catching poorly spaced opponents off guard, but you can UpB straight up to the top platform with the right input. It's a great practicing ground for UpB control when you're getting serious with your Mario, because the difference between a straight-up UpB and a reverse Up-B is often similar to the difference in a stock, and in most cases, a match. UpB is quick, and as I'll talk about in later stages, a great surprise KO move via stage spiking.
Other great Battlefield tidbits:
Walljump to recover.
It should also be noted that Mario is pretty good at forcing the backwards edge slip with his aerials, which leads to a jab lock to whatever you want if they can't tech the slip. Mario himself can tech the slip.
-Pros[P]ut into use is SHDair when I'm underneath one of the lower platforms here while the opponent is on that platform... safe pressure if they shield, and combos into DJ Uair if you hit. The mix-up potential on shield is immense, and can help begin a jab-lock using the edge-slip mechanics.
Just be careful vs characters that can upB out of our dair, because that'll still generally work, even if you're below the platform.
--Platforms are a plumbers best friend
--Walljump the edges for another recovery option
--Angled-up UpB reaches the center platform
--Mario can tech edgeslips from the middle platforms
--Utilt sharks the middle platforms for most characters
-Cons
--Characters that do better on platforms have an advantage over Mario
--MetaKnight
Characters to bring to Battlefield: Snake, ICs, Diddy
Characters to avoid: MK, Marth, Donkey Kong
*I'll pretty that up sometime later when I'm feeling less lazy