• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Uair is to samus as dair is to fox

krammit

Smash Cadet
Joined
Nov 13, 2006
Messages
47
Location
Richmond, VA
Her uair is amazing in this game. You can shuffle the uair to an ^b and it's a garunteed 14% assuming you connect with the uair. I don't know the exact frame data for the land lag of the uair, but I know it's almost instant. Add that to the ^b which comes out almost instantly and you've got a deadly combination.

On a side note I tihnk you can uair to ^b and that should make it so that you don't get grabbed if the opponant is shielding, but it leaves you open to be hit in the air. I could be wrong.

Anyone else know any uair > move combos that are garunteed like fox's (assuming you land it right) dair to utilt?
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Samus has no lag on all her aerials, it would be a shame for Samus to land without an attack, or at least an airdodge. Her uair is very good, if you land the last hit it will send your opponent flying too far away to combo, though. You'd have to make sure to land before that last hit comes out. I'm pretty sure uair can be shield grabbed though, since the hit box is above Samus, unlike Fox's dair.

Uair can combo into jabs, which can combo into everything else. Uair can combo into dtilt, but so can fair to a greater extent. It can also combo into a grab, but I won't recommend it since it's so slow. Uair to Screw Attack isn't half bad, I don't think you can be grabbed out of it, and screw attack has good enough kb to keep yourself safe, unless the whole combo was shielded.

Uair vs. Fair- Uair brings out multiple hits faster, but only hits above you. Fair doesn't bring out hits as fast, but it's disjointed and forms a 'wall' in front of you. They can be used interchangably depending on the location of your opponent.

Falling Uair vs. Dair- Falling uair has to be started late, whilst dair can be started earlier, then fastfalled. The reason you don't want to fastfall uair is because the hits may not connect, and possibly not combo. Dair puts your opponent in the air at higher percents which can set up for combos depending on DI. Uair can set up combos at any percent since you can cancel the final hit by landing. Dair is safer since it pushes your opponent away if they shield, where as uair can get you grabbed.

The overall point of this thread appears to be: "use more uair".
 
Top Bottom