Yomi's Biggest Fan
See You Next Year, Baby
- Joined
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Hi, Princess Daisy Here and I'm Ready For Some Smashin'!
So.......Who’s Daisy?
Princess Daisy is the princess of Sarasaland and first appeared in the game Super Mario Land. She was created by Gunpei Yokoi, Shigeru Miyamoto's mentor.
Although Daisy is the ruler of Sarasaland, her current place of residence is in the Mushroom Kingdom. Daisy is known to be a tomboy, a fact first stated in her debut appearance. Daisy is represented by colors like yellow, orange and green. She has an affinity for flowers; her attire, special abilities, personal emblems and general representations are often flowers.
Years after her initial appearance, Daisy started appearing in more and more Mario games. This was due to the lack of human characters in the series. She now appears in the majority of Mario games, most often as a playable character. Daisy is good friends with Princess Peach, and she interacts positively with many other characters. This includes Luigi, who it has been hinted shares romantic feelings with Daisy. Daisy has appeared in forty Mario series games to date, and continues to do so regularly.
Why Should Daisy Be in Smash?
Despite being a very divisive character, Daisy is liked and well received by several Mario fans to the point that some call her a better princess than Peach. She had been highly requested as a choice of a female fighter mostly pre-Brawl and few post-Brawl by these fans. She has been getting popular with the Smash fanbase lately and is arguably the Krystal of the Mario fanbase.
Though, some Smash fans would come up with excuses like "Daisy would be a clone" and "Daisy is already an alternate palette swap". That did not stop the Mario family (Mario, Luigi, and Wario) from having palettes based on each other. Daisy had shown abilities far more unique than Peach and has a more masculine personality to go with her moveset.
She also could use abilities from Super Mario Land in her moveset since that's were she made her debut in the franchise. She would wear sports outfit to represent all of her appearances in the Mario games, while taking her many skills from such titles as well. That way, she could definitely be more unique compared to her pinker and girlier bestie.
Arguments Against Daisy
Daisy's Irrelevant!
A Mahjong tile got in over her in Mario Maker.
I wouldn’t really say that considering the many appearances she had over the years. She may haven’t appeared in non-spinoff Mario game since Super Mario Land, but she’s still a popular character that had appeared in a wide variety of spinoffs.
She appeared in a majority of them whether it’s Mario Kart, Mario Tennis, Mario & Sonic at the Olympic Games, Mario Party, Itadaki Street, Mario Hoops, Mario Baseball, Mario Golf, Mario Strikers, or Mario Sports Mix. Waluigi, another fellow spinoff character, is guilty of making such appearances too since they were made to be partners of notable characters like Peach and Wario.
Calling a character like irrelevant despite making these appearances is like saying Wart is relevant despite not appearing in another Mario title. While she does have her fair share of haters like Waluigi, she’s still beloved by a portion of the fanbase as a female character being good as or better than Peach.
And as for Mario Maker, many other key Mario characters were omitted, such as Nabbit, the Koopalings and Toadette. In fact, Bowser Jr. was cut from Mario Kart but he eventually joined the battle.
Daisy is just Peach 2.0!
Oi vey, the same argument that most of her haters are bound to make. Peach and Daisy are two completely DIFFERENT characters despite being partners in certain spinoffs. While it is partially true since Yokoi made her as a completely new princess for the new kingdom in Super Mario Land, that doesn’t mean that she’s very similar to Peach. She follows a flower motif, has a vastly different appearance, and wears a different colored dress compared to fan favorite princess of the Mushroom Kingdom. You don’t see people accusing Luigi of the same thing despite the fact that they are similar due to being siblings. Also, here’s this gem from the Super Mario Wiki:
“She can be described as energetic, cheerful, and confident. Daisy has a strong competitive drive, and in the face-of-defeat, she has shown hotheadedness, though most of the time she shows just disappointment and at other times, even optimism. She also has a sassy side, and in the past, she has shown-off to get her way. She is also prone to air-kisses during victory celebrations. A unique trait she retains is using various American English accents and slang. She has repeatedly used one-liners said in a Dixie accent, Valleyspeak, and even Ebonics. She also has a sassy side, tending to stand with her hands on her hips and being prone to showing off during victory celebrations.”
Half of everything mentioned (especially her speech patterns) is something that Peach herself had never done before or had such character traits.
Mario doesn't need any more reps!
That is basically a moot point since Mario is one of Nintendo’s most profitable and popular video game franchise in history.
While we can agree that there should be limited slots to how many characters should be added and which franchise should have the most playable representation, we can never have enough playable Mario characters due to how huge the franchise is.
With the implications of DLC thanks to Sal Romano, there’s still a slight chance that the Mario franchise could have even more playable reps as downloads for the fans. For the sake of variety, Daisy could be one of the greatest options to choose from since she could represent the spinoff Mario games with Waluigi out of the picture (due to his current Assist Trophy status).
That being said, Mario is popular enough to say that it’s never enough possible candidates to be playable and accepting the current 6 (or 11?!?!) we have isn’t good enough.
There are already enough royal females in the roster as it is!
We already have plenty of swordsmen (with the addition of Robin and Shulk and the return of Roy), so that’s another moot point. The only royal females we have are Peach and Zelda. I wouldn’t really call Rosalina and Palutena royal the slightest since they rule more than just a simple kingdom and they arguably have more power than any of the princesses. If we can accept a bunch of swordsmen and creatures in the roster, then there’s no harm in accepting the addition of another princess. As previously mentioned, Daisy acts WAY more than just a stereotypical princess and can brawl as much as she wants like a real party player.
The Story of Daisy
by ConnerTheWaffle.
So.......Who’s Daisy?
Princess Daisy is the princess of Sarasaland and first appeared in the game Super Mario Land. She was created by Gunpei Yokoi, Shigeru Miyamoto's mentor.
Although Daisy is the ruler of Sarasaland, her current place of residence is in the Mushroom Kingdom. Daisy is known to be a tomboy, a fact first stated in her debut appearance. Daisy is represented by colors like yellow, orange and green. She has an affinity for flowers; her attire, special abilities, personal emblems and general representations are often flowers.
Years after her initial appearance, Daisy started appearing in more and more Mario games. This was due to the lack of human characters in the series. She now appears in the majority of Mario games, most often as a playable character. Daisy is good friends with Princess Peach, and she interacts positively with many other characters. This includes Luigi, who it has been hinted shares romantic feelings with Daisy. Daisy has appeared in forty Mario series games to date, and continues to do so regularly.
Why Should Daisy Be in Smash?
Despite being a very divisive character, Daisy is liked and well received by several Mario fans to the point that some call her a better princess than Peach. She had been highly requested as a choice of a female fighter mostly pre-Brawl and few post-Brawl by these fans. She has been getting popular with the Smash fanbase lately and is arguably the Krystal of the Mario fanbase.
Though, some Smash fans would come up with excuses like "Daisy would be a clone" and "Daisy is already an alternate palette swap". That did not stop the Mario family (Mario, Luigi, and Wario) from having palettes based on each other. Daisy had shown abilities far more unique than Peach and has a more masculine personality to go with her moveset.
She also could use abilities from Super Mario Land in her moveset since that's were she made her debut in the franchise. She would wear sports outfit to represent all of her appearances in the Mario games, while taking her many skills from such titles as well. That way, she could definitely be more unique compared to her pinker and girlier bestie.
Arguments Against Daisy
Daisy's Irrelevant!
A Mahjong tile got in over her in Mario Maker.
I wouldn’t really say that considering the many appearances she had over the years. She may haven’t appeared in non-spinoff Mario game since Super Mario Land, but she’s still a popular character that had appeared in a wide variety of spinoffs.
She appeared in a majority of them whether it’s Mario Kart, Mario Tennis, Mario & Sonic at the Olympic Games, Mario Party, Itadaki Street, Mario Hoops, Mario Baseball, Mario Golf, Mario Strikers, or Mario Sports Mix. Waluigi, another fellow spinoff character, is guilty of making such appearances too since they were made to be partners of notable characters like Peach and Wario.
Calling a character like irrelevant despite making these appearances is like saying Wart is relevant despite not appearing in another Mario title. While she does have her fair share of haters like Waluigi, she’s still beloved by a portion of the fanbase as a female character being good as or better than Peach.
And as for Mario Maker, many other key Mario characters were omitted, such as Nabbit, the Koopalings and Toadette. In fact, Bowser Jr. was cut from Mario Kart but he eventually joined the battle.
Daisy is just Peach 2.0!
Oi vey, the same argument that most of her haters are bound to make. Peach and Daisy are two completely DIFFERENT characters despite being partners in certain spinoffs. While it is partially true since Yokoi made her as a completely new princess for the new kingdom in Super Mario Land, that doesn’t mean that she’s very similar to Peach. She follows a flower motif, has a vastly different appearance, and wears a different colored dress compared to fan favorite princess of the Mushroom Kingdom. You don’t see people accusing Luigi of the same thing despite the fact that they are similar due to being siblings. Also, here’s this gem from the Super Mario Wiki:
“She can be described as energetic, cheerful, and confident. Daisy has a strong competitive drive, and in the face-of-defeat, she has shown hotheadedness, though most of the time she shows just disappointment and at other times, even optimism. She also has a sassy side, and in the past, she has shown-off to get her way. She is also prone to air-kisses during victory celebrations. A unique trait she retains is using various American English accents and slang. She has repeatedly used one-liners said in a Dixie accent, Valleyspeak, and even Ebonics. She also has a sassy side, tending to stand with her hands on her hips and being prone to showing off during victory celebrations.”
Half of everything mentioned (especially her speech patterns) is something that Peach herself had never done before or had such character traits.
Mario doesn't need any more reps!
That is basically a moot point since Mario is one of Nintendo’s most profitable and popular video game franchise in history.
