
Like that video? Be sure to check out Part 2 and Part 3 to see the rest of the series. To see more content created by Vitamin ZK be sure to subscribe to their channel on Youtube.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Basically it's like this, if some one hit your shield before, there wasn't enough stun so you can punish immediately and grab, but now there is added stun so if some one falcon punches your shield, it will take a while before you can drop your shieldWhen it said "visual patch notes", I thought it would explain how shields worked in 1.1.1 instead of just all these character-specific patches.
I mean, character specific patches, sure, that's ok, but no explanation of the new shields?
I'm pretty sure I understand how they work now, but I just really wanted to see a visual representation of it to understand it even more, or at least confirm my understanding.
Yeah, I understood that it was basically less safe to hold shield against attacks (also, it's slightly safer to powershield).Basically it's like this, if some one hit your shield before, there wasn't enough stun so you can punish immediately and grab, but now there is added stun so if some one falcon punches your shield, it will take a while before you can drop your shield
They didn't nerf his combo game or his damage output, all the did was nerf his shield breaking capabilities, most likely because of the added shield stunSo... All DK got was nerfs...
View attachment 77755
IKR? It keeps being more aggressive.Awesome! Smash 4 just keeps getting better.
Bring back the Melee dairCan't wait for that frame 10 falco dair patch
Both pretty good games though. I myself am a fan of Touhou's difficulty and play them.Touhou and Undertale music? what a memer
I feel like the melee dair is too good, so it just needs the Lucas dair nerf.Bring back the Melee dair![]()
Still needs his brawl lazersI feel like the melee dair is too good, so it just needs the Lucas dair nerf.
Frame 10 is fast but not immediate, and combos from a d-tilt, up-throw, d-throw and jab offstage.
Never gonna happen, unless they reduce the damage to like 1% per laser or cut range in half AGAIN.Still needs his brawl lazers
From the info I read, the spike hitbox comes out at frame 16 right now. For comparison Fox's dair comes out at frame 5. Taking off 6 frames would be a pretty welcome buff. However there are still plenty of other buffs that could work for Falco. For instance the spike window could be increased to an amount higher than 3 frames. Or they could make it so the landing lag isn't 9 frames longer than the entire hitbox duration.Frame 10 is fast but not immediate, and combos from a d-tilt, up-throw, d-throw and jab offstage.
No, we need quick spikes.From the info I read, the spike hitbox comes out at frame 16 right now. For comparison Fox's dair comes out at frame 5. Taking off 6 frames would be a pretty welcome buff. However there are still plenty of other buffs that could work for Falco. For instance the spike window could be increased to an amount higher than 3 frames. Or they could make it so the landing lag isn't 9 frames longer than the entire hitbox duration.
I would actually be okay with the 16 frame startup if the rest of the move wasn't so bad. Hopefully a 6 frame reduction can significantly improve its utility though.
Datamining, I guess.So do people datamine these patch notes, are they released by nintendo, or do people literally sit down and test every single character for changes?