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How about actually watching the video first.Sorry, but I'm not gonna be that guy who "hits pause" to aggravate everyone else.
You can keep your Hit Pause Operating System
SarcasmHow about actually watching the video first.
Ikr.Sarcasm
Your head
Sarcasm
Your head
I personally don't, but that's mostly because I can't remember on the spot exactly what the inputs and options are, much less choose the best one. Lemme put it this way: If everyone else has learned it, you're handicapped if you don't. If you're the only one that knows it, that's your advantage. So if you have the time (and I personally haven't, RL is too busy right now), you should absolutely learn/memorize this stuff to step up your Smash game.Just wondering, do people really use this Option Select stuff? It seems really hard to do something like that on the spot.
It's not all that hard if you keep the option in mind. So if you're playing Lucario and you're looking for a kill, understanding that you can option select off of a dair low to the ground into a Force Palm is a lot easier then down airing and then deciding to option select after you've down aired. After that it's just practice to get the inputs down.Just wondering, do people really use this Option Select stuff? It seems really hard to do something like that on the spot.
True. Without the OS though Link can hit a body, shield, or wiff. Without the OS the Up+B comes out every time. Now at least on wiff it doesn't come out and link stays mobile. Optimization will never shut out EVERY option, but tightening up one or two as we go along is still a win."Everyone else gets tech #40, Hit Pause Option Select."
I lol'd so hard.
And people said the 10 frame buffer made this game less complicated...
EDIT: Actually, I just realized something that might be a problem. Since hitting a shield still produces hit lag, that means trying to option select on hit into an unsafe move will backfire if you hit a shield. While this doesn't mean this tech is useless, it does mean it should probably only be used to option select into moves that are safe on or beat shield. So the example from the video of Link option selecting into a Spin Attack on hit is probably a bad idea, since if shielded it will lead into a Spin Attack onto the shield. Similarly, option selects meant to be effective on block may reduce potential follow ups on a hit, but that's less of a concern.
OSing the spin attack is definitely better then just straight up going for it, but with the power and previlance of shields in Smash 4, committing to such an unsafe option on what is by far the most used defensive option is still a bad idea. The majority of the time people will use shield, especially to block attacks from the air.True. Without the OS though Link can hit a body, shield, or wiff. Without the OS the Up+B comes out every time. Now at least on wiff it doesn't come out and link stays mobile. Optimization will never shut out EVERY option, but tightening up one or two as we go along is still a win.
I wasn't aware of some of these changes you describe.OSing the spin attack is definitely better then just straight up going for it, but with the power and previlance of shields in Smash 4, committing to such an unsafe option on what is by far the most used defensive option is still a bad idea. The majority of the time people will use shield, especially to block attacks from the air.
This is why I think the examples for Lucario and Marth are so good, because while you can't cover every option, covering the most powerful and most used option is very important. If Marth's down tilt connects though it could lead to him getting punished for the shield breaker at low percents, but you really shouldn't be revealing such an option at percentages that low where you won't get a kill from a shield break anyway.
Although if we really want to get crazy, the most recent patch has changed moves with hit lag modifiers greater than 1 to have less self hit-lag on shield, which means that some moves actually have a different amount of self hit lag on hit or block. So for example, Roy could theoretically option select his sweet spotted jab to flare blade on whiff, grab on block, and blazer on hit. This would cover every option but rolls, which flare blade has so little end lag to punish afterwards. The timing would be super strict though (3 frames on Roy's jab I believe) and it'd be super impractical, but the fact that it is technically possible is hilarious. Just another tool for the robots when they take over I guess.
The most recent patch has changed the way self hit lag on shield (self-shieldlag) is calculated for moves with a hit lag modifier greater than 1. If a move with a hit lag modifier greater than 1 is shielded the modifier is divided by 1.25 (minimum 1) for calculating shieldlag for the attacker. This only applies if the move is shielded and makes the move safer on shield. This most notably affects the sweet spots of Roy and Marth and almost all of Ryu's moves, but applies to any attack with a hit lag modifier greater than 1.I wasn't aware of some of these changes you describe.
Amazing.
Roy's Jab huh? What other moves are there that have different hit lag on shield vs person?
Buffering exists in numerous other fighting games and in multiple hack-n-slashers, as well. It surprises me how it's often mocked, especially when it already existed in select situations in Melee (such as techs & rolls)."Everyone else gets tech #40, Hit Pause Option Select."
I lol'd so hard.
And people said the 10 frame buffer made this game less complicated...
Agreed. I know you're being sarcastic, but still.Remember, children, Smash 4 is a braindead fighting game with no advanced tech.
Good. Don't post it, because these videos, as far as I'm aware, aren't being marketed as a discovery. You'd make yourself look like an even bigger fool.Agreed. I know you're being sarcastic, but still.
Yet another "tech" that has been "discovered" in smash 4.
I love just how much effort is put into making smash 4 look like it requires more skill than it does... especially the fancy pants titles they give to these "techs"
Would post my dr evil "TECH SKILL" meme but I don't even feel like it today.
Nah, they're being marketed towards smash 4 players who can't handle PM/melee/64 tech so that they feel better about playing a really really easy game competitively.Good. Don't post it, because these videos, as far as I'm aware, aren't being marketed as a discovery. You'd make yourself look like an even bigger fool.
