• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

*"The Key"s to victory!*

Mr. Derp

Smash Apprentice
Joined
Nov 15, 2006
Messages
174
Location
FORMALLY: Ryu777 ...OLD POST COUNT: around 500
After i could no longer use my good wavebird and could not find my good wired controller, I was forced to use a practically unbroken in wavebird and if you know any falco players you know that they are really particualar with thier controller. so naturally I had the worst day of smash I could possibly imagine (couldnt fastfall an shl).

In order to lighten my spirit I picked green G&W and attacked with nothing but sh and full hopped keys along with a small smount fair and f-smash. I was also using this fun mind game that someone on this board found called "ice skating" where you let your dash dance too long and it sort of looks like G&W is moonwalking and paired wiht dash dance and wd it made for osme nice mindgames.

I' ve never honestly TRIED to play him seriously before and my friend did 2-stock him with fox but I did pretty well. I got him in this hilarious "combo" of four or five keys keys slamming him down then popping him back up. Do you think there is anything to these full-hopped and shffled keys? I really have fun with him and dont think people look enough into his potential.

also, I know of dire but who else should I look for matches of? should I add some up and down tilts into my game?
 

Endless Nightmares

Smash Master
Joined
Sep 23, 2006
Messages
4,090
Location
MN
I came up with the "ice skating" term ^_^

Key followed by dtilt is a very common combo starter. You can follow that with a fair or fsmash.

Down tilt is one of his best moves, possibly the best. Use it often. You will see how much it pwns.

Up tilt juggles at low percentages, and can do serious damage to fastfallers that get stuck in it.

Learn to abuse Neutral air and forward air as well.

Here's some G&W vids:
Ken (GnW) vs DSF (Luigi) 1
Ken (GnW) vs DSF (Luigi) 2
Ken (GnW) vs DSF (Luigi) 3
Ken (GnW) vs DSF (Luigi) 4
Panda (GW) vs Araknafobik (Pichu) [must-see finish!]
Azen(G&W) vs ChuDat(G&W)
Dav3 (Falco) vs Dire (G+W) 1
Dav3 (Falco) vs Dire (G+W) 2
Dav3 (Falco) vs Dire (G+W) 3
Dav3 (Falco) vs Dire (G+W) 4
Dav3 (Falco) vs Dire (G+W) 5
Dire (G&W) vs Nick part 1 [multiple matches.]
Dire (G&W) vs Nick part 2 [multiple matches, including the Legendary Full Stock "9-Hammer" Finish.]
Naka (GnW) vs Cape (DK)
Cape and Naka Same color battle GnW
Cape (GnWgreen) Vs Naka (GnW)
Cape (GnWgreen) Vs Naka (GnW) 2
Swiftbass (fox) vs Naka (GnW)
 

Shmooguy

Smash Champion
Joined
Aug 20, 2002
Messages
2,011
Location
Irvine, CA (SoCal)
Don't use a wavebird.

All I do is spam the following moves:

Fair -> dtilt
Fair -> Fair
Grab -> Fair
Grab -> Parachute
CC dtilt
WD back to Fsmash
predict roll to Fsmash

For recovery, first sweetspot up-B, then fake the sweetspot and do up b so you barely make it on top of the stage (obviously this depends on the stage, on yoshi's story i'll just go for the platform)

CC dtilt or parachute for edgeguarding.

If you're stuck above someone dair on the way down, but what you really want to do is just land, don't try to hit with the dair, its just a precaution.

And that's all you need.

oh yeah space the fair so you cant get grabbed. The end. Basically what M2K said was true, spam a lot of Fairs and Dtilts. Easiest character to play, I also did well with him the first time I ever used him.
 
Top Bottom