While we can agree that there should be limited slots to how many characters should be added and which franchise should have the most playable representation, we can never have enough playable Mario characters due to how huge the franchise is.
With the implications of DLC thanks to Sal Romano, there’s still a slight chance that the Mario franchise could have even more playable reps as downloads for the fans. For the sake of variety, Daisy could be one of the greatest options to choose from since she could represent the spinoff Mario games with Waluigi out of the picture (due to his current Assist Trophy status).
That being said, Mario is popular enough to say that it’s never enough possible candidates to be playable and accepting the current 6 (or 11?!?!) we have isn’t good enough.
There are already enough royal females in the roster as it is!
We already have plenty of swordsmen (with the addition of Robin and Shulk and the return of Roy), so that’s another moot point. The only royal females we have are Peach and Zelda. I wouldn’t really call Rosalina and Palutena royal the slightest since they rule more than just a simple kingdom and they arguably have more power than any of the princesses. If we can accept a bunch of swordsmen and creatures in the roster, then there’s no harm in accepting the addition of another princess. As previously mentioned, Daisy acts WAY more than just a stereotypical princess and can brawl as much as she wants like a real party player.
The Story of Daisy
by ConnerTheWaffle.
Daisy's Possible Reveal Trailer Idea
Daisy's Fresh Moveset Lists
Nonnel's Daisy Moveset
Staindgrey's Daisy Moveset
Laniv's Daisy Moveset
SG9000's Daisy Moveset
Nintendotard's Moveset
Daisy’s Sarasaland Supporters
OP Interface and Layout by @memoryman3
Mario, Luigi, Bowser, Rosalina and Luma are seen inside Princess Peach's castle. There are decorative banners spelling out "Congratulations!". The three males are gathered around Rosalina and Luma, engaging in conversation and congratulating her about being a newcomer into the world of Smash. Peach is then heard calling Mario's name and all 5 characters look ahead of them. They turn to see Peach carrying a big light blue cake in honor of Rosalina's Smash Bros debut. As Peach is walking to set the cake on the table, Bowser is seen rubbing his hands together and licking his "lips" while Luigi stares in aw at the cake.
Peach sets the cake down and gives the knife to Rosalina so that she can cut the first slice. The camera shows all 6 Mario character eagerly waiting their slice of cake. As Rosalina is about to slice up a piece of cake, the wall behind them suddenly explodes and the 6 characters are shown flying from the impact. The camera shows Rosalina covered in cake and trying to recover from the blast. As she looks up she sees a silhouetted figure standing before her from the light that has been made by the hole in the wall.
The camera zooms into the figure's hand curled up into a fist. As they open up their hand a small crack is heard and the hand is seen dropping small, crystal-like pieces upon opening. Very quickly, the figure is seen wearing a glove with three rings on it. A crystal ring on the index finger, a flower ring on the middle finger, and a ring in the shape of a thorn on the ring finger. As the light from the hole dims down, the camera follows the figure's hand as they are seen brushing their orange-brown hair and as it does that we can see a glimpse of a crown. Finally the camera zooms away, showing none other than...
Daisy Introduces Herself!
The camera zooms back to a surprised Rosalina for a second. While the camera is on her the viewer can hear "Hi," and then the camera is put back on a Daisy with a wicked smile, "I'm Daisy".
The gameplay starts, showing Daisy on top of the old Peach's Castle stage zoomed in really close to the bottom of her dress as it pans to her upper body and head. She then taunts to the camera saying "Hi, I'm Daisy!" with both of her hands waving to the camera.
On Battlefield, the viewer starts to witness Daisy's gameplay as she and Peach go dashing to each other, Daisy going significantly faster than Peach. We see what appears to be her dash attack as she brings both legs up and drop kicks the blonde Princess. Daisy then quickly gets up from the drop kick and charges up. She doesn't have the yellow charge animation so the viewer knows it is not a smash attack. Once Daisy is done charging, the camera shows that her hands have now been crystalized.
Daisy is now seen on the Pilot Wing's stage fighting Little Mac. The boxer tries to strike the tomboy princess but she dodges and is shown using what looks like the Crystal Smash from Mario Strikers Charged. This launches Mac above her, which Daisy jumps and is seen charging again. Now instead of crystals, her hands have been covered in flowers that appear to take the shape of pompoms. Daisy throws a barrage of three hits above her to hit Mac, the first two looking like hook punches and then uses both arms to push Mac out of the stage.
Daisy is then shown running away from Bowser and Dedede in the boxing ring stage. As Daisy jumps in the ring, she is seen charging yet again. Her hands now pointy with huge thorns sticking out. She turns to the two Kings who are running after her. Daisy places her hands on her hips as she stomps her foot on the ground, which simultaneously creates a giant thorn vine to sprout from the ground and send both kings flying to the air.
Daisy is then shown in the Animal Crossing stage fighting along side Samus as the two take on Wii Fit Trainer and Zelda. Samus fires her missle as Daisy is seen with her flower pompoms creating a giant flower shuriken-like object which hits Wii Fit Trainer multiple times and boots her out of the stage. Very briefly, Daisy is no longer seen with the flower pompoms.
In the Mario Galaxy stage, Daisy is seen spiking Luma into the ground, meteor strike style, and it lands right next to Rosalina. As the Luma poofs away, Rosalina runs in the opposite direction as Daisy chases after her.
The camera then cuts to Luigi crouching in the garden of hope. As he looks around in his idle crouch, Daisy comes from above him, looks at him and grabs the cowardly plumber.
The final bit of gameplay shows Daisy grabbing the Smash Ball with Rosalina and Peach on the screen. As the two blondes try to disarm Daisy of the Smash Ball, the camera zooms into grabbing her head in pain as she turns around and drops to her knees. The back of her head is facing Peach and Rosalina & Luma, when all of a sudden a flash is scene from the back of Daisy's head and a large beam exists from the back of it, taking Peach and Rosalina as the title of the game appears on the screen.
Once the credits are over, Daisy can be seen grabbing a piece of cake and eating it as she turns around to see her unconscious "friends", chuckles, and walks right out from the hole that she made.
Peach sets the cake down and gives the knife to Rosalina so that she can cut the first slice. The camera shows all 6 Mario character eagerly waiting their slice of cake. As Rosalina is about to slice up a piece of cake, the wall behind them suddenly explodes and the 6 characters are shown flying from the impact. The camera shows Rosalina covered in cake and trying to recover from the blast. As she looks up she sees a silhouetted figure standing before her from the light that has been made by the hole in the wall.
The camera zooms into the figure's hand curled up into a fist. As they open up their hand a small crack is heard and the hand is seen dropping small, crystal-like pieces upon opening. Very quickly, the figure is seen wearing a glove with three rings on it. A crystal ring on the index finger, a flower ring on the middle finger, and a ring in the shape of a thorn on the ring finger. As the light from the hole dims down, the camera follows the figure's hand as they are seen brushing their orange-brown hair and as it does that we can see a glimpse of a crown. Finally the camera zooms away, showing none other than...
Daisy Introduces Herself!
The camera zooms back to a surprised Rosalina for a second. While the camera is on her the viewer can hear "Hi," and then the camera is put back on a Daisy with a wicked smile, "I'm Daisy".
The gameplay starts, showing Daisy on top of the old Peach's Castle stage zoomed in really close to the bottom of her dress as it pans to her upper body and head. She then taunts to the camera saying "Hi, I'm Daisy!" with both of her hands waving to the camera.
On Battlefield, the viewer starts to witness Daisy's gameplay as she and Peach go dashing to each other, Daisy going significantly faster than Peach. We see what appears to be her dash attack as she brings both legs up and drop kicks the blonde Princess. Daisy then quickly gets up from the drop kick and charges up. She doesn't have the yellow charge animation so the viewer knows it is not a smash attack. Once Daisy is done charging, the camera shows that her hands have now been crystalized.
Daisy is now seen on the Pilot Wing's stage fighting Little Mac. The boxer tries to strike the tomboy princess but she dodges and is shown using what looks like the Crystal Smash from Mario Strikers Charged. This launches Mac above her, which Daisy jumps and is seen charging again. Now instead of crystals, her hands have been covered in flowers that appear to take the shape of pompoms. Daisy throws a barrage of three hits above her to hit Mac, the first two looking like hook punches and then uses both arms to push Mac out of the stage.
Daisy is then shown running away from Bowser and Dedede in the boxing ring stage. As Daisy jumps in the ring, she is seen charging yet again. Her hands now pointy with huge thorns sticking out. She turns to the two Kings who are running after her. Daisy places her hands on her hips as she stomps her foot on the ground, which simultaneously creates a giant thorn vine to sprout from the ground and send both kings flying to the air.
Daisy is then shown in the Animal Crossing stage fighting along side Samus as the two take on Wii Fit Trainer and Zelda. Samus fires her missle as Daisy is seen with her flower pompoms creating a giant flower shuriken-like object which hits Wii Fit Trainer multiple times and boots her out of the stage. Very briefly, Daisy is no longer seen with the flower pompoms.
In the Mario Galaxy stage, Daisy is seen spiking Luma into the ground, meteor strike style, and it lands right next to Rosalina. As the Luma poofs away, Rosalina runs in the opposite direction as Daisy chases after her.
The camera then cuts to Luigi crouching in the garden of hope. As he looks around in his idle crouch, Daisy comes from above him, looks at him and grabs the cowardly plumber.
The final bit of gameplay shows Daisy grabbing the Smash Ball with Rosalina and Peach on the screen. As the two blondes try to disarm Daisy of the Smash Ball, the camera zooms into grabbing her head in pain as she turns around and drops to her knees. The back of her head is facing Peach and Rosalina & Luma, when all of a sudden a flash is scene from the back of Daisy's head and a large beam exists from the back of it, taking Peach and Rosalina as the title of the game appears on the screen.
Once the credits are over, Daisy can be seen grabbing a piece of cake and eating it as she turns around to see her unconscious "friends", chuckles, and walks right out from the hole that she made.
