Eisen
Smash Ace
Since I picked up Lucas in 2.5b, I've been increasingly satisfied with the character, except for a few touches. But, in more recent months, I've noticed an increasing sentiment that Lucas is overpowered, or at least "stupid". Sometimes the accusation is serious, sometimes it's not, but I find it difficult to meet too many people who are willing to discuss it objectively and in detail, or even throw out ideas. Most people just lose interest or just say "he needs a nerf". On the other hand, I also see people saying he sucks, which I think is completely uninformed. I think all accusations should be taken seriously, as any defamation of character could hurt Lucas in the long run.
I opened this thread to discuss what things should or could change in Lucas' next rendition, whether it be nerfs, buffs, experiments, or easter eggs. I want to hear this board's opinion on Lucas: past, present, and future. I'll try to give mine as briefly as I know how.
General:
- Top or high tier at worst
- Very Fun character
- Has a lot of potential
- I think the nerf to magnet in 3.0 was a mistake. I feel he plays too much like a spacie + a couple ridiculous moves now.
____
Pros:
- Pressure
- Movement
- Options
- Recovery?
- Combos
- Solid moveset
Cons:
- OU charged smashes are REALLY good. Right now, I feel like they give too much bonus for how much you can use them. I'd be fine if it was nerfed in potency or if it was a one-time charge.
- dair is kind of silly in how it traps people, its infinites, and its comboability into the amazing upsmash + other moves. Not sure how diverse his follow ups should or shouldn't be, though. It's probably just a problem with usmash being absurd.
- tether, while filling a major hole in Lucas' recovery game, may be a little too good; specifically, it's LONG at the ledge. But so far, Lucas seems easy enough to gimp to counteract its length. Not sure about this one. If his tether weren't good though, he'd probably have one of the worst recoveries in the game, if not the worst.
- he's taken down by characters who punish his relatively slow zoning neutral. Not sure how big a flaw this really is, but it came to mind, even though I don't have too big a problem with it.
Ideas as to what I am open to change:
- Nerfs on tether and OU charge (power or how many times you can use it)
- Fix Dair infinites/silliness
- Maybe tone down zair's ledge reach
- Give back some of magnet's ability to eat shields away. People may not realize it, but it's generally super easy to get out of, even if you're against a technical Lucas. It kind of invalidates the point of doing it.
I feel the last aspect is the most important in the sense that nurturing magnet would help define Lucas even further. Right now, I see a lot of people comparing him to spacies or Ness, which, while sort of invalid, isn't TOO far off. He did lose some identity in 3.0 because magnet just became another shine move, I feel like. It's not really worth it to go for shield pressure anymore; Moves like nair and fair are better for eating shields, I get the impression. Magnet is just an in-between move that is safe for you to back out of at any time.
However, I wouldn't be surprised if I'm in the minority here. Don't get me wrong, I love Lucas like he is, but it depresses me to think of what a missed opportunity he's turning out to be. I realize that not all others feel the same, though. I have a personal bias for his shield pressure game because, well, to be completely honest: Badge's shield pressure video is what made me pick up Project M and Lucas seriously. And I KNOW that's not the case for everyone. Basically, I would be okay with him continuing the path he's going, but I would also be disappointed.
Anyway, I should close by saying I don't want Lucas too good and I don't want him overnerfed. I'm worried one or the other is going to happen in the next Project M build, and I don't think it's going to be any easier to help fix if there isn't an organized public place to discuss things.
I appreciate anyone who takes the time to read and/or contribute to the thread.
I opened this thread to discuss what things should or could change in Lucas' next rendition, whether it be nerfs, buffs, experiments, or easter eggs. I want to hear this board's opinion on Lucas: past, present, and future. I'll try to give mine as briefly as I know how.
General:
- Top or high tier at worst
- Very Fun character
- Has a lot of potential
- I think the nerf to magnet in 3.0 was a mistake. I feel he plays too much like a spacie + a couple ridiculous moves now.
____
Pros:
- Pressure
- Movement
- Options
- Recovery?
- Combos
- Solid moveset
Cons:
- OU charged smashes are REALLY good. Right now, I feel like they give too much bonus for how much you can use them. I'd be fine if it was nerfed in potency or if it was a one-time charge.
- dair is kind of silly in how it traps people, its infinites, and its comboability into the amazing upsmash + other moves. Not sure how diverse his follow ups should or shouldn't be, though. It's probably just a problem with usmash being absurd.
- tether, while filling a major hole in Lucas' recovery game, may be a little too good; specifically, it's LONG at the ledge. But so far, Lucas seems easy enough to gimp to counteract its length. Not sure about this one. If his tether weren't good though, he'd probably have one of the worst recoveries in the game, if not the worst.
- he's taken down by characters who punish his relatively slow zoning neutral. Not sure how big a flaw this really is, but it came to mind, even though I don't have too big a problem with it.
Ideas as to what I am open to change:
- Nerfs on tether and OU charge (power or how many times you can use it)
- Fix Dair infinites/silliness
- Maybe tone down zair's ledge reach
- Give back some of magnet's ability to eat shields away. People may not realize it, but it's generally super easy to get out of, even if you're against a technical Lucas. It kind of invalidates the point of doing it.
I feel the last aspect is the most important in the sense that nurturing magnet would help define Lucas even further. Right now, I see a lot of people comparing him to spacies or Ness, which, while sort of invalid, isn't TOO far off. He did lose some identity in 3.0 because magnet just became another shine move, I feel like. It's not really worth it to go for shield pressure anymore; Moves like nair and fair are better for eating shields, I get the impression. Magnet is just an in-between move that is safe for you to back out of at any time.
However, I wouldn't be surprised if I'm in the minority here. Don't get me wrong, I love Lucas like he is, but it depresses me to think of what a missed opportunity he's turning out to be. I realize that not all others feel the same, though. I have a personal bias for his shield pressure game because, well, to be completely honest: Badge's shield pressure video is what made me pick up Project M and Lucas seriously. And I KNOW that's not the case for everyone. Basically, I would be okay with him continuing the path he's going, but I would also be disappointed.
Anyway, I should close by saying I don't want Lucas too good and I don't want him overnerfed. I'm worried one or the other is going to happen in the next Project M build, and I don't think it's going to be any easier to help fix if there isn't an organized public place to discuss things.
I appreciate anyone who takes the time to read and/or contribute to the thread.
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