Bahamut777
Smash Ace
Trail of Destruction
Ganondorf Stage Viability and Counterpicking Discussion Thread
Hello once again, fellow Evil Lords. Time to take a new step towards Ganon's overtake of Brawl matches. I don't remember this being done before, so we'll be the first ones to do so.
Our goal in this thread is to discuss how well Ganon does in every stage. What are his options? What can/can't he do? How the hazzards help/nerfs him? Against who X stage should be counterpicked? Against who should we ban that stage? And other matters that can (and hopefully will) help Ganon in his quest for victory.
Discussions will be helded here, in this thread, and will close only when we get an agreement about the stage situation. If things aren't getting anywhere, we'll move on to the next one on the list and then go back later. The first post will be updated with a summary of finished discussions and a link to the page where it begun.
Discussions and arguments should be focused on options that Ganon have/doesn't have, counterpicking viability, banning priority, against which characters he should/shouldn't c.pick/ban and a final veredict about the stage, either being (very) favorable or not.
We'll follow the MGL ruleset stage order and then move on to other stages that aren't on the list.
Ganondorf's Stage Match-up Chart
||| BATTLEFIELD |||
Good Stage
Ganondorf Stage Viability and Counterpicking Discussion Thread
Hello once again, fellow Evil Lords. Time to take a new step towards Ganon's overtake of Brawl matches. I don't remember this being done before, so we'll be the first ones to do so.
Our goal in this thread is to discuss how well Ganon does in every stage. What are his options? What can/can't he do? How the hazzards help/nerfs him? Against who X stage should be counterpicked? Against who should we ban that stage? And other matters that can (and hopefully will) help Ganon in his quest for victory.
Discussions will be helded here, in this thread, and will close only when we get an agreement about the stage situation. If things aren't getting anywhere, we'll move on to the next one on the list and then go back later. The first post will be updated with a summary of finished discussions and a link to the page where it begun.
Discussions and arguments should be focused on options that Ganon have/doesn't have, counterpicking viability, banning priority, against which characters he should/shouldn't c.pick/ban and a final veredict about the stage, either being (very) favorable or not.
We'll follow the MGL ruleset stage order and then move on to other stages that aren't on the list.
Ganondorf's Stage Match-up Chart
||| BATTLEFIELD |||
Good Stage
Battlefield is probably Ganon's best stage among the Random stages.
OVERALL: Battlefield is just too good because of it's small blast zones, making it easy to kill enyone; it's low ground that helps our recovery; it's platforms that help our aerial game and approaching, mainly against linear spam characters like Falco, Peach and others; it's edge is not a risk for our recovery or edge game; and it's a random, making it possible to win at in the first match.
MAIN GROUND: It's main platform is neither too long nor too short, giving us just enough room to do as we please with our cancels, ground pressure game, Murder Rail mix ups, Chainchoking and even some good stuff mixing the small platforms and the main one. It, too, helps our defensive game by providing us firm ground to shield walk on and mix ups with the parkour cancel and SHAD down from the platforms.
PLATFORMS: Our best feature here. It helps our game a LOT! They give us enough air and ground room to pull out a wide range of aerial cancels and mix ups between them. Also, we can cancel SHNAir off the lower platforms and FHFAir out of the higher platform. It's just too good. Another thing we can take advantage from is our Murder Rail cancel between the lower platforms, giving us many options out of it, including edge guarding, NAir high gimp and FoG. But the best thing about the platforms is, by far, the option to avoid camping that is "unavoidable" on flat stages, like Diddy's, Peach's, Falco's, Luigi's, Mario's and a few others. It turns an inexistent approach into a constant murdering routine that your opponents can't do much about. It ALSO can help avoiding chaingrabs, grab releases and IC's infinites if you can use the stage properly
EDGE: The edge here is not risky and can provide us Flipman, Aerudo and other stuff that can help or even prevent EKs by edge guarding/hogging (if we time the Spite right). Also, it's pretty good to set up an edge guard on because we can safely recover and still finish up the murder at low grounds.
VEREDICT: Pretty good starter. Can be used as a c.pick sometimes.
BAN VS: Marth, MK, Snake, Wario, Lucario, Olimar, Kirby, Pikachu, Samus, T.Link, G&W, Ness.
C.PICK AGAINST: Peach, Falco, Dedede, ICs, ROB, DK, Diddy, Pit, Ike, Lucas, Wolf, Yoshi.
Discussion finished on 06/30. Starts and ends at the first page. Some info regarding C.picking and Banning is missing/incertain.||| FINAL DESTINATION |||
Neutral Stage/Slightly Bad Stage
Neutral Stage/Slightly Bad Stage
Discussion finished on 08/01. Starts at page 2 and ends at page 3. Summary coming up soon. Info regarding C.picking and Banning is missing/incertain.
||| SMASHVILLE |||
Discussing...
Discussing...