Daisy's Fresh Moveset Lists
Nonnel's Daisy Moveset
Name: Princess Daisy of Sarasaland
Series: Mario
Role: Supporting
Power: 4/5-Good
Speed: 3/5-Average
Jump: 4-5-good
Throw Strength: 4
Weight: 103
Range: 2/5 (poor)
Jump Info: 3 Jumps, Gymnastic looking jumps
Standard Attacks
A: Straight punch
Rapid A: Boxing like punch combo
Dash A: Slides kicking the opponent knocking them down
Tilts
Forward Tilt: Front kick with flowery effect around it
Upward Tilt: Upper cut
Downward Tilt: Sweeps here leg in a 180
Smash Attacks
Forward Smash: Flower power Roundhouse kick basically a roundhouse with flowery effects around it.
Upward Smash: Flower Power upper cut
Downward Smash: Stomps releasing crystal spikes from the ground
Aerials
Neutral A: Upside down spin kick
Forward A: Flower power knee strike
Backward A: Prone double kick
Upward A: Upward punch
Downward A: Stomps with both feet downward. Really good K.O potential
Grabs
Grab: Head lock
Pummel: Headbutt
Forward: Flower power crescent kick
Backward: Flower power butt thwack
Upward: Tosses them in the air wit a upward 1-2 punch
Downward: Slams the foe on the ground and stomps on them
Special Moves
Neutral B: Flower Swing- Daisy's bat sprouts a flower on the end, and when she connects with the ball, it pops into its target. Once it gets closer to the ground, a flower garden starts to grow to slow down nearby foes. The move is chargeable.
Upward B: Bunny Flight- Daisy sprouts bunny ears from her crown and flies like Pit's Up Special. Based on the Carrot Power up from Super Mario Land.
Side B: Super Ball- Daisy shoots a large iron ball that bounces like a fireball, but causes major damage. Based on the Power Up of the same name from Super Mario Land.
Downward B: Crystal Smash-Daisy punches the ground to cause large orange crystals to pop out and spike anyone around her.
Final Smash: Crystal Mega Strike
A Striker Ball appears in front of Daisy as she kicks it into the air and jumps after it. Daisy glows blue and summons a gauntlet made up by crystal and punches the Striker Ball as it splits into 6 blue balls. The balls will bounce around the stage when they hit the ground and cause major damage and knockback to anyone hit by them. Then, Daisy lowers onto the stage and transforms back into her regular state.
Dodges
Sidestep Dodge: Side step
Forward Roll: Jump flip
Backward Roll: Back flip
Aerial Dodge: Aerial roll!
Taunts
Up: Aggressively yells "yeah YEAH!" with arms wide out in a "Bring it" sorta stance
Down: "Hi, I'm Daisy" waves at the camera
Side: "Hot stuff" tsssss
Winning animations
1 at 00:26 http://www.youtube.com/watch?v=pFNAyDJX7B4&feature=related
2 at 00:46 http://www.youtube.com/watch?v=pX1o9bwOK-w
3 Hi, I'm Daisy!
Losing animation
something like this
http://www.youtube.com/watch?v=vMEErjBkt8U&feature=related
Series: Mario
Role: Supporting
Power: 4/5-Good
Speed: 3/5-Average
Jump: 4-5-good
Throw Strength: 4
Weight: 103
Range: 2/5 (poor)
Jump Info: 3 Jumps, Gymnastic looking jumps
Standard Attacks
A: Straight punch
Rapid A: Boxing like punch combo
Dash A: Slides kicking the opponent knocking them down
Tilts
Forward Tilt: Front kick with flowery effect around it
Upward Tilt: Upper cut
Downward Tilt: Sweeps here leg in a 180
Smash Attacks
Forward Smash: Flower power Roundhouse kick basically a roundhouse with flowery effects around it.
Upward Smash: Flower Power upper cut
Downward Smash: Stomps releasing crystal spikes from the ground
Aerials
Neutral A: Upside down spin kick
Forward A: Flower power knee strike
Backward A: Prone double kick
Upward A: Upward punch
Downward A: Stomps with both feet downward. Really good K.O potential
Grabs
Grab: Head lock
Pummel: Headbutt
Forward: Flower power crescent kick
Backward: Flower power butt thwack
Upward: Tosses them in the air wit a upward 1-2 punch
Downward: Slams the foe on the ground and stomps on them
Special Moves
Neutral B: Flower Swing- Daisy's bat sprouts a flower on the end, and when she connects with the ball, it pops into its target. Once it gets closer to the ground, a flower garden starts to grow to slow down nearby foes. The move is chargeable.
Upward B: Bunny Flight- Daisy sprouts bunny ears from her crown and flies like Pit's Up Special. Based on the Carrot Power up from Super Mario Land.
Side B: Super Ball- Daisy shoots a large iron ball that bounces like a fireball, but causes major damage. Based on the Power Up of the same name from Super Mario Land.
Downward B: Crystal Smash-Daisy punches the ground to cause large orange crystals to pop out and spike anyone around her.
Final Smash: Crystal Mega Strike
A Striker Ball appears in front of Daisy as she kicks it into the air and jumps after it. Daisy glows blue and summons a gauntlet made up by crystal and punches the Striker Ball as it splits into 6 blue balls. The balls will bounce around the stage when they hit the ground and cause major damage and knockback to anyone hit by them. Then, Daisy lowers onto the stage and transforms back into her regular state.
Dodges
Sidestep Dodge: Side step
Forward Roll: Jump flip
Backward Roll: Back flip
Aerial Dodge: Aerial roll!
Taunts
Up: Aggressively yells "yeah YEAH!" with arms wide out in a "Bring it" sorta stance
Down: "Hi, I'm Daisy" waves at the camera
Side: "Hot stuff" tsssss
Winning animations
1 at 00:26 http://www.youtube.com/watch?v=pFNAyDJX7B4&feature=related
2 at 00:46 http://www.youtube.com/watch?v=pX1o9bwOK-w
3 Hi, I'm Daisy!
Losing animation
something like this
http://www.youtube.com/watch?v=vMEErjBkt8U&feature=related
Staindgrey's Daisy Moveset
---
Princess Daisy
The Will-Probably-Never-Happen (But Whatever) Moveset for Smash Fo(u)r Wii U/3DS.
Her appearance and moveset are based off of her various Mario spin-off appearances. This both embraces her tomboyish character and offers some overdue celebration for Nintendo's ongoing kart racing, party game and various sports series, which have netted nearly 200 million sales overall. I hope to make her entirely unique and distinct from the rest of the cast, and hopefully make y'all feel bad for not requesting Daisy more often. (<3)
---
Appearance
Her appearance would be based on her outfit in Super Mario Strikers for Gamecube. The color variation and extra clothing would be more appealing on a Smash Bros. character model than her usual sports game attire (considering how little of the screen she'll take up) and offers some cool options for color swaps.
While idling, she'd shift around on her feet as though unable to contain her energy. Her dash would resemble a simple sprint (much like how she would in Strikers, or 3-on-3 Hoops, etc.), as would her initial jump. Her second would be a back flip resembling the high jump animation in the Mario & Sonic at the Olympics. Walking would be a sassy hip-sway, and crouching would be a squat with her hands on the ground, as if ready to jump. Crawling would be a simple hands-and-knees crawl with her head down and cautious.
Her voice will be immediately recognizable and... well, Daisy-like. She'll be easy to annoy with if you spam the right voice cues, but that's what makes Daisy Daisy.
---
Specials
B -- Sports Strike (from Mario Sports Mix, Tennis, Sluggers & Golf)
Much like Peach's Fsmash, this will rotate among four different moves: a baseball bat swing at mid-level, a dodgeball throw at head level, a tennis racket swing at head-to-mid-level and a golf swing at low-to-head level. All of these moves would launch a ball across the stage and have accompanying sound effects. Daisy will shout, "Heads up!" when using it and, if it connects, Daisy will belt out, "HA-HA!" Regardless of connecting, the ball will vanish soon afterward. Can be done in the air without free fall. Not the quickest projectile, and isn't easily spammed, but it does good damage.
sideB -- Start Your Engines (from Mario Kart)
Daisy will appear in a standard kart, much like Wario's bike, only lower to the ground. Instead of going forward instantly, though, you'll hold B to charge the move (revving the engine). If you don't charge long enough, you'll slowly move forward without going very far. Charge a good amount, and she'll fly forward while yelling excitedly. Charge too long and, like in Mario Kart, she'll overload and stall. (This takes a really long time, though.) This can be used for horizontal recovery, but finishes in a free fall. And the kart disappears once the move is done.
upB -- Pole Vault (from Mario & Sonic at the Olympics)
From her spot, on the ground or in the air, she'll strike a pole forward and down and use it to propel her into the air at a 70 degree arc. Think of it like Rosalina's upB, only not quite as high. The pole tip itself is a meteor smash if it connects, but has a very small chance of hitting. As she goes upward and forward, she kicks her legs out in front of her to strike anyone in her path, though the knockback is minimal. She does not go into free fall afterward; instead, she is in a state like after Sonic's upB. This is primarily for recovery, rather than dependable damage.
downB -- Roll of the Dice (from Mario Party)
Daisy will strike a pose toward the screen with her arm raised in the air as a Mario Party die appears from thin air and quickly spins to a number. Works like WFT's Deep Breathing, only it doesn't require as much time and works at random. If she rolls a ten, she'll excitedly yell, "Yeah!" and gain a temporary buff, represented by a gently glowing aura on her body. If she rolls anything else, she'll pout, "Aww..." and gain no buff. The frequency of using this move will diminish her chances of gaining a buff, meaning: if you barely use it, you're very likely to roll a ten when you do, but if you overuse it, you're progressively less likely to roll a ten. This would add a neat wrinkle to competitive play, as players would need to plan when to try and use the buff.