Haters gonna hate, brah.
You're everything wrong with the Smash community in general. Enjoy your little corner and I'll enjoy mine. =3Nah, they're being marketed towards smash 4 players who can't handle PM/melee/64 tech so that they feel better about playing a really really easy game competitively.![]()
In what way? I've been playing smash since I was 10 years old in the 64 days. I've been following this scene for a long, long time.You're everything wrong with the Smash community in general. Enjoy your little corner and I'll enjoy mine. =3
>implying that ATs and all that are the only way that a game can have depthIn what way? I've been playing smash since I was 10 years old in the 64 days. I've been following this scene for a long, long time.
I had to watch Brawl destroy melee for years when it was 100x worse than melee, which was extremely sad.
Fortunately the smash community came to it's senses and threw away brawl tournaments like the trash that they were and brought back real melee.
So of course I don't like smash 4 which in many ways is even more dumbed down than brawl was.
Until they bring back the basic stuff that made smash what it is (being able to ledge hog, advanced techniques, and most importantly L cancelling) I'm never going to support the newer iterations of smash. Once smash 4's hype dies down so will the tournaments, just like Brawl. Only so long can people continue playing a game competitively when there's zero depth involved.
If you don't like people for hating on threads, then don't do it yourself. You're just becoming the very type of person you hate. It's hypocrisy, to put it bluntly.I refuse to just stay in my "corner" I have to deal with all the smash 4 scrubs hating on every melee thread / video / discussion? Then you guys have to deal with me. Just like in the brawl days. I fight the good fight.
That's a generalization. I could say the same about the Melee community, but it'd be every bit as wrong.Edit : You act like smash 4 players are innocent and don't bash the other smash games, when they're actually 1000000x worse and will often resort to personal attacks, insults, and homophobia to get their points across. Meleef4g... etc.
...you say after this:I have more class than that.
Again, hypocrisy.Nah, they're being marketed towards smash 4 players who can't handle PM/melee/64 tech so that they feel better about playing a really really easy game competitively.![]()
Simply put, if you don't care for the game, don't waste your time commenting on it. Hating on a game you don't play is what's wrong. If the scrubs stupid enough to do that to Melee appear, destroy them systematically. Point is to not spread hate, which I feel you were. You were saying Smash 4 players play Smash 4 because it's "easier." And, ya know? That is debatable. Different games with different requirements. Since you admit that you don't really play the game, I can't expect you to see that viewpoint. I've played since 64, too, so I can see yours, but I still disagree with it.In what way? I've been playing smash since I was 10 years old in the 64 days. I've been following this scene for a long, long time.
I had to watch Brawl destroy melee for years when it was 100x worse than melee, which was extremely sad.
Fortunately the smash community came to it's senses and threw away brawl tournaments like the trash that they were and brought back real melee.
So of course I don't like smash 4 which in many ways is even more dumbed down than brawl was.
Until they bring back the basic stuff that made smash what it is (being able to ledge hog, advanced techniques, and most importantly L cancelling) I'm never going to support the newer iterations of smash. Once smash 4's hype dies down so will the tournaments, just like Brawl. Only so long can people continue playing a game competitively when there's zero depth involved.
I refuse to just stay in my "corner" I have to deal with all the smash 4 scrubs hating on every melee thread / video / discussion? Then you guys have to deal with me. Just like in the brawl days. I fight the good fight.
Edit : You act like smash 4 players are innocent and don't bash the other smash games, when they're actually 1000000x worse and will often resort to personal attacks, insults, and homophobia to get their points across. Meleef4g... etc. I have more class than that.
Missing an L cancel = death. I like that. Means you really need to know what you're doing to be good at the game, and has been around since 64.And L Cancelling was a terrible mechanic. It's basically just a fluff tech skill. It's the single least important tech skill in Melee/P:M from a design standpoint.
People like you are why the Melee community has the negative reputation it does (and the Smash community in general). You're of the mind that speed & amount of tech are the sole determinations of a game's competitive depth, and that's absolutely ludicrous. A game can have all the tech in the world, but still be shallow as a kiddie pool.In what way? I've been playing smash since I was 10 years old in the 64 days. I've been following this scene for a long, long time.
I had to watch Brawl destroy melee for years when it was 100x worse than melee, which was extremely sad.
Fortunately the smash community came to it's senses and threw away brawl tournaments like the trash that they were and brought back real melee.
So of course I don't like smash 4 which in many ways is even more dumbed down than brawl was.
Until they bring back the basic stuff that made smash what it is (being able to ledge hog, advanced techniques, and most importantly L cancelling) I'm never going to support the newer iterations of smash. Once smash 4's hype dies down so will the tournaments, just like Brawl. Only so long can people continue playing a game competitively when there's zero depth involved.
Having said that, after practicing it for 5 mins I think I got it down. But is that the only variant of this OS that Lucario has, or can he do as Kirby did as well?(Lucario Main) That is so cool! How did you do it again? I think you'll need to show me 100 times before I get it. (I'm seriously that confused.)
Lucario should be able to do the kirby style HPOS from the video using nair or dair because they each have 9 frames of landing lag.Having said that, after practicing it for 5 mins I think I got it down. But is that the only variant of this OS that Lucario has, or can he do as Kirby did as well?