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Timing the nine is bull, don't waste your time.

ZorakBane

Smash Journeyman
Joined
Jan 8, 2002
Messages
447
Location
Kalamazoo, MI
Ok before you start looking at numbers.. the MOD on the very right, his claim, if that number is zero it should be a 9, except the 18, 36, and 54 second marks, but i figure.. why waste that extra time


what it started seeming like was his idea was a foundation
it seemed like the hammer after the 9 was the offset of how many seconds apart it should be
so if you got a 7 after a 9, then you would throw a hammer at :43 but that was still inconclusive

heres the data, all you smart people out there, try and figure something out, i have the video if you guys think this is some bs

Throw Hammer Seconds miliseconds mod
1 3 27 50 0
2 9 18 50 0
3 2 16 60 7
4 7 15 50 6
5 9 55 30 1
6 6 49 80 4
7 7 49 0 4
8 7 44 60 8
9 5 36 0 0
10 1 27 40 0
11 3 26 40 8
12 9 17 70 8
13 6 11 40 2
14 1 10 50 1
15 7 9 0 0
16 5 54 70 0
17 1 46 0 1
18 9 26 60 8
19 7 19 30 1
20 6 17 50 8
21 9 8 50 8
22 7 55 50 1 Match Start
23 1 54 50 0
24 8 52 80 7
25 7 45 30 0
26 9 44 30 8
27 8 35 40 8
28 7 34 40 7
29 4 27 20 0
30 1 26 0 8
31 8 25 0 7
32 9 24 0 6
33 3 18 60 0
34 7 17 40 8
35 4 9 70 0
36 5 7 70 7
37 6 4 50 4
38 1 3 60 3
39 5 54 0 0
40 3 53 20 8
41 2 43 60 7
42 5 36 30 0
43 4 34 60 7
44 3 27 40 0
45 9 26 30 8
46 7 54 60 0 Match Start
47 1 53 70 8
48 9 52 60 7
49 5 49 60 4
50 6 48 60 3
51 2 35 90 8
52 9 27 50 0
53 1 23 80 5
54 2 22 80 4
55 6 18 20 0
56 4 16 40 7
57 8 8 50 8
58 5 7 50 7
59 4 55 0 1
60 8 36 40 0
61 6 35 40 8
62 9 27 30 0
63 2 19 70 1
64 7 18 70 0
65 4 10 40 1
66 8 9 50 0
67 6 8 50 8
68 7 53 60 8
69 9 44 60 8
70 8 54 40 0 Match Start
71 5 53 40 8
72 9 52 40 7
73 1 50 80 5
74 2 49 80 4
75 8 44 70 8
76 1 36 70 0
77 4 27 80 0
78 6 26 80 8
79 7 9 80 0
80 2 53 80 8
81 1 52 80 7
82 3 44 80 8
83 9 53 60 8
84 6 41 80 5
85 4 40 80 4
86 5 27 80 0
87 1 26 60 8
88 2 25 80 7
89 7 16 60 7
90 3 8 50 8
91 2 54 0 0
92 6 45 60 0
93 8 41 90 5
94 2 41 0 5
95 6 36 0 0
96 5 28 40 1
97 2 27 40 0
98 1 18 20 0
99 8 8 80 8
100 3 7 80 7
101 2 53 60 8
102 6 44 80 8
103 7 34 0 7
104 5 33 0 6
105 2 27 0 0
106 9 18 0 0
107 3 15 40 6
108 6 14 40 5
109 7 8 80 8
110 3 54 10 0 Match Start
111 4 46 60 1
112 5 43 80 7
113 9 35 10 8
114 3 32 0 5
115 1 31 0 4
116 8 26 90 8
117 7 25 50 7
118 4 17 40 8
119 5 16 40 7
120 2 8 0 8
121 8 56 60 2
122 6 55 60 1
123 9 54 60 0
124 7 27 30 0
125 2 44 0 8
126 7 34 0 7
127 9 27 60 0
128 3 24 80 6
129 8 23 80 5
130 5 18 70 0
131 6 8 60 8
132 2 6 20 6
133 3 54 90 0
134 6 45 30 0
135 5 35 80 8
136 4 27 0 0
137 3 18 40 0
138 6 8 60 8
139 5 0 0 0 Match Start
140 9 45 60 0
141 4 44 0 8
142 6 43 10 7
143 8 28 10 1
144 1 27 20 0
145 6 19 0 1
146 2 9 0 0
147 4 8 0 8
148 3 55 30 1
149 2 53 80 8
150 8 45 60 0
151 6 44 60 8
152 1 34 90 7
153 8 33 60 6
154 5 32 70 5
155 1 31 70 4
156 4 30 80 3
157 8 27 0 0
158 1 16 30 7
159 9 9 30 0
160 3 59 60 5
161 1 58 60 4
162 5 54 20 0
163 3 45 10 0
164 6 43 60 7
165 4 35 60 8
166 2 27 80 0
167 3 26 80 8
168 4 17 80 8
169 8 8 70 8
170 9 7 50 7
171 5 54 0 0 Match Start
172 4 45 40 0
173 6 44 20 8
174 1 36 20 0
175 3 27 50 0
176 2 26 50 8
177 7 18 40 0
178 8 8 70 8
179 2 7 70 7
180 4 6 70 6
181 7 44 40 8
182 3 35 60 8
183 6 33 10 6
184 9 32 20 5
185 7 29 90 2
186 1 28 90 1
187 3 17 50 8
188 7 16 10 7
189 8 15 10 6
190 6 9 0 0
191 2 53 0 8
192 3 44 90 8
193 1 27 80 0
194 4 17 40 8
195 8 7 80 7
196 5 6 80 6
197 1 54 60 0
198 8 52 60 7
199 8 36 0 0
200 7 35 10 8
201 5 28 30 1
202 2 27 0 0
203 9 26 30 8
204 9 18 80 0 hit between two nines (no number shown)
205 3 16 40 7
206 7 15 50 6
207 2 12 80 3
208 4 11 0 2
209 9 9 90 0
210 8 8 60 8
211 1 7 70 7
212 3 5 10 5
213 2 4 10 4
214 1 1 30 1
215 4 0 0 0
216 8 59 0 5
217 3 57 80 3
218 2 56 50 2
219 4 54 50 0
220 7 53 40 8
221 3 51 30 6
222 6 50 20 5
223 4 49 0 4
224 3 47 80 2
225 8 46 70 1
226 3 44 10 8
227 6 43 0 7
228 9 41 50 5
229 1 39 90 3
230 2 38 60 2
231 6 37 50 1
232 9 36 40 0
233 3 35 10 8
234 2 33 90 6
235 4 32 80 5
236 5 31 60 4
237 1 30 50 3
238 9 29 50 2
239 8 28 10 1
240 3 27 10 0
241 6 25 90 7
242 9 24 80 6
243 4 22 50 4
244 3 21 50 3
245 2 18 30 0
246 8 9 60 0
247 3 8 60 8
248 1 7 70 7
249 5 6 0 6
250 3 4 0 4
251 8 2 40 2
252 2 0 90 0
253 9 58 40 4
254 8 54 40 0
255 2 53 40 8
256 3 45 60 0
257 5 26 80 8
258 9 18 30 0
259 8 16 40 7
260 4 15 50 6
261 3 9 50 0
262 5 8 50 8
263 7 3 0 3
264 6 55 30 1
265 4 54 30 0
266 3 45 30 0
267 9 44 20 8
268 7 37 90 1
269 1 36 70 0
270 3 35 60 8
271 4 31 0 4
272 9 28 60 1
273 7 26 10 8
274 5 21 60 3
275 8 19 90 1
276 1 18 70 0
277 2 16 10 7
278 9 14 80 5
279 4 11 90 2
280 9 5 60 5
281 3 53 60 8
282 4 50 60 5
283 8 49 90 4
284 3 45 0 0
285 1 43 30 7
286 7 40 30 4
287 8 38 90 2
288 9 37 90 1
289 2 36 80 0
290 3 34 30 7
291 9 32 70 5
292 1 30 40 3
293 2 29 40 2
294 7 28 30 1
295 8 27 20 0
296 3 26 0 8
297 4 25 0 7
298 2 23 90 5
299 5 22 70 4
300 9 21 50 3
301 1 20 30 2
302 7 19 0 1
303 8 17 90 8
304 5 16 90 7
305 7 15 90 6
306 4 14 70 5
307 1 13 60 4
308 7 12 60 3
309 4 11 20 2
310 2 10 0 1
311 1 9 0 0
312 9 7 80 7
313 1 5 0 5 25:57:00

