The Marth Q&A Thread
Welcome everyone to the Marth Q&A thread. Do you have a question regarding Marth that you need answered? Feel free to ask them here and others who own the game will be able to help you out!
FAQs:
This portion of the Thread will be updated to indicate the questions that have already been answered. Questions will be shown in this color, while answers will be shown in this color. Please refer to this post first in case that your question has been answered already.
@Los4Muros asked:
@LoreLes answered:I'm trying to learn how to play with Marth (never mained him before), how does the Dancing Blades work? If I tap the buttons to fast, the combo stops or all of the sudden a Shield Breaker comes out instead.
@ Ekans647 asked:Dancing blade comes out fast but you're probably messing up because of the hitstun it gives off. If you tap too fast Marth will just stop and you will have buffered either SB or Up B by what you're saying. Just push the button like a few frames after the initial hits.
@ Locuan answered:1: How much has Marth's range been nerfed since melee?
2: How much has Marth's range been nerfed from brawl?
3: What are some uses and opportunities for Dancing Blade?
3: What strokes of Dancing Blade should be used and when?
5: How does the difference in sword mechanics affect the playstyles of Marth & Lucina? Are their playstyles similar or does Lucina play differently from Marth?
6: What advantages does Marth Have over Lucina?
7: What advantages does Lucina have over Marth?
@ Shaya clarifies the differences between Reach and Range:These questions are great @ Ekans647 ! We are all here to help. The more questions the better! I'll answer your questions to the best of my ability. If anyone sees me make a mistake feel free to correct me.
And that covered a lot of ground! I hope this can help you out.
- I do not know the answer to this question.
- @ Shaya has a great post regarding the differences between Brawl and Smash 4 Marth in the Marth Data Thread. Here you can find their differences in frame data as well as differences in individual moves Reach. However, Shaya mentions there is a difference between reach and range. Care to expand on this Shaya? For most of his moves though, Marth has more Reach than he did in brawl. To view this data please click here.
- There are a lot of uses for Dancing Blade. One of the most well known are to catch opponents rolls. However, you can use DB in d-tilt traps, after baiting an airdodge and so much more. In fact, @EternalFlame has whole sections dedicated to Dancing Blade in his guide. To view this guide please click here. The Dancing Blade information can be found in Section 2 and Section 3 of the guide. EternalFlame if you would like to expand on this feel free!
- You will probably find the answer for this question by viewing the guide I posted above!
- Their play-styles are inherently similar. They are both characters that need to have great spacing. If not their opponent will capitalize on incorrectly spaced moves. For this, and other reasons, Marth is known to be the superior of both characters because his tipper mechanics give a clear reward for spacing correctly.
- You can see the differences between Marth and Lucina in the thread that is pinned to the Lucina boards. Click here to access the thread. I recommend to read this thread. If you do not understand some of the math feel free to ask again here or in the Marth General Thread and I am sure either I or someone else will be able to help. In general though, Marth has mostly all of the advantages over Lucina, tipper mechanics, his attacks are safer to throw against opponents shields due to shield hit-lag modifiers, his jab has more knock-back etc. However, with the perfect pivot mechanic, it seems Lucina is able to retain momentum in some of her tilts while perfect pivoted, while Marth cannot. I have tested this and it seems to be the case.
@ Ekans647 asked:Reach = disjoint. People tend to think of range as horizontal or vertical distances, but that's not what I'm trying to say when I can vouch for Marth's moves having more 'reach', the hitboxes in relation to his sword are going further than they do in Brawl, but for all we know Marth could be stepping significantly less forward when he attacks in comparison to other games. But seeing as Marth's priority is mainly based around his disjoints, the range stuff (if there are differences) just require adjustments by the player.
@ Shaya answered:What exactly is a disjoint? Also, what's buffering?
@ Altea77 asked:
@ Locuan answered:So many people online just play as characters with projectiles and then roll spam away whenever i get close enough to attack. How do you beat these people?
@ Sir_Africa asked:Depending on the projectile, you may be able to clash/cancel them out with your jab, or Fair. For example, projectiles such as Link's boomerang and arrows fall under this category. Marth also has the nifty ability to auto cancel his air dodge if you input it as soon as you short hop. This can be used to evade projectiles and in some cases approach your opponent. You can also spot-dodge, shield, or roll to evade or block projectiles. A good opponent will mix up how he/she uses their projectile arsenal. You will respond to projectiles with one of the options above depending on the situation.
I recommend reading the section "Dealing with projectiles" from Emblem Lord's thread. Click here to access the thread.
@ Locuan answered:Hey guys really quick about Marth's sweetspot with his dair. What is the sweespot exactly for the spike? Is it just directly below Marth or a little bit in front and below? I can never get it consistently right.
@ gByron asked:@ Sir_Africa :
Data from the following thread.Shaya said:Down Air
6.7 Units Horizontal Displacement; 3.5 size; Sakurai Angle on sourspot, 90° on tipper, 270° on spike
11 / 13 / 14 Damage, 0.7 / 1.25 / 1.0 Hit lag modifier
Hits 9-14. Meteor Smash hitbox on frame 11 centered on body
Ends frame 59; 28 frames on landing 3-54
@ Zano replied:What are Marth's advantages over Pit?
@ Shaya replied:pit/darkpit are better characters than marth overall, yeah. Marth does pretty much outrange them overall, but they have better followups off grabs that last til higher %s and get better juggles than he does, plus they do have a projectile which is nice even if it's a pretty w/e projectile that is used more for conditioning than damage. Kill power wise, pit/dark pit fsmash can kill super early, but a tipper fsmash from marth can kill even earlier, although it's obviously much harder to land, so really in the end kill powerwise marth isn't much better off.
Both are great characters at edgeguarding, but marth has to commit much harder than pit since he doesn't have multiple jumps or an up b that goes nearly as far, plus when it comes to recovering vertically, pits side b can usually let him get to the ledge safely with super armor so if it came down to one edgeguarding the other, pit would basically have to screw up his super armor timing or be recovering low for marth to capitalize while pit just has to bait out a counter or fair.
But yeah, Pits are more solid due to grab game, aerial auto cancels, better dash attack and recovery. But Marth has pretty good damage and finds it easier to get the kill IMO (Up Smash hits on the ground, can tipper, forward tilt tipper is pretty great, up b out of shield/dash, up throw at the same percent fthrow kills near/around the ledge).
Legitimately, Marth's up throw being a relatively reliable kill move with rage is a huge ticket to his ability in tournament, unless he dies first, then he's ****ed.
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