Why do all the newer players make guides and not the veterans? Perhaps Socrates knows.
"This man, on one hand, believes that he knows something, while not knowing (anything). On the other hand, I — equally ignorant — do not believe (that I know anything)"
I mean gj putting yourself out there and everything, Sauron, but you should really have a broader knowledge base before you disseminate your thoughts on Marth in a guide.
Edit: I'll give you constructive criticism because I enjoy setting people back on the straight and narrow.
quick 4-hit combo with the dancing blade without much vulnerability if you input the right combo or cancel mid-move
Not quick, not really a combo if they DI, pretty vulnerable. Sometimes I can get all 4 upward hits of it on Falcon and lead it into other things, but that's definitely not a staple in his game
Huh? Not particularly more or less than the rest of the cast AFAIK (actually I'd probably say less)
Counter is easily punished
Which is why the Marth metagame features almost no counters, which makes this a non-issue
Dolphin slash has bad horizontal reach and easily punished.
Once again, is why you stick with your other, better options 95% of the time
he cant rack up damage without tipping.
Against non-fastfallers, non-tippered fair is more likely to combo than tippered unless they're low on damage. Nair (apparently) has no real "tipper" and his grabs obviously don't tip. And anyways, is that even a con? It's pretty easy to hit with the tip of his sword.
Bad matchups vs top tiers characters
Huh? Sure, Sheik sucks to fight against, but fox and falco are fine and marth gives jiggs a hard time if the puff doesn't know what they're doing (and there's what, 5 good puffs out there?) Peach is in his favor, I'd argue Falcon is in his favor and most people would argue Icies are in his favor as well (I'm super biased though because me vs icies is insanely in the icies' favor)
I don't think Marth has a hard time against Young Link, Marth can outrun him and swat away his projectiles without much problem.
He is limited by a lack of a projectile and tipper
What even does this mean
Standard attack combo
Ftilt- dash attack- nair/fair.
Ken Combo
Dsmash-u-tilt-u-air.
Standard attack combo = A + A + A +...? Terrible combo
Ftilt to dash attack? I feel like at any %, with any DI, this will never combo
Ken Combo: Why not explain that this is a string of fairs to dair? The audience might not know what this is. If they do know what a Ken Combo is, why bother listing it in a guide in the first place?
Dsmash + utilt + uair: Once again, does this even hit? You'd need a fastfaller at mid % to DI the dsmash in, this is such a specific combo, and if you miss the Dsmash you'll get hella punished.
Overall, this isn't a guide, it's a list of pros/cons. It's not really well thought out, it's lacking in info, the formatting and editing are poor, you'd really do well to play and study the game a lot more before you try to make yourself an authority on the subject.
Sorry if this was a little harsh but I like to tell it like it is and I'm an asshole anyways, this is probably what everyone reading your guide is thinking anyhow. Better luck next time.