---
Normals
Ground Moves
Fsmash -- A spinning elbow strike in the mid-to-high range.
Usmash -- A bicycle overhead kick. Somewhat like Fox's, but more vertical with little forward range.
Dsmash -- A break dance-like kicking move, a la DDR: Mario Mix. Strikes both sides consecutively.
Jab -- A three-part jab, much like ZSS's in Brawl.
Dash Attack -- A headbutt with her arms bent and weight leaning forward.
Aerials
Nair -- Similar to Zelda's spinning Nair, but with little green flowers twirling around her and a childish "Aha!"
Fair -- A frontal kick with upward knockback; looks like a soccer kick.
Bair -- A double-leg kick much like Mario's. Horizontal knockback.
Uair -- An uppercut. (Mainly just because I think I have too many leg moves.)
Dair -- Legs spread outward and she throws her fists downward, like Sakura from Street Fighter. Possible meteor smash.
Tilts
Ftilt -- Strikes forward in a downward arc with a fencing sword, a la Mario & Sonic at the Olympics.
Utilt -- Waves her hand over her head to cast an array of flowers. Little knockback. For setups.
Dtilt -- Tripping leg sweep, not as good for setups.
Throws
(Grabbing results in a headlock, pummels are noogies. Because that's so Daisy.)
Fthrow -- Knee-to-the-gut, forward knockback.
Bthrow -- Spin 180 degrees to throw backwards.
Uthrow -- Just tosses the character over her head like a sack of potatoes. Little knockback; meant for setting up aerial chains.
Dthrow -- Pushes the character down, all bully-like, and performs an elbow drop on him to launch upward.
---
Taunts
Up Taunt -- Her "DAISY!" quote from selecting her in Mario Kart 8 while hopping up excitedly. Because that's so spammable.
Side Taunt -- She shifts her weight from her heels to her toes with an orange and yellow umbrella held behind her head, humming casually before blowing a big pink bubble that pops on her face. After her eyes grow in surprise, she bends over and cleans it off with her hands.
Down Taunt -- She whips out a basketball and does a quick dribble maneuver (front, back, between the legs) before standing with a hand on her hip and the ball spinning on her finger. Then she tosses the ball behind her nonchalantly. Basketball sound effects ensue.
Winning Pose -- Much like getting a birdy in Mario Golf: World Tour, she twirls in a flurry of flower petals and reappears in her standard dress-- only her finishing pose leaves her flexing her bicep and winking at the screen, saying, "Yeah-eah!" in typical Daisy fashion.
---
Final Smash
Ripping her "Crystallized Daisy" Mega Strike straight from Strikers. When pressing B, she'll kick a soccer ball forward at a slight upward angle. If she hits someone with the ball then, much like Captain Falcon's final smash, that character will go off stage and land in front of a soccer goal. He/she will then cower in fear as Daisy rises into the air, silhouettes and glows, charges her fist and punches a flaming soccer ball directly at the character. He/she is then struck and thrown through the goal's net, then flies off screen for an instant KO once the final smash is over.
---
Aaannnnd... I think that's it! She's a medium-to-lightweight character with moderate speed and surprising power. Her specials are fun but not the fastest, and she relies on her aerial game more than her ground game-- but if you can land a smash, she's pretty freakin' strong. Her specials rely on timing and counting uses, which gives her a unique opportunity for strategy in a 1v1 setup. I tried to reference every one of her spin-off appearances in some way; I don't think I missed any.
Hope y'all enjoy it.
Princess Daisy
The Will-Probably-Never-Happen (But Whatever) Moveset for Smash Fo(u)r Wii U/3DS.
Her appearance and moveset are based off of her various Mario spin-off appearances. This both embraces her tomboyish character and offers some overdue celebration for Nintendo's ongoing kart racing, party game and various sports series, which have netted nearly 200 million sales overall. I hope to make her entirely unique and distinct from the rest of the cast, and hopefully make y'all feel bad for not requesting Daisy more often. (<3)
---
Appearance
Her appearance would be based on her outfit in Super Mario Strikers for Gamecube. The color variation and extra clothing would be more appealing on a Smash Bros. character model than her usual sports game attire (considering how little of the screen she'll take up) and offers some cool options for color swaps.
While idling, she'd shift around on her feet as though unable to contain her energy. Her dash would resemble a simple sprint (much like how she would in Strikers, or 3-on-3 Hoops, etc.), as would her initial jump. Her second would be a back flip resembling the high jump animation in the Mario & Sonic at the Olympics. Walking would be a sassy hip-sway, and crouching would be a squat with her hands on the ground, as if ready to jump. Crawling would be a simple hands-and-knees crawl with her head down and cautious.
Her voice will be immediately recognizable and... well, Daisy-like. She'll be easy to annoy with if you spam the right voice cues, but that's what makes Daisy Daisy.
---
Specials
B -- Sports Strike (from Mario Sports Mix, Tennis, Sluggers & Golf)
Much like Peach's Fsmash, this will rotate among four different moves: a baseball bat swing at mid-level, a dodgeball throw at head level, a tennis racket swing at head-to-mid-level and a golf swing at low-to-head level. All of these moves would launch a ball across the stage and have accompanying sound effects. Daisy will shout, "Heads up!" when using it and, if it connects, Daisy will belt out, "HA-HA!" Regardless of connecting, the ball will vanish soon afterward. Can be done in the air without free fall. Not the quickest projectile, and isn't easily spammed, but it does good damage.
sideB -- Start Your Engines (from Mario Kart)
Daisy will appear in a standard kart, much like Wario's bike, only lower to the ground. Instead of going forward instantly, though, you'll hold B to charge the move (revving the engine). If you don't charge long enough, you'll slowly move forward without going very far. Charge a good amount, and she'll fly forward while yelling excitedly. Charge too long and, like in Mario Kart, she'll overload and stall. (This takes a really long time, though.) This can be used for horizontal recovery, but finishes in a free fall. And the kart disappears once the move is done.
upB -- Pole Vault (from Mario & Sonic at the Olympics)
From her spot, on the ground or in the air, she'll strike a pole forward and down and use it to propel her into the air at a 70 degree arc. Think of it like Rosalina's upB, only not quite as high. The pole tip itself is a meteor smash if it connects, but has a very small chance of hitting. As she goes upward and forward, she kicks her legs out in front of her to strike anyone in her path, though the knockback is minimal. She does not go into free fall afterward; instead, she is in a state like after Sonic's upB. This is primarily for recovery, rather than dependable damage.
downB -- Roll of the Dice (from Mario Party)
Daisy will strike a pose toward the screen with her arm raised in the air as a Mario Party die appears from thin air and quickly spins to a number. Works like WFT's Deep Breathing, only it doesn't require as much time and works at random. If she rolls a ten, she'll excitedly yell, "Yeah!" and gain a temporary buff, represented by a gently glowing aura on her body. If she rolls anything else, she'll pout, "Aww..." and gain no buff. The frequency of using this move will diminish her chances of gaining a buff, meaning: if you barely use it, you're very likely to roll a ten when you do, but if you overuse it, you're progressively less likely to roll a ten. This would add a neat wrinkle to competitive play, as players would need to plan when to try and use the buff.
---
Normals
Ground Moves
Fsmash -- A spinning elbow strike in the mid-to-high range.
Usmash -- A bicycle overhead kick. Somewhat like Fox's, but more vertical with little forward range.
Dsmash -- A break dance-like kicking move, a la DDR: Mario Mix. Strikes both sides consecutively.
Jab -- A three-part jab, much like ZSS's in Brawl.
Dash Attack -- A headbutt with her arms bent and weight leaning forward.
Aerials
Nair -- Similar to Zelda's spinning Nair, but with little green flowers twirling around her and a childish "Aha!"
Fair -- A frontal kick with upward knockback; looks like a soccer kick.
Bair -- A double-leg kick much like Mario's. Horizontal knockback.
Uair -- An uppercut. (Mainly just because I think I have too many leg moves.)
Dair -- Legs spread outward and she throws her fists downward, like Sakura from Street Fighter. Possible meteor smash.
Tilts
Ftilt -- Strikes forward in a downward arc with a fencing sword, a la Mario & Sonic at the Olympics.
Utilt -- Waves her hand over her head to cast an array of flowers. Little knockback. For setups.
Dtilt -- Tripping leg sweep, not as good for setups.
Throws
(Grabbing results in a headlock, pummels are noogies. Because that's so Daisy.)
Fthrow -- Knee-to-the-gut, forward knockback.
Bthrow -- Spin 180 degrees to throw backwards.
Uthrow -- Just tosses the character over her head like a sack of potatoes. Little knockback; meant for setting up aerial chains.
Dthrow -- Pushes the character down, all bully-like, and performs an elbow drop on him to launch upward.
---
Taunts
Up Taunt -- Her "DAISY!" quote from selecting her in Mario Kart 8 while hopping up excitedly. Because that's so spammable.
Side Taunt -- She shifts her weight from her heels to her toes with an orange and yellow umbrella held behind her head, humming casually before blowing a big pink bubble that pops on her face. After her eyes grow in surprise, she bends over and cleans it off with her hands.
Down Taunt -- She whips out a basketball and does a quick dribble maneuver (front, back, between the legs) before standing with a hand on her hip and the ball spinning on her finger. Then she tosses the ball behind her nonchalantly. Basketball sound effects ensue.
Winning Pose -- Much like getting a birdy in Mario Golf: World Tour, she twirls in a flurry of flower petals and reappears in her standard dress-- only her finishing pose leaves her flexing her bicep and winking at the screen, saying, "Yeah-eah!" in typical Daisy fashion.
---
Final Smash
Ripping her "Crystallized Daisy" Mega Strike straight from Strikers. When pressing B, she'll kick a soccer ball forward at a slight upward angle. If she hits someone with the ball then, much like Captain Falcon's final smash, that character will go off stage and land in front of a soccer goal. He/she will then cower in fear as Daisy rises into the air, silhouettes and glows, charges her fist and punches a flaming soccer ball directly at the character. He/she is then struck and thrown through the goal's net, then flies off screen for an instant KO once the final smash is over.
---
Aaannnnd... I think that's it! She's a medium-to-lightweight character with moderate speed and surprising power. Her specials are fun but not the fastest, and she relies on her aerial game more than her ground game-- but if you can land a smash, she's pretty freakin' strong. Her specials rely on timing and counting uses, which gives her a unique opportunity for strategy in a 1v1 setup. I tried to reference every one of her spin-off appearances in some way; I don't think I missed any.
Hope y'all enjoy it.
Laniv's Daisy Moveset
---
Daisy appears in her sports outfit with her classic dress as an alt. She uses items from the Mario spinoffs. (Kart, Party, Sports)
Daisy's main thing is that she uses two new elements: flowers (because, you know, Daisy) and crystals (from the Mario Strikers)
Jab: A simple PPK combo. Total 7%.
Forward Tilt: She kicks outward like Ganondorf. A flower effect occurs here. 9%.
Up Tilt: Daisy points upwards and a crystal spike pops up out of the ground. 7%.
Down Tilt: Daisy swipes downward with a crystal-encased hand. 8%
Dash Attack: Daisy gets a glove on her hand and dives for a ball. While she unfortunately fails to catch it, she herself does 11% and sends the opponent out in front of her, setting them up to be hit by the ball for 3% more.
Forward Smash: She winds up with her trusty baseball bat. When she swings, the bat sprouts a flower on the end, like her Star Swing in Mario Super Sluggers. The tip of the bat is the sweetspot, dealing 30% with huge knockback. However, hitting with the middle gives the the classic "PING" sound, but only 11%.
Up Smash: Daisy winds up her fist while charging, then punches a Mario Party dice block. Does 10% uncharged, 20% fully charged.
Down Smash: Daisy spreads out her arms like Lucario, and two traveling crystals slide along the ground one and a half Bowsers away from her. If they hit up close, 19%. As they travel away from her, they deal less damage, the least being 13%.
Neutral Aerial: Daisy pauses for a bit, then unleashes flowers around her, dealing 10% damage with moderate knockback. Great for clearing space around her.
Forward Aerial: A projectile, where Daisy kicks forward a ball from Mario Strikers. The ball deals 12% damage, and can be picked up and thrown like Samus' suit pieces.
Back Aerial: With a wink to the camera, Daisy sends three petals out behind her. Each petal dos 5%.
Up Aerial: Daisy does a crystal-powered flip kick upward for 19% damage. This, along with her down aerial, is a great finisher.
Down Aerial: Daisy gets a boost off a Pikachu-sized crystal, which drills downwards. It hits 6 times for 4% damage each time. This move not only drags the opponent down with the crystal, but if the crystal hits a platform, it becomes stuck there and can only be lifted up by Daisy as a heavy item. Other opponents can stand on the crystal.
Grab and Pummel: Daisy grabs the opponent by the scruff of the neck, being as in-your-face as she is. She shakes them for 3%.
Forward Throw: Daisy heaves the opponent forward with both hands, dealing 16%.
Back Throw: Daisy kicks the opponent backwards for 10%. But juuuust to make sure, she produces a Bob-omb from her pocket, and tosses it over her shoulder right at the hapless opponent for an extra 12%.
Down Throw: Daisy knocks the opponent down to the ground, and performs a flying elbow drop on them, burying them into the ground. 8%.
Up Throw: Daisy snaps her fingers, and suddenly a flower sprouts up from the ground and whisks the opponent up, up, and away! As Daisy says "Bye-bye!", the flower carries the opponent two Bowsers above her, for 11%, with a little pop upwards at the end.
Neutral Special--Flower Power: Daisy charges up a fist that can be stored for later use. When unleashed, Daisy lunges forward and punches. Anyone who is hit gets 25% initially, and gets the flower effect for 5 seconds after, dealing 1% per second.
Custom Neutral 1-- Haymaker Flower: Faster animation, but deals only 13%. It passes through the opponent and stuns them.
Custom Neutral 2-- Flower Flurry: If the move connects, Daisy hits the opponents five times before sending them away for 20%.
Side Special-- Daisy Kart: Daisy hops on a kart and shoots straight forward while shouting "Outta the way!" to anyone foolish enough to be standing there. It deals 17% and acts similarly to the Wario Bike, but indestructible and it does not remain on the stage. Daisy can press jump to dismount from the kart if she wishes. If Daisy is holding a throwing item while she uses Daisy Kart, she can still use it! If the attack is used in midair, a glider sprouts out of the kart, and Daisy can gently float down. She cannot jump out in midair.
Custom Side 1-- Daisy Bike: Providing an accurate simulation of Mario Kart Wii's online, Daisy hops on a motorbike (specifically the Mach Bike from Mario Kart Wii) and charges forward. This time Daisy deals 20% and moves faster, but no glider appears.
Custom Side 2-- Daisy Glide: The glider on the kart is much bigger. Daisy can now rise if the player holds up. However, it deals a piddly 8%.
Up Special-- Crystal Smash: Daisy shoots upward to meet a Strikers ball, and smashes it away with a crystallized hand. Anyone unfortunate enough to be in the way when Daisy smashes the ball is meteor smashed hard for 22%. This isn't the best recovery move, though: Daisy only flies a certain distance to meet the ball.
Custom Up 1-- Pop Fly Ball: Daisy moves almost completely vertical to catch a baseball. No damage here; this move is mainly for recovery.
Custom Up 2-- Crystal Vortex: Daisy moves slower to reach the Strikers ball. When she reaches it, opponents in proximity are sucked in and blasted away for 25%. The ball also explodes.
Down Special-- Flower Bed: Daisy focuses for a bit, and a flower bed appears where she stands. If an opponent walks over the bed of flowers they'll take steady chunks of damage as long as they stand there. If they stay there for too long, they experience inner peace from prolonged exposure to the garden, and drift off to sleep, completely vulnerable to any attacks. On the other hand, if Daisy stays there for long enough, she gets healed for up to 35%. However, an opponent can brave the risk of damage and sleep, and knock her away from the flowers. Only one flower bed can be on stage per Daisy, and it goes away after 10 seconds.
Custom Down 1-- Nipper Plant Bed: Calamity! As it happens, Daisy brought the wrong seeds and has planted a bed of Nipper Plants instead! This is only bad news for the opponents, as they will nibble and gnaw at the heels of anyone who comes close for 5%, while Daisy herself is unharmed. However, the Nipper Plants only last 5 seconds and there is no healing effect.
Custom Down 2-- Flowering Bed: If an opponent tries to stop and smell the roses here, they'll get plenty more than they bargained for. Opponents that step in this flowerbed get a flower on their head for their troubles.
Final Smash-- Crystal Prison: Having cracked a Smash Ball, Daisy floats up, and surrounds herself with crystals that orbit her. Other opponents become sucked in, and are bounced around inside for massive damage. After 10 seconds, the crystals explode, and all opponents are sent flying away.
Taunts
Up Taunt: Waves to the screen and shouts her infamous "Hi, I'm Daisy!" Easily spammable, too!
Side Taunt: She picks up a Mario Kart item box and peers into it.
Down Taunt: She tosses her hair and looks away with a "Hmph!"
Victory Poses
1. Twirls her bat and leans on it with a smug expression on her face.
2. The "Hot stuff!" taunt from Mario Strikers.
3. Jumps up in the air and lands on a giant flower. She winks at the camera.
Her losing pose has her clapping with a pouty expression.
Overview
Daisy is a very acrobatic character, being quick and strong in the air. Her only downsides are her light weight and poor recovery, so if she gets knocked off the stage, she'll have a hard
Daisy appears in her sports outfit with her classic dress as an alt. She uses items from the Mario spinoffs. (Kart, Party, Sports)
Daisy's main thing is that she uses two new elements: flowers (because, you know, Daisy) and crystals (from the Mario Strikers)
Jab: A simple PPK combo. Total 7%.
Forward Tilt: She kicks outward like Ganondorf. A flower effect occurs here. 9%.
Up Tilt: Daisy points upwards and a crystal spike pops up out of the ground. 7%.
Down Tilt: Daisy swipes downward with a crystal-encased hand. 8%
Dash Attack: Daisy gets a glove on her hand and dives for a ball. While she unfortunately fails to catch it, she herself does 11% and sends the opponent out in front of her, setting them up to be hit by the ball for 3% more.
Forward Smash: She winds up with her trusty baseball bat. When she swings, the bat sprouts a flower on the end, like her Star Swing in Mario Super Sluggers. The tip of the bat is the sweetspot, dealing 30% with huge knockback. However, hitting with the middle gives the the classic "PING" sound, but only 11%.
Up Smash: Daisy winds up her fist while charging, then punches a Mario Party dice block. Does 10% uncharged, 20% fully charged.
Down Smash: Daisy spreads out her arms like Lucario, and two traveling crystals slide along the ground one and a half Bowsers away from her. If they hit up close, 19%. As they travel away from her, they deal less damage, the least being 13%.
Neutral Aerial: Daisy pauses for a bit, then unleashes flowers around her, dealing 10% damage with moderate knockback. Great for clearing space around her.
Forward Aerial: A projectile, where Daisy kicks forward a ball from Mario Strikers. The ball deals 12% damage, and can be picked up and thrown like Samus' suit pieces.
Back Aerial: With a wink to the camera, Daisy sends three petals out behind her. Each petal dos 5%.
Up Aerial: Daisy does a crystal-powered flip kick upward for 19% damage. This, along with her down aerial, is a great finisher.
Down Aerial: Daisy gets a boost off a Pikachu-sized crystal, which drills downwards. It hits 6 times for 4% damage each time. This move not only drags the opponent down with the crystal, but if the crystal hits a platform, it becomes stuck there and can only be lifted up by Daisy as a heavy item. Other opponents can stand on the crystal.
Grab and Pummel: Daisy grabs the opponent by the scruff of the neck, being as in-your-face as she is. She shakes them for 3%.
Forward Throw: Daisy heaves the opponent forward with both hands, dealing 16%.
Back Throw: Daisy kicks the opponent backwards for 10%. But juuuust to make sure, she produces a Bob-omb from her pocket, and tosses it over her shoulder right at the hapless opponent for an extra 12%.
Down Throw: Daisy knocks the opponent down to the ground, and performs a flying elbow drop on them, burying them into the ground. 8%.
Up Throw: Daisy snaps her fingers, and suddenly a flower sprouts up from the ground and whisks the opponent up, up, and away! As Daisy says "Bye-bye!", the flower carries the opponent two Bowsers above her, for 11%, with a little pop upwards at the end.
Neutral Special--Flower Power: Daisy charges up a fist that can be stored for later use. When unleashed, Daisy lunges forward and punches. Anyone who is hit gets 25% initially, and gets the flower effect for 5 seconds after, dealing 1% per second.
Custom Neutral 1-- Haymaker Flower: Faster animation, but deals only 13%. It passes through the opponent and stuns them.
Custom Neutral 2-- Flower Flurry: If the move connects, Daisy hits the opponents five times before sending them away for 20%.
Side Special-- Daisy Kart: Daisy hops on a kart and shoots straight forward while shouting "Outta the way!" to anyone foolish enough to be standing there. It deals 17% and acts similarly to the Wario Bike, but indestructible and it does not remain on the stage. Daisy can press jump to dismount from the kart if she wishes. If Daisy is holding a throwing item while she uses Daisy Kart, she can still use it! If the attack is used in midair, a glider sprouts out of the kart, and Daisy can gently float down. She cannot jump out in midair.
Custom Side 1-- Daisy Bike: Providing an accurate simulation of Mario Kart Wii's online, Daisy hops on a motorbike (specifically the Mach Bike from Mario Kart Wii) and charges forward. This time Daisy deals 20% and moves faster, but no glider appears.
Custom Side 2-- Daisy Glide: The glider on the kart is much bigger. Daisy can now rise if the player holds up. However, it deals a piddly 8%.
Up Special-- Crystal Smash: Daisy shoots upward to meet a Strikers ball, and smashes it away with a crystallized hand. Anyone unfortunate enough to be in the way when Daisy smashes the ball is meteor smashed hard for 22%. This isn't the best recovery move, though: Daisy only flies a certain distance to meet the ball.
Custom Up 1-- Pop Fly Ball: Daisy moves almost completely vertical to catch a baseball. No damage here; this move is mainly for recovery.
Custom Up 2-- Crystal Vortex: Daisy moves slower to reach the Strikers ball. When she reaches it, opponents in proximity are sucked in and blasted away for 25%. The ball also explodes.
Down Special-- Flower Bed: Daisy focuses for a bit, and a flower bed appears where she stands. If an opponent walks over the bed of flowers they'll take steady chunks of damage as long as they stand there. If they stay there for too long, they experience inner peace from prolonged exposure to the garden, and drift off to sleep, completely vulnerable to any attacks. On the other hand, if Daisy stays there for long enough, she gets healed for up to 35%. However, an opponent can brave the risk of damage and sleep, and knock her away from the flowers. Only one flower bed can be on stage per Daisy, and it goes away after 10 seconds.
Custom Down 1-- Nipper Plant Bed: Calamity! As it happens, Daisy brought the wrong seeds and has planted a bed of Nipper Plants instead! This is only bad news for the opponents, as they will nibble and gnaw at the heels of anyone who comes close for 5%, while Daisy herself is unharmed. However, the Nipper Plants only last 5 seconds and there is no healing effect.
Custom Down 2-- Flowering Bed: If an opponent tries to stop and smell the roses here, they'll get plenty more than they bargained for. Opponents that step in this flowerbed get a flower on their head for their troubles.
Final Smash-- Crystal Prison: Having cracked a Smash Ball, Daisy floats up, and surrounds herself with crystals that orbit her. Other opponents become sucked in, and are bounced around inside for massive damage. After 10 seconds, the crystals explode, and all opponents are sent flying away.
Taunts
Up Taunt: Waves to the screen and shouts her infamous "Hi, I'm Daisy!" Easily spammable, too!
Side Taunt: She picks up a Mario Kart item box and peers into it.
Down Taunt: She tosses her hair and looks away with a "Hmph!"
Victory Poses
1. Twirls her bat and leans on it with a smug expression on her face.
2. The "Hot stuff!" taunt from Mario Strikers.
3. Jumps up in the air and lands on a giant flower. She winks at the camera.
Her losing pose has her clapping with a pouty expression.
Overview
Daisy is a very acrobatic character, being quick and strong in the air. Her only downsides are her light weight and poor recovery, so if she gets knocked off the stage, she'll have a hard
SG9000's Daisy Moveset
Note | Keep in mind that I imagined her with her Mario Strikers Charged design.
Speed | Around the same as ZSS, maybe slightly slower
Jump Height | Tied with ZSS.
Grab Range | Slightly shoter than Captain Falcon
Sidestep | Handstand (like Sheik's taunt, but much, much faster)
Forward Roll | Like Mario's, but slightly faster
Back Roll | Like ZSS's
Air Dodge | https://youtu.be/70xFTWguDOc?t=1m29s -> the part where she spins, but no slow motion
Neutral Attack | Left Hook -> Right Hook -> Roundhouse Kick
Side Tilt | The "Sparta Kick". Can be tilted.
Up tilt | Lifts her leg upwards. Good aerial combo starter.
Down Tilt | Same as ZSS. Can pseudo-crawl.
Dash Attack | Slides down while kicking upwards, then rolls backwards.
Neutral Aerial | Similar to Sheik and Mii Brawler. Is also a sex kick.
Forward Aerial | Same as Fox. Amazing combo tool.
Back Aerial | Same as Snake's Brawl Back Air. Great KO move.
Up Aerial | Same as ZSS, but with a lot more grace. Great juggle tool.
Down Aerial | Same as Sheik's up air, but downwards. Last kick can meteor.
Side Smash | Baseball bat similar to the one she had in the Mario baseball game. Has a flower when fully charged, which can flower opponents. Great KO tool.
Up Smash | Surrounds her fist with crystals and punches upwards as the crystals explodes. Her best KO moves if the stage's ceiling isn't too high.
Down Smash | Surrounds her fist with crystals and punches the ground, creating a wide shockwave.
Grab | Same animations as Peach, but a bit more aggressive.
Pummel | Headbutt
Forward Throw | Surrounds her fist with crystals, then punches the opponent's torso before the crystals explodes.
Back Throw | Same as Mario, but weaker and faster.
Up Throw | Surrounds her fist with crystals, then uppercuts.
Down Throw | Slams the opponent in the ground, burying it for a quarter of a second (15 frames).
Neutral Special 1 - Soccer Punch | A soccer ball from Mario Strikers Charged appears as Daisy punches it. Great range.
Neutral Special 2 - Super Ball | A Super Ball from Super Mario Land appears instead, which gives the move more power, but less range and speed.
Neutral Special 3 - Crystal Punch | No ball, only the punch. Think of it as a Daisy version of the Falcon Punch.
Side Special 1 - Hot Flower | Based of the Peach Bomber, but faster, weaker, and with an explosion!
Side Special 2 - Chill Out | Slower than Peach Bomber, but can freeze opponents.
Side Special 3 - Daisy Bomber | Similar to the Peach Bomber, but flowers instead of hearts.
Up Special 1 - Torpedo Strike | Similar to the Mii Brawler's Soaring Axe Kick, but the second hit (falling down), has incredibly powerful vertical knockback.
Up Special 2 - Rising Torpedo | Is weaker, goes higher, and neither falls down, nor has the second hit.
Up Special 3 - Torpedo | Vertical height is between 1 and 2 and the second hit is excatly like the Mii's Soaring Axe Kick
Down Special 1 - Rolling the Dice | A Mario Party die appears above her, showing a number between 1 and 6
Down Special 2 - Lucky Roll | Only 1s, 5s and 6s are available, 1 dealing 2 times more damage, 5 only lasts 5 seconds and 6 has a destructible sheild and is weaker.
Down Special 3 - Risk & Reward | Daisy can manually select the number, much like Shulk's Monado Arts, but it will give 10% damage, no matter the number and 2% every second if the number is higher than 2 for 10 seconds (+20%).
1 = 10% damage to Daisy (20% for Lucky Roll)
2 = Nothing...
3 = Daisy is faster for 10 seconds
4 = Daisy is stronger for 10 seconds
5 = Daisy is stronger AND faster for 10 seconds (5 seconds in Lucky Roll)
6 = A crystal sheild protects her from all attacks except grabs for 5 seconds
(indestructible, unless on Lucky Roll)
Final Smash - Empress Daisy | "Borrowing" Peach's Mega Strike from Mario Strikers Charged, she jumps up as she sprouts wings and a giant crown that looks like a halo. Then she curls up in a protective position before eleasing a flash from her wings, creating a shockwave similar, but much weaker than Tabuu's Off Waves.
Side Taunt | https://youtu.be/pFNAyDJX7B4?t=41s
Up Taunt | https://youtu.be/pFNAyDJX7B4?t=1m10s
Down Taunt | https://youtu.be/z8BNkrCT3Dw?t=1s
Entrance Animation | https://youtu.be/1rj34RSTqBE?t=1m4s
Win Animation 1 | https://youtu.be/pFNAyDJX7B4?t=54s
Win Animation 2 | https://youtu.be/70xFTWguDOc?t=1m27s -> remove Luigi
Win Animation 3 | https://youtu.be/pFNAyDJX7B4?t=26s -> she won't run though
Lose Animation | https://youtu.be/pFNAyDJX7B4?t=1m37s
Speed | Around the same as ZSS, maybe slightly slower
Jump Height | Tied with ZSS.