this is only half the dataset, there was no corelation so i stopped

EDIT: the time shown is the first(appoximate) time that the number is displayed
 

snoblo

Smash Journeyman
Joined
Jul 25, 2007
Messages
361
Background info...
I've heard about this recently, so I tried it out yesterday and today, and surprisingly, the 9's didn't seem so random to me. I couldn't get my 9's consistent on the seconds with multiples of 9's (:09,:18,...etc...i was only about 40% accurate), EXCEPT with times ending with :54, I was about 70% accurate with my 9's. Also, I found out that :55 works well too (maybe it's because you press the buttons at :55, but the hammer comes out at :54?)

Another thing I found out that is in the beginning of a match (I set my matches to 8 mins), judgement hammer almost ALWAYS (80-85%) gets a 9 on 7:53-55, even on :56 in some cases, though I'm not sure why there is such a big leeway for it. (I've tried many many many times varying the times slightly, and I seemed to get it almost every time)

I also discovered a weird phenomenon. For an unknown reason, there are 'dry spells', where the hammers do NOT produce a 9 at the correct times, but instead, they appear at random times, or so I thought. After some more trying, I found that the 9's were still separated in periods of 9 seconds. For example, I would get a 9 at :52, (which is 2 seconds before a mult of 9), and then afterwards, I would have many other 9's around 2 seconds before a multiple of 9 (such as :43, :34, :25, etc), though this could all be pure chance...


back on topic, I was just reading over your numbers (let me know if I read your stats incorrectly!) and I had some interesting findings.

