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{ medusa }
up tilt | lifts staff and energy plasma swirls around her
side tilt | floats forward as if like has been air pushed and curves and snakes bite in "double slap" fashion from pokemon "generation 1"
down tilt | attempts to fire-dungeon-like bury herself in circular fashion but gailing and essentially she is just like hot figurine magma | hard-hitting
forward smash | slowly sends out energy doubles that are see-through | anyone touched becomes dizzy | when move ends. opponent becomes erratically self attacked and jolted. as if been hit in mind by snakes
up smash | clanks staff onto ground and leaves and i suppose she shakes | it doesnt sound so good a smooth move. but. move. enacts giant energy snakes from ground and they swirl and bite quickly
down smash | clanks staff down and like shivers and then giant a brown snakes sort of paper-like come out and swim and go downward snatch of a bite onto person
grab | can press and leave finger on button and can statue-ify opponents
forward throw | uses staff to like "onward" saying a bit without speaking | statue of opponent telekinetically as if some small shot "hydro pumps" onto person dislodges pieces and the pieces fly forward (think corneria) | statue ends up in crumbles on ground | fight can sort of gravitate the rocks toward each other and then the person rejuvenates
up throw | telekinetically lifts statue with energy spirals | she uses her arms and like in posing fashion tries to cover herself | variation 1 | person can fall onto ground from above a bit more forward | variation 2 | statue breaks like as if in "forward throw"
down throw | statue opponent sinks into ground | statue opponent appears elsewhere on stage whether behind medusa or in front of | a thing for the whole game can be designed that you can alter the throw length beforehand playing | statue can be broken
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