Grab Range | Slightly shoter than Captain Falcon
Sidestep | Handstand (like Sheik's taunt, but much, much faster)
Forward Roll | Like Mario's, but slightly faster
Back Roll | Like ZSS's
Air Dodge | https://youtu.be/70xFTWguDOc?t=1m29s -> the part where she spins, but no slow motion
Neutral Attack | Left Hook -> Right Hook -> Roundhouse Kick
Side Tilt | The "Sparta Kick". Can be tilted.
Up tilt | Lifts her leg upwards. Good aerial combo starter.
Down Tilt | Same as ZSS. Can pseudo-crawl.
Dash Attack | Slides down while kicking upwards, then rolls backwards.
Neutral Aerial | Similar to Sheik and Mii Brawler. Is also a sex kick.
Forward Aerial | Same as Fox. Amazing combo tool.
Back Aerial | Same as Snake's Brawl Back Air. Great KO move.
Up Aerial | Same as ZSS, but with a lot more grace. Great juggle tool.
Down Aerial | Same as Sheik's up air, but downwards. Last kick can meteor.
Side Smash | Baseball bat similar to the one she had in the Mario baseball game. Has a flower when fully charged, which can flower opponents. Great KO tool.
Up Smash | Surrounds her fist with crystals and punches upwards as the crystals explodes. Her best KO moves if the stage's ceiling isn't too high.
Down Smash | Surrounds her fist with crystals and punches the ground, creating a wide shockwave.
Grab | Same animations as Peach, but a bit more aggressive.
Pummel | Headbutt
Forward Throw | Surrounds her fist with crystals, then punches the opponent's torso before the crystals explodes.
Back Throw | Same as Mario, but weaker and faster.
Up Throw | Surrounds her fist with crystals, then uppercuts.
Down Throw | Slams the opponent in the ground, burying it for a quarter of a second (15 frames).
Neutral Special 1 - Soccer Punch | A soccer ball from Mario Strikers Charged appears as Daisy punches it. Great range.
Neutral Special 2 - Super Ball | A Super Ball from Super Mario Land appears instead, which gives the move more power, but less range and speed.
Neutral Special 3 - Crystal Punch | No ball, only the punch. Think of it as a Daisy version of the Falcon Punch.
Side Special 1 - Hot Flower | Based of the Peach Bomber, but faster, weaker, and with an explosion!
Side Special 2 - Chill Out | Slower than Peach Bomber, but can freeze opponents.
Side Special 3 - Daisy Bomber | Similar to the Peach Bomber, but flowers instead of hearts.
Up Special 1 - Torpedo Strike | Similar to the Mii Brawler's Soaring Axe Kick, but the second hit (falling down), has incredibly powerful vertical knockback.
Up Special 2 - Rising Torpedo | Is weaker, goes higher, and neither falls down, nor has the second hit.
Up Special 3 - Torpedo | Vertical height is between 1 and 2 and the second hit is excatly like the Mii's Soaring Axe Kick
Down Special 1 - Rolling the Dice | A Mario Party die appears above her, showing a number between 1 and 6
Down Special 2 - Lucky Roll | Only 1s, 5s and 6s are available, 1 dealing 2 times more damage, 5 only lasts 5 seconds and 6 has a destructible sheild and is weaker.
Down Special 3 - Risk & Reward | Daisy can manually select the number, much like Shulk's Monado Arts, but it will give 10% damage, no matter the number and 2% every second if the number is higher than 2 for 10 seconds (+20%).
1 = 10% damage to Daisy (20% for Lucky Roll)
2 = Nothing...
3 = Daisy is faster for 10 seconds
4 = Daisy is stronger for 10 seconds
5 = Daisy is stronger AND faster for 10 seconds (5 seconds in Lucky Roll)
6 = A crystal sheild protects her from all attacks except grabs for 5 seconds
(indestructible, unless on Lucky Roll)
Final Smash - Empress Daisy | "Borrowing" Peach's Mega Strike from Mario Strikers Charged, she jumps up as she sprouts wings and a giant crown that looks like a halo. Then she curls up in a protective position before eleasing a flash from her wings, creating a shockwave similar, but much weaker than Tabuu's Off Waves.
Side Taunt | https://youtu.be/pFNAyDJX7B4?t=41s
Up Taunt | https://youtu.be/pFNAyDJX7B4?t=1m10s
Down Taunt | https://youtu.be/z8BNkrCT3Dw?t=1s
Entrance Animation | https://youtu.be/1rj34RSTqBE?t=1m4s
Win Animation 1 | https://youtu.be/pFNAyDJX7B4?t=54s
Win Animation 2 | https://youtu.be/70xFTWguDOc?t=1m27s -> remove Luigi
Win Animation 3 | https://youtu.be/pFNAyDJX7B4?t=26s -> she won't run though
Lose Animation | https://youtu.be/pFNAyDJX7B4?t=1m37s
Nintendotard's Moveset
Neutral Special - Flower Buff / Crystal Buff -
Daisy charges for about a second and a half and has either flower petals or crystal shards circling around her. Slightly similar to Shulk's Monado power each has its own properties to them.
FB: Daisy's Flower Buff allows her moves to be a lot more agile and easier to combo with. However they do less damage than without the buff and their knock back is lowered. The Flower Buff can be accessible for 10
seconds and takes the exact amount to recharge until use again. She can quickly change into Crystal Buff just pressing B again, but the second and a half charge time is still there.
CB: Daisy's Crystal Buff slows down her moves by making Daisy wind up for each move. She won't be able to get a lot of combos while in this buff, but her damage increase and knock back is increased. Like the Flower Buff, Crystal Buff lasts 10 seconds and will take 10 seconds to recharge. If Flower Buff is changed into Crystal Buff about 5 seconds in, it will only last that amount of time left (the second and a half charge will not add up to it)
Other notes: If either Flower Buff or Crystal Buff are cancelled back into Daisy's regular state, she will still have to wait 10 seconds before using either buff again. These buffs also change the properties of Daisy's other special moves.
Side Special - Tomboy Twirl / Wonder Flower / Crystal Slab -
Depending if Daisy is using her buffs or not, this move will have different properties. The move itself involes Daisy spinning towards the direction the input is made. Here's a good idea on how the twirl looks itself as well as the final hit ( https://youtu.be/Ph_lbxLxmvQ?t=1m11s ).
TT: Not copying Peach Bomber whatsoever, Daisy instead does a miniature twirl that almost resembles R.O.B.'s Side Special, just a lot less spinning. Anyone caught in Daisy's twirl will receive damage. Something to note
about this move is that, like R.O.B.'s players will be slightly trapped if caught and the final hit knocks the opponent back
WF: Similar to Daisy's Offensive Shot in Mario Power Tennis, the flower petals enveloping Daisy form into a giant flower the size of a tennis racket. While Daisy is in her Flower Buff, the twirl itself no longer will hit the enemy, but there is a small windbox due to the petals spinning rapidly. Once the flower is formed, it tracks the opponent closest to it and rapidly hits them, hitting a maximum of 10 times. If there is no one around, the flower will wilt within 3 seconds. Good for edge-guarding. Will remove Daisy's Flower Buff once used.
CS: The twirl now takes a little longer to be completed. If anyone is in Daisy's way they will no longer be hit by the twirl, but pushed away from her. Once her twirl is complete, the crystal shards around her form a small crystal that quickly launches about the size of final destination. If it its anything it will be destroyed. Does great knock back if it connects. Will remove Crystal Buff once used.
Up Special - Leaping Daisy / Petal Breeze / Shard Spike
Daisy goes into a ball and back flips directly up. Has some horizontal control similar to Wario's Up Special in Brawl.
LD: Description above. Daisy gives herself a final push to make it up. While she is into a ball she can hit her opponents.
PB: Has a windbox the entire recovery. Much like her other moves comes out faster. No change in height is made
SS: Very similar to Leaping Daisy, but the final push she gives at the end will spike an opponent next to her. Small shards come flying down from both sides.
Down Special - Thorn Barrier / Flower Trap / Crystal Pillar - Daisy stomps her foot on the ground and depending on whether she has her buff or not, one of the following happen.
TB: Thorn Barrier acts a lot like Pit and Dark Pit's Guardian Orbitars, but do not reflect items. Large thorns surround her, taking the blow of whatever is trying to hit her. Is used for taking projectile hits, can even take a Falcon Punch if timed correctly.
FT: Once Daisy stomps her foot on the ground, a small flower bud is placed very close to her, around the same as Villager's sapling. If anyone steps on the flower bud, the bud engulfs the player. It does no damage, but gives Daisy a 2 second chance (default trapping, the higher the damage the more you have to struggle, like Jigglypuff's sing) to punish the opponent. Will not engulf if opponent jumps over it. Can only have one bulb at a time. If bulb is not activated, it will wilt within 5 seconds.
CP: A crystal pillar spikes from the ground up slightly farther away from Daisy. Think 2 Stage builder blocks from Brawl. The pilar itself is 3 stage builder blocks stacked together. It can punish people running and jumping towards her. Like all her Crystal Buff moves, it comes out a little sluggish.
Crystal Garden
The two rings on Daisy hands (in my moveset, Daisy has a flower ring and a crystal ring) glow bright, and as Daisy lifts her hand, huge vines grab the fighters in front of Daisy's line of vision and are engulfed by a giant teal crystal. Daisy
then forms her crystal hand and charges through each fighter that was captured in the crystal, shattering them and having teal petals fly from them. The fighters are sent flying shortly afterwards. Special Note: Daisy will crash through each crystal, but will stop at the last one to ensure that she has safe recovery.
Daisy charges for about a second and a half and has either flower petals or crystal shards circling around her. Slightly similar to Shulk's Monado power each has its own properties to them.
FB: Daisy's Flower Buff allows her moves to be a lot more agile and easier to combo with. However they do less damage than without the buff and their knock back is lowered. The Flower Buff can be accessible for 10
seconds and takes the exact amount to recharge until use again. She can quickly change into Crystal Buff just pressing B again, but the second and a half charge time is still there.
CB: Daisy's Crystal Buff slows down her moves by making Daisy wind up for each move. She won't be able to get a lot of combos while in this buff, but her damage increase and knock back is increased. Like the Flower Buff, Crystal Buff lasts 10 seconds and will take 10 seconds to recharge. If Flower Buff is changed into Crystal Buff about 5 seconds in, it will only last that amount of time left (the second and a half charge will not add up to it)
Other notes: If either Flower Buff or Crystal Buff are cancelled back into Daisy's regular state, she will still have to wait 10 seconds before using either buff again. These buffs also change the properties of Daisy's other special moves.
Side Special - Tomboy Twirl / Wonder Flower / Crystal Slab -
Depending if Daisy is using her buffs or not, this move will have different properties. The move itself involes Daisy spinning towards the direction the input is made. Here's a good idea on how the twirl looks itself as well as the final hit ( https://youtu.be/Ph_lbxLxmvQ?t=1m11s ).
TT: Not copying Peach Bomber whatsoever, Daisy instead does a miniature twirl that almost resembles R.O.B.'s Side Special, just a lot less spinning. Anyone caught in Daisy's twirl will receive damage. Something to note
about this move is that, like R.O.B.'s players will be slightly trapped if caught and the final hit knocks the opponent back
WF: Similar to Daisy's Offensive Shot in Mario Power Tennis, the flower petals enveloping Daisy form into a giant flower the size of a tennis racket. While Daisy is in her Flower Buff, the twirl itself no longer will hit the enemy, but there is a small windbox due to the petals spinning rapidly. Once the flower is formed, it tracks the opponent closest to it and rapidly hits them, hitting a maximum of 10 times. If there is no one around, the flower will wilt within 3 seconds. Good for edge-guarding. Will remove Daisy's Flower Buff once used.
CS: The twirl now takes a little longer to be completed. If anyone is in Daisy's way they will no longer be hit by the twirl, but pushed away from her. Once her twirl is complete, the crystal shards around her form a small crystal that quickly launches about the size of final destination. If it its anything it will be destroyed. Does great knock back if it connects. Will remove Crystal Buff once used.
Up Special - Leaping Daisy / Petal Breeze / Shard Spike
Daisy goes into a ball and back flips directly up. Has some horizontal control similar to Wario's Up Special in Brawl.
LD: Description above. Daisy gives herself a final push to make it up. While she is into a ball she can hit her opponents.
PB: Has a windbox the entire recovery. Much like her other moves comes out faster. No change in height is made
SS: Very similar to Leaping Daisy, but the final push she gives at the end will spike an opponent next to her. Small shards come flying down from both sides.
Down Special - Thorn Barrier / Flower Trap / Crystal Pillar - Daisy stomps her foot on the ground and depending on whether she has her buff or not, one of the following happen.
TB: Thorn Barrier acts a lot like Pit and Dark Pit's Guardian Orbitars, but do not reflect items. Large thorns surround her, taking the blow of whatever is trying to hit her. Is used for taking projectile hits, can even take a Falcon Punch if timed correctly.
FT: Once Daisy stomps her foot on the ground, a small flower bud is placed very close to her, around the same as Villager's sapling. If anyone steps on the flower bud, the bud engulfs the player. It does no damage, but gives Daisy a 2 second chance (default trapping, the higher the damage the more you have to struggle, like Jigglypuff's sing) to punish the opponent. Will not engulf if opponent jumps over it. Can only have one bulb at a time. If bulb is not activated, it will wilt within 5 seconds.
CP: A crystal pillar spikes from the ground up slightly farther away from Daisy. Think 2 Stage builder blocks from Brawl. The pilar itself is 3 stage builder blocks stacked together. It can punish people running and jumping towards her. Like all her Crystal Buff moves, it comes out a little sluggish.
Crystal Garden
The two rings on Daisy hands (in my moveset, Daisy has a flower ring and a crystal ring) glow bright, and as Daisy lifts her hand, huge vines grab the fighters in front of Daisy's line of vision and are engulfed by a giant teal crystal. Daisy
then forms her crystal hand and charges through each fighter that was captured in the crystal, shattering them and having teal petals fly from them. The fighters are sent flying shortly afterwards. Special Note: Daisy will crash through each crystal, but will stop at the last one to ensure that she has safe recovery.
Daisy’s Sarasaland Supporters
Young Horsetail
Gothrax
MyPantsisGone
Lenmutt
Jigglover
Ove
Really Shy Guy
Bdblazen
Inawordyes
Williamt101
Angelic Parabola
Volbound1700
Dark Phazon
SSBBDaisy
Rosalina Supporter
HanAmes
King Shadow
andimidna
Keybladeguy
Connery
staindgrey
Laniv
Kay Kay
FalconSoup
GM_2836
Zero Suit Wario
TimeSmash
Elite Gaymer
Invader Zim
KingZing
loganhogan
PandaWhistle
XDanDan612
Cenizas
bluecrow
S.F.L.R_9
Phenomiracle
ZeldaFan01
TheJukeBox
SmashRiver64
Cerikeno Drananoki
Im just peachy
HeroMystic
WillLii
Nintendotard
SSBCandidates
SG9000
Hana Na Tahou
Cliffjumper
WhiteEaglePL
PF9
bksbestbwoy
PrincessDaisyFanForGood
TopOfAllWorlds
CitrusRain
Princess Toady
The Puffer
Mewtwo
SonoUnProcione
★•Star_Lee•★
RedFlyNinja
FalKoopa
memoryman3
Zeldaisy
Tilk
WeirdChillFever
Guybrush20X6
smashkirby
StarCrystal20
GhostlyLure
AceVideoHD
PsychoJosh
Kana
Rock & Roller Wabbit
Extremmefan
Banjo-Kazooie
Kamui Nohr
Blue Sun Studios
Ark of Silence 101
Awesomedude4444
Gothrax
MyPantsisGone
Lenmutt
Jigglover
Ove
Really Shy Guy
Bdblazen
Inawordyes
Williamt101
Angelic Parabola
Volbound1700
Dark Phazon
SSBBDaisy
Rosalina Supporter
HanAmes
King Shadow
andimidna
Keybladeguy
Connery
staindgrey
Laniv
Kay Kay
FalconSoup
GM_2836
Zero Suit Wario
TimeSmash
Elite Gaymer
Invader Zim
KingZing
loganhogan
PandaWhistle
XDanDan612
Cenizas
bluecrow
S.F.L.R_9
Phenomiracle
ZeldaFan01
TheJukeBox
SmashRiver64
Cerikeno Drananoki
Im just peachy
HeroMystic
WillLii
Nintendotard
SSBCandidates
SG9000
Hana Na Tahou
Cliffjumper
WhiteEaglePL
PF9
bksbestbwoy
PrincessDaisyFanForGood
TopOfAllWorlds
CitrusRain
Princess Toady
The Puffer
Mewtwo
SonoUnProcione
★•Star_Lee•★
RedFlyNinja
FalKoopa
memoryman3
Zeldaisy
Tilk
WeirdChillFever
Guybrush20X6
smashkirby
StarCrystal20
GhostlyLure
AceVideoHD
PsychoJosh
Kana
Rock & Roller Wabbit
Extremmefan
Banjo-Kazooie
Kamui Nohr
Blue Sun Studios
Ark of Silence 101
Awesomedude4444
Chalo5000
BandanaWaddleDee
Spluni
Mr. Marowak
Zapster
UcheD914
Zilexion
Nyuu
Macchiato
AgatioGanon
kingofconeyisland
JackerX
Burruni
Edward Rochester
SuperSegaSonicSS
Daibon
Zanda•JGPT
Nat Perry
Darth Nightmaricus
MOI-ARI
Spaghetti Sammy
Alph Aran
MaJor MuCus
Sean Wheeler
S.F.L.R_9
CormyCat
ThePenguinGamer0
KeyFortune
Princess-daisy-smash
I'm just peachy
Chromfirmed
Krayon Kaphonie
Thatkidwiththeafro
RosaPeach
yoshiunity
Tortilla Noggin
Falkoopa
Babycowland
Mr. Oshawatt
Zelduh!
MainJPW
MorbidAltruism
❀Miracle
BakaCirno
Sari
Bebe Mignon
RouffWestie
Wiimas123
RC Walu
AwesomeAussie27
Hyperdynamiccake
BandanaWaddleDee
Spluni
Mr. Marowak
Zapster
UcheD914
Zilexion
Nyuu
Macchiato
AgatioGanon
kingofconeyisland
JackerX
Burruni
Edward Rochester
SuperSegaSonicSS
Daibon
Zanda•JGPT
Nat Perry
Darth Nightmaricus
MOI-ARI
Spaghetti Sammy
Alph Aran
MaJor MuCus
Sean Wheeler
S.F.L.R_9
CormyCat
ThePenguinGamer0
KeyFortune
Princess-daisy-smash
I'm just peachy
Chromfirmed
Krayon Kaphonie
Thatkidwiththeafro
RosaPeach
yoshiunity
Tortilla Noggin
Falkoopa
Babycowland
Mr. Oshawatt
Zelduh!
MainJPW
MorbidAltruism
❀Miracle
BakaCirno
Sari
Bebe Mignon
RouffWestie
Wiimas123
RC Walu
AwesomeAussie27
Hyperdynamiccake
OP Interface and Layout by @memoryman3
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