He suffers in the recovery aspect ive noticed. His moves/jumps have distance but theyre funky and easily screw you over.
Any idea how many times ive used UpB and exploded on the wall instead of grabbing the ledge? or for that matter, side-B and for some reason not grabbing the ledge at all and just freefalling to my death (without kicking, as i know kick ignores the ledge).
Provided i can monkey around you (badum-tsssh) enough to avoid being slammed off the platform, hes crazy strong. Get him over the pit and now he cant fight since he has to use his 2nd jump and a well-timed upB to recover. if he tries to push you away when you come after him, he cant get back.
And his A-combo is the only one thats REALLY easy to get out of before the final punch is thrown.
Hes not OP/broken at all. He just has an imbalanced moveset ratio - crazy good in some areas, pathetically bad in others, no middle grounds.
EDIT: on the banana note, i find it a buff not a nerf. The Brawl bananas were only good if you spammed them and just constantly threw them around/edgehogged with them. 3DS bananas cant do this since you only have one, theyre easier to pick up, and they vanish after being slipped on once (or thrown twice). However that one hit they do is wayyyy stronger and more effective - throwing a banana into a dash attack or up-smash is VERY easy to pull off and deadly.
Just wish he pulled the banana out and held it rather than tossing it aside. Takes awhile to grab the dang thing lol