In your first 227 hammers (that's a lot of hammers! xD), every single 9 hammer you pulled out was (on the timer) either a multiple of 9, or 1 away from it. One could argue that's pure luck, but considering this is not the only example of a correlation between the hammer and the number 9 on the timer, these stats could be of intriguing value.

The later stats aren't as interesting, and I can't think of any explanation for it (except for maybe a 'dry spell'? :ohwell:)

In conclusion: (I sure hope I don't sound like those fake-conspiracy-guys, but) Coincidence!? I think not! :laugh:
 

ZorakBane

Smash Journeyman
Joined
Jan 8, 2002
Messages
447
Location
Kalamazoo, MI
snoblo, thats because that was the main times i was trying to 9, i left the 2 garbage throws in the data, in case someone could find a pattern with my data.

also snoblo i was experiencing a dry spell that was like that, 2 seconds under mainly. and i started to think it was with an offset at the beginning of the match, later in the unrecorded dataset i started throwing hammers at the first second, and noticed that maybe 80% of them were 7's

i started throwing hammers every few seconds or so, instead of waiting for multiples of 9
 

snoblo

Smash Journeyman
Joined
Jul 25, 2007
Messages
361
well, there must be some sort of pattern. Either that, or it is programmed to have a higher chance of getting a 9 on certain times
 

ZorakBane

Smash Journeyman
Joined
Jan 8, 2002
Messages
447
Location
Kalamazoo, MI
did you notice it worked great when you first turned on the system? and later not so well? maybe that could have an impact? ive been trying to contact god-is-my-rock but he didnt answer
 

snoblo

Smash Journeyman
Joined
Jul 25, 2007
Messages
361
Though if there is a way to get more 9's (which there clearly is, we just need to find the exact way =P), it wouldn't hurt.

did you notice it worked great when you first turned on the system? and later not so well? maybe that could have an impact? ive been trying to contact god-is-my-rock but he didnt answer
yah! I felt that too. I'll test it out today to see what happens =)
 

ZorakBane

Smash Journeyman
Joined
Jan 8, 2002
Messages
447
Location
Kalamazoo, MI
let me just say that the only way i think this is linked to the timer is because the rand function is usually seeded with the timer because it holds really large numbers

like the following function in C
srand(time(0));

from a programmers POV theres no reason why they would make it linked to the timer directly when a random function is so easy to type. but this is nintendo we are talking about
Momentum Turbo Rail Slide! lol
 

The Phenom

Smash Lord
Joined
Jan 6, 2007
Messages
1,213
Location
California,(818),Los Angeles
You know when you don't press start... characters appear fighting. We'll I was thinking of when GnW appears, can this be a use of indicating nines somehow, try it and write back.

Ps:after matches theres a time that tells you when the match ended example 3:23.
Have you guys counted on the second match to 6 ? 2:23+6= 2:29 right? I better try now for the credit.
 

Jihnsius

Smash Lord
Joined
Jun 17, 2004
Messages
1,301
Location
Austin, TX
You know when you don't press start... characters appear fighting. We'll I was thinking of when GnW appears, can this be a use of indicating nines somehow, try it and write back.

Ps:after matches theres a time that tells you when the match ended example 3:23.
Have you guys counted on the second match to 6 ? 2:23+6= 2:29 right? I better try now for the credit.
What the fukc did he say?

EDIT: Random functions in software are always based off of a timer of some sort, which is why you're more often to see a 9 at the beginning of a match. I've been trying to figure this out for the past year with the help of a few other programmers (ZorakBane included) only to come to the conclusion that the 9 is, much to my dismay, based on a random function. However, that doesn't mean we should give up hope on the subject. If we were to compile a list of when the 9 is most likely to appear (minutes, seconds, milliseconds,) and put a lot of thought into algorithmic "random" number generators, we'd more than likely be able to figure out at exactly what times 9s will appear. The fact that there are rules to the hammer, though, would cast a shadow, so to say, over the algorithm we were trying to work with.
 

HiIH

Smash Lord
Joined
Dec 20, 2007
Messages
1,036
Location
Atlanta, Ga
Jihnsius, aren't there other ways to base psuedo randomness that ISN'T on time? Like a generic RNG that's put into the game? I base this off of tactical games that have a hit percentage, the browser based web game KoL, and most rpg games with drops.
 

Jihnsius

Smash Lord
Joined
Jun 17, 2004
Messages
1,301
Location
Austin, TX
Jihnsius, aren't there other ways to base psuedo randomness that ISN'T on time? Like a generic RNG that's put into the game? I base this off of tactical games that have a hit percentage, the browser based web game KoL, and most rpg games with drops.
It's possible, yet less practical. Time produces the highest modulus with the least amount of memory usage. Any formula you use would either repeat often or require a vast amount of memory.
 

HiIH

Smash Lord
Joined
Dec 20, 2007
Messages
1,036
Location
Atlanta, Ga
Maybe they used the memory it would take for G&W's depth and used it for the hammer[/badjoke]

Well, what if every randomly activated thing in the game worked off of the same process the hammer did? The types of trophies that appear, the characters that are selected randomly from CPU's, the pokemon appearing from pokeballs, etc etc